soryumi

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first post here :)

I imported a tileset for my game, but the corner tile had a star rather than circle that I can't change. It made the tile invisible in both database and in-game. is there a way to fix this? I've used tilesets by the same person and this is the first time I've ever had this issue.
Screenshot (30).png
Note: When I look at image in files, it's fine. It's only in RPGmaker it does this.
 

Andar

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NO, it is ABSOLUTELY required that the first B tile is ALWAYS invisble and star passability.
And star doesn't make tiles invisible, the invisibility is the engine overriding any tile in the first B slot (the first tiles in the other slots can be used normally)

Here is the explanation and what would happen if you (like in earlier engines) could change the star:
 

soryumi

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NO, it is ABSOLUTELY required that the first B tile is ALWAYS invisble and star passability.
And star doesn't make tiles invisible, the invisibility is the engine overriding any tile in the first B slot (the first tiles in the other slots can be used normally)

Here is the explanation and what would happen if you (like in earlier engines) could change the star:
I had no idea! thanks for the link, it cleared up a lot.
ig I got to reformat now lol
 

Shaz

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That is the tile you should be using when you want to erase stuff from the upper layers.
 

ATT_Turan

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And just to point it out, this information is in the asset standards section of the help file. If you're replacing/adding to anything in the engine, it would be a smart idea to read through that so you fully understand how it is all supposed to be configured.
 

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