Cannot read property 'apply' of undefined? Window plug-in

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Mxrio

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Hey I'm trying to create a custom window that will be called on the menu, but whenever I try to push the scene using SceneManager.push(Scene_UpdatedStatus()) it gives me this error.

Screen Shot 2020-08-09 at 4.54.31 PM.png

Code:
Input.keyMapper["69"] = "E";
Input.keyMapper["65"] = "altleft";
Input.keyMapper["68"] = "altright";

function Scene_UpdatedStatus() {
    this.initialize.apply(this, arguments);
}

Scene_UpdatedStatus.prototype = Object.create(Scene_MenuBase.prototype);
Scene_UpdatedStatus.prototype.constructor = Scene_UpdatedStatus;

Scene_UpdatedStatus.prototype.initialize = function() {
    Scene_MenuBase.prototype.initialize.call(this);
};

Scene_UpdatedStatus.prototype.create = function(){
    Scene_MenuBase.prototype.create.call(this);
    this._updatedWindow = new Window_UpdatedStatus(0, 0, 500, 500);
    this.addWindow(this._updatedWindow);
};

Scene_UpdatedStatus.prototype.update = function(){
    if (!this.drawnWindows){
        this._updatedWindow.refresh();
        this.drawnWindows = true;
    }
    
    if (Input.isTriggered("cancel")) {SceneManager.pop();}
    
    if (Input.isTriggered("E")){
        if (!this._updatedWindow._showPersona)
        {
            this._updatedWindow._showPersona = true;
            this.drawnWindows = false;
        }
    }
    
    if (Input.isTriggered("pageup")){
        if (this._updatedWindow._showPersona)
        {
            this._updatedWindow._showPersona = false;
            this.drawnWindows = false;
        }
    }
    
    if (Input.isTriggered("altleft") && $gameParty.members().length > 1){
        //this._updatedWindow.UpdateActors(left);
        this.drawnWindows = false;
    }
    
    if (Input.isTriggered("altright") && $gameParty.members().length > 1){
        //this._updatedWindow.UpdateActors(right);
        this.drawnWindows = false;
    }
};
this is what the code currently looks like, though I'm pretty sure it's just not running anything past the initialize.apply function anyway. Am I missing something? I've just been copying the structure of other scenes found in rpg_scenes.js.
 

Mxrio

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Nothing makes me feel more like a coder than when I miss something as obvious as a bad function call.

@Solar_Flare thank you
 

MushroomCake28

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