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Candacis' Resources

Since I love editing tiles, sprites and portraits, I thought I will begin sharing some of my stuff. I'd love to hear feedback. You can give me suggestions, too, but I can't guarantee that I will make them. I also don't like doing emotion sets, mainly because I'm really bad at it. I'm still learning, thats why I have only edits here now. If someone wants to do emotion sets for my portraits, just go ahead ^^
If you are unsure on how to use any of my resources, don't hesitate to ask!
Terms of Use
Free to use for non-commercial and commercial games so long as you give me credits (and Enterbrain unless otherwise is stated). Feel free to edit my stuff (credits are still needed), but don't repost my originals here or on other plattforms without my permission.

Roofs:
Farm, Vikings, Mack RTP Style
Farm roofs for my farm tiles, fitting to build a barn.
My viking roofs, mostly the same as my Mack RTP Style roofs, but only for 3-tiles wide houses and with less events needed. The extras can be added on the right and left side of the normal A3 roofs.
Here are my Mack Roof Edits in VX Ace Style. I contributed them to the October 2013 ReStaff. Since then I fixed some recolorization issues and added shadings for the chimneys and towers. If you don't know how to use those roofs, check out my Mack Roof Tutorial.
Additional Credits: Mack

My viking roofs, mostly the same as my Mack RTP Style roofs, but only for 3-tiles wide houses and with less events needed. The extras can be added on the right and left side of the normal A3 roofs.




Here are my Mack Roof Edits in VX Ace Style. I contributed them to the October 2013 ReStaff. Since then I fixed some recolorization issues and added shadings for the chimneys and towers. If you don't know how to use those roofs, check out my Mack Roof Tutorial.







Additional Credits: Mack
Exterior:
Orcs/Military, Harvest Market, Castle, Fairy Tales, Fountains, Vikings, Spring
You can find animated lights for the lampions, birthday cake, the orc kettle and others in my Animations section.
Orcs/Military
I have a A4 palisades autotile to be used in combination with the palisade spikes in this tileset.
Here is an example how the palisades can be used:
Spring
Those are updated tiles and the trees are a bit better than the tilesets in the April 2015 ReStaff.
Vikings
Check out the animated sections for doors and animated fires. Roofs can be found under Roofs and A3.
Fountains
Please check my animations section for animated versions of this.
Fairy Tales
You can find fitting hedges and fences in my A2 and A4 section.
Harvest Market
Castle
The autotile border of the castle is meant to be used with the straight castle wall tiles that are included in the standard rtp. With shift-mapping you can create a seamless border with the diagonal castle tiles.
Orcs/Military
I have a A4 palisades autotile to be used in combination with the palisade spikes in this tileset.



Here is an example how the palisades can be used:

Spring
Those are updated tiles and the trees are a bit better than the tilesets in the April 2015 ReStaff.


Vikings
Check out the animated sections for doors and animated fires. Roofs can be found under Roofs and A3.

Fountains
Please check my animations section for animated versions of this.

Fairy Tales
You can find fitting hedges and fences in my A2 and A4 section.

Harvest Market


Castle
The autotile border of the castle is meant to be used with the straight castle wall tiles that are included in the standard rtp. With shift-mapping you can create a seamless border with the diagonal castle tiles.

Interior:
Attic, Farm, Minigames, Pub, Apothecary, Museum
You can find some animated tiles for the fireplace, the kettles and the sconce in my Animations section. I made a game with my minigame tiles, just to demonstrate some minigames. It is in german, but unencrypted and maybe helpful for some people: https://www.dropbox.com/s/kb2b1qvmwu0mrbd/Mini Games.exe?dl=0
Attic
From the Scarestaff 2015. The beams are much more easier to use as parallax, but I made the screenshot in the editor alone (with a lot of events for the beams), so it is possible. To make an attic, make at first the floor (I used my farm floor (in my resource thread under A5), then I used an A4 wall and made the wall only 1 tile high and walled it of with the A4 top part. I made a pretty straight long room, but you could make some extensions on the left or right side depending on the shape of your house. The main attic is 5 tiles wight. Now, put one of the fitting attic triangles on top of the 1 tile wall. After that, you might have to use shift-mapping to make the 1 tile wall seamless.
Additional Credits: Mack
Farm
From the June ReStaff 2015. The animal boxes inside the barn might be hard to set up right since you want the animals behind the walls but the player sprite in front of it. Set the tiles in question to star passability and then use NeonBlack's Large Sprite Display Fix Script. You can find some fitting roofs in the roof section.
Minigames
Pub
Apothecary
Museum
Attic
From the Scarestaff 2015. The beams are much more easier to use as parallax, but I made the screenshot in the editor alone (with a lot of events for the beams), so it is possible. To make an attic, make at first the floor (I used my farm floor (in my resource thread under A5), then I used an A4 wall and made the wall only 1 tile high and walled it of with the A4 top part. I made a pretty straight long room, but you could make some extensions on the left or right side depending on the shape of your house. The main attic is 5 tiles wight. Now, put one of the fitting attic triangles on top of the 1 tile wall. After that, you might have to use shift-mapping to make the 1 tile wall seamless.


Additional Credits: Mack
Farm
From the June ReStaff 2015. The animal boxes inside the barn might be hard to set up right since you want the animals behind the walls but the player sprite in front of it. Set the tiles in question to star passability and then use NeonBlack's Large Sprite Display Fix Script. You can find some fitting roofs in the roof section.


Minigames

Pub

Apothecary


Museum

Coop-Sets:
Library
Library
This is a set I did in cooperation with PandaMaru. You have to credit her, too, if you want to use this set. I also did some animated lights for the candleholder and the lantern. As always, they can be found in the Animations section of this thread. Avery also made icons for the book tiles I did, check it out: LINK
Additional Credits: PandaMaru
This is a set I did in cooperation with PandaMaru. You have to credit her, too, if you want to use this set. I also did some animated lights for the candleholder and the lantern. As always, they can be found in the Animations section of this thread. Avery also made icons for the book tiles I did, check it out: LINK

Additional Credits: PandaMaru
Dungeons:
Plantdungeon
Plantdungeon
These are some tiles to enhance the plantdungeon tiles. I fear some of them are not easy to use, if I have time, I will make a mapping tutorial for it.
Additional credits: Mack, Gmork
These are some tiles to enhance the plantdungeon tiles. I fear some of them are not easy to use, if I have time, I will make a mapping tutorial for it.




Additional credits: Mack, Gmork
A1:
Waterautotiles to be used for a port town or something similiar. You can find an explanation on how to use them here. There are two versions of the spring autotiles, one is slightly different colored and to be used with Chiaras grass color edit
Example Screen:


Example Screen:




A2:
Exterior tiles useful in combination with the A4 hedges and spring tiles I made as well as some arabian themed floor tiles. There are two versions of the spring autotiles, one is slightly different colored and to be used with Chiaras grass color edit.
Some interior tiles to use for a pub, tavern or basic housing. Unfortunately the round carpets in A2 don’t work very well around edges, but they are useful for straight horizontal or vertical forms.






Some interior tiles to use for a pub, tavern or basic housing. Unfortunately the round carpets in A2 don’t work very well around edges, but they are useful for straight horizontal or vertical forms.

A3:
Some walls and roofs for my viking or farm themed tiles (also check out the roofs and fitting doors). As well as some "modern" walls.




A4:
The palisades can be used in combination with my orc/military set.





A5:
The last one are A5 stairs. The beginning of the stairs is only half the length of a normal tile, so that it looks more realistic when placed.



World Tiles:
The water tiles are meant to used with shift-mapping so that they don't have a border when you are using them with the two field grass tiles.
This is not a Plug&Play A2 Tileset. All of those edits have to be on the right side of the A2 picture and as you can see one column is on the left side. So, just use a graphics program and combine my edits with the standard world A2 set. All of the mountains are on my world mountain set as well, but of course there they aren't auto-tiles anymore.

This is not a Plug&Play A2 Tileset. All of those edits have to be on the right side of the A2 picture and as you can see one column is on the left side. So, just use a graphics program and combine my edits with the standard world A2 set. All of the mountains are on my world mountain set as well, but of course there they aren't auto-tiles anymore.



Animated Tiles:
Animated big fires for my viking, farm and spring tiles.
Animated fountains. Just place them above the fountains from my Exterior Tiles section, it should align.
Here are the animated tiles for some lights and the kettle used in my pub and apothecary set. The bonfire is used for my fireplaces in the pub set. The bonfire is the same, just the positioning is different to fit the two different fireplaces.
Here are animated tiles for the Harvest Market. If you use the lampion animation sheet in combination with the lampion posts from the tileset, be sure to place the animated lampion events one tile further down, this way they will align correctly. Either use a stepping animation on the slowest setting or a move route.
Animated lights for the library coop set with PandaMaru:
Other small animated objects:
Additional credits: Mack (for the streetlantern)












Animated fountains. Just place them above the fountains from my Exterior Tiles section, it should align.


Here are the animated tiles for some lights and the kettle used in my pub and apothecary set. The bonfire is used for my fireplaces in the pub set. The bonfire is the same, just the positioning is different to fit the two different fireplaces.


Here are animated tiles for the Harvest Market. If you use the lampion animation sheet in combination with the lampion posts from the tileset, be sure to place the animated lampion events one tile further down, this way they will align correctly. Either use a stepping animation on the slowest setting or a move route.


Animated lights for the library coop set with PandaMaru:


Other small animated objects:




Additional credits: Mack (for the streetlantern)
Others:
Just some small edits, but sometimes useful to have nonetheless.




Mack Portraits:
Hero Party A
Here are some portraits to fit the popular Mack sprites.
Hero Party A
Hero Party A: 1 - 2 - 3 - 4
Hero Party A: 5 - 6 - 7 - 8
Here are some portraits to fit the popular Mack sprites.
Hero Party A




Hero Party A: 1 - 2 - 3 - 4




Hero Party A: 5 - 6 - 7 - 8
Others:
Others, Dark Skinned, Hunter
You can find matching VX/Ace Sprites in my Sprites section.
Hunters: 1 - 2 - 3
You can find a matching Mack Sprite in my Sprites section.
Others A: 1
You can find a matching VX/Ace sprite for the woman in my Sprites section. And strawberrii has done a matching sprite for the male, you can find the sprite in the February ReStaff 2014.
Dark-Skinned: 1 - 2



Hunters: 1 - 2 - 3

You can find a matching Mack Sprite in my Sprites section.

Others A: 1
You can find a matching VX/Ace sprite for the woman in my Sprites section. And strawberrii has done a matching sprite for the male, you can find the sprite in the February ReStaff 2014.


Dark-Skinned: 1 - 2


Some sprites I recolored and combined. The hunter and one of the dark skinned sprites have fitting portraits in my portrait section. Avery has made a portrait for the red haired girl.






Mack Size:
You can find a matching Portrait in my Portrait/Others section.
Additional credits: Mack

Additional credits: Mack
Animals/Monsters:
Palladinthug was so kind to make an eating piggy behaviour. Move Route is turn left, wait 15, turn right wait 15, turn up, wait 15, turn down, wait 15, set stepping animation on for blinking eyes.
I did this for a talking mirror, but it also works without the mirror, just hanging on a wall and talking (or weeping):
Additional credits: Palladinthug (for the eating piggy), Pineda (for the goose base)





I did this for a talking mirror, but it also works without the mirror, just hanging on a wall and talking (or weeping):

Additional credits: Palladinthug (for the eating piggy), Pineda (for the goose base)
Others:
This is a bigger mine cart, suitable to place VX/Ace or Mack sprites in it. For Mack sprites you may need to make the spritesheet bigger, because of their height. You will also need bigger lore tracks, you can find them in my others tiles section.




Some big icons I did for February 2015 ReStaff. I'm not really a great pixler.

Windowskins:
Two Windowskins I did for my viking themed tiles.


Balloons:
Some different balloon forms. You could use them for making your own balloons and/or in a balloon script, like Infinite Ballons by Casper Gaming or Icon Balloons by Modern Algebra.



Pictures:
Pictures for minigames.


Credits
- Candacis
- Enterbrain
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