Cannot read property 'bitmap' of undefined: Correct Plugin Order for SV Actor Position with VisuStella?

Holefiller

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Forgive me if this has been posted before. I searched and couldn't find anything useful. I'm also a noob when it comes to plugins so I'm probably just being dumb.

I'm using MZ. I'm trying use the SV Actor Position plugin whilst simultaneously using the VisuStella battle system. I'm using the VisuStella battle system because I want to have SV actors as enemies.
Here is a list of my plugins:
1664756080776.png

The problem is, every time an attack is executed, this error pops up. This happens whenever the player attacks the enemy, and it happens whenever the enemy attacks the player. Here is the error:
1664756165542.png
What gives?
 

Shaz

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I've moved this thread to Plugin Support. Thank you.



Please trigger the error, then hit F8 to open developer tools. Go to the console tab and get a screenshot.

I suspect you probably have not set up one of the plugins properly.
 

Holefiller

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[move]Plugin Support[/move]

Please trigger the error, then hit F8 to open developer tools. Go to the console tab and get a screenshot.

I suspect you probably have not set up one of the plugins properly.
1664759277298.png
 

Holefiller

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I'm reasonably sure all of the plugins are set up properly. I've tested the battle with just the VisuStella plugins and they work fine. I've tested the battle with just the SVActorPosition and it works fine. Errors only come when both are active. Something is causing one to screw with the other. I've tried every possible combination in the plugin menu, but nothing seems to work. I've updated the corescript to 1.5.0, and that didn't help me either.
 

Eliaquim

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Hi there!
Did you try to talk with them to see what they can do?
As soon as you open their Itch io page it seems to have two channels to ask for:

1664774228591.png
 

ATT_Turan

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The first thing that looks screwy to me is that your line numbers in SVActorPositionMZ are wrong. What it's reporting as lines 353 and 348 for you are 502 and 495 for me.

However, going off of that it's the code for positioning the weapon animation by referencing the SV sprite associated with that weapon - VisuStella's implementation of SV battlers may not have that. Since their code is obfuscated, it's all but impossible to double check anything in it.

Why don't you just use the battler repositioning plugin parameters in the Battle Core instead of using two plugins that seem to do the same thing?
 

Holefiller

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Why don't you just use the battler repositioning plugin parameters in the Battle Core instead of using two plugins that seem to do the same thing?
This worked! Thank you.
 

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