Ganelan

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Hello! Testing my game, suddenly, this error has appeared when entering a map, which had already happened several times and I never got this error.

fdbfd.jpg

When I press F8, the error is due to the LayerGraphics GALV script, but it works for me and doesn't give an error in the rest of the maps, and now it does.

I don't understand anything, it came up suddenly and I've tried everything, changing the order of the plugins, changing the commands... and nothing.

Some help?
 

ShadowDragon

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undefined means you miss something, if it only happen on 1 map,
check the events/map notetag for any typo's or missing value/string.

otherwise, screenshot your console log with the error as this says
relative nothing as it can be on many things.

the console tab can help us pinpoint what it causes, or what you missed
or have a conflict.

if you added something and continue on a saved gamefile, it might crash too,
so always start a new game if new changes are made.
 

Ganelan

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Interestingly, I started a new game and that's when the error occurred, in one I already had, that map works correctly.

Here you go, I've censored that part because I don't want it to be seen (not yet) but I don't think it's important since it's the directory where I have the game on my hard drive.

fdbfd.jpg
 

ShadowDragon

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I dont know, but the last plugin: "Save Event Positions" contain spaces,
and spaces aren't allowed as it breaks the networking rule.

but I cannot tell if that would fix it after removing it.

if your images contains any spaces, remove those too.
 

Ganelan

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I dont know, but the last plugin: "Save Event Positions" contain spaces,
and spaces aren't allowed as it breaks the networking rule.

but I cannot tell if that would fix it after removing it.

if your images contains any spaces, remove those too.

I removed the spaces and no, it doesn't fix it :(
 

Andar

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"Of undefined" ALWAYS means that your project contained a reference to a data object that does not exist. And the only way to solve that error is either to find and remove the reference, or create the data object that is missing (which requires the reference to understand what is missing)

there are very few possibilities how such a reference can be created.

1) you deleted something in your database that is still referenced in the game. For example you have a treasure chest that gives a special sword, and you deleted that sword from the database. or you deleted a class that is still used by one of the actors.

2) you loaded an older savefile that referenced data that had been deleted. In that case you need to start a new game.

3) a plugin was configured wrong or wasn't configured at all, containing a pointer to something that never existed in your game.

from your description I strongly suspect it is a plugin configuration problem.
 

eomereolsson

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The callstack indicates that the problem is a plugin command for GALV_LayerGraphics.js. The plugin command itself must be typed correctly, otherwise Galv's plugin wouldn't try to do anything at all. However the parameters of this command apparently cause Galv's plugin to try and access an object which does not exist.
My recommandation is to carefully double-check each plugin command to Galv's plugin, that get's issued on the map that crashes and in the transfer event to said map.
 

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A spoiler: It will have to do with the Switches and time.

Let's see if you can guess what it is?
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Just me? :kaoswt:
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