- Joined
- Apr 13, 2019
- Messages
- 41
- Reaction score
- 12
- First Language
- Spanish
- Primarily Uses
- RMMV
Hello everyone! I can't, for the life of me, figure out how to do this
Would really appreciate the help.
I have a certain quest where the main character needs to talk to two characters: Jack and Vica. After she talks to them both, another event will activate and the story will continue. This quest has two variants since players can talk to Jack first and Vica later and viceversa. When players talk to Jack first and leave Vica for last, everything works perfectly. The problem arises when it's the other way around... Vica needs to be blocking a certain door when you talk to her, and you can talk to her again for one more line of dialogue. However, when the "talking quest" is done she needs to disappear because the main character will need to go through that door she was previously blocking.
I made a self-switch A for case 1 (when you talk to Vica last). This one works perfectly. If you talk to her first, though, there's a self-switch B and an extra line of dialogue. The problem is that, after that, the main will need to talk to Jack and then the new event will activate, but I can't figure out how to make Vica disappear. In theory... I should make self-switch C but I already tried that and it's not working. When I make self-switch C in a new page, Vica only disappears if I talk to her.
I'm sorry if my way of explaining my problem is a bit confusing. I'm attaching some screenshots of what I did.
Would really appreciate the help.I have a certain quest where the main character needs to talk to two characters: Jack and Vica. After she talks to them both, another event will activate and the story will continue. This quest has two variants since players can talk to Jack first and Vica later and viceversa. When players talk to Jack first and leave Vica for last, everything works perfectly. The problem arises when it's the other way around... Vica needs to be blocking a certain door when you talk to her, and you can talk to her again for one more line of dialogue. However, when the "talking quest" is done she needs to disappear because the main character will need to go through that door she was previously blocking.
I made a self-switch A for case 1 (when you talk to Vica last). This one works perfectly. If you talk to her first, though, there's a self-switch B and an extra line of dialogue. The problem is that, after that, the main will need to talk to Jack and then the new event will activate, but I can't figure out how to make Vica disappear. In theory... I should make self-switch C but I already tried that and it's not working. When I make self-switch C in a new page, Vica only disappears if I talk to her.
I'm sorry if my way of explaining my problem is a bit confusing. I'm attaching some screenshots of what I did.
Attachments
-
524.2 KB Views: 3
-
297.5 KB Views: 3
-
329.3 KB Views: 3

