AsianBorn

Villager
Member
Joined
Aug 20, 2018
Messages
8
Reaction score
2
First Language
English
Primarily Uses
N/A
I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y axis. I can't figure out what plugin might help me spread them apart a little, any help would be greatly appreciated. Thank you.
 

ThreeSixNine

Veteran
Veteran
Joined
Jan 22, 2019
Messages
428
Reaction score
345
First Language
English
Primarily Uses
RMMV
I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y axis. I can't figure out what plugin might help me spread them apart a little, any help would be greatly appreciated. Thank you.
I believe there is a plug-in that came with the steam DLC called "SVActor Position". It looks like you have to manually designate the x and y coordinate for each actor.
 

AsianBorn

Villager
Member
Joined
Aug 20, 2018
Messages
8
Reaction score
2
First Language
English
Primarily Uses
N/A
I believe there is a plug-in that came with the steam DLC called "SVActor Position". It looks like you have to manually designate the x and y coordinate for each actor.
Thanks for the reply, I've googled it and can't seem to find anything, I checked Steam Store page and also can't see it when I filter for it. There's probably a few plugins out there that do what I'm looking for amongst many other things, I just can't find them. It does seem like a rather simple thing, its so frustrating, if you wind up finding that addon or any other that does the same thing, let me know :D
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,214
Reaction score
1,904
First Language
English
Primarily Uses
RMMV
As you were told, it came with your software. It's in the installation directory, dlc folder, KadokawaPlugins.

You can also do it via Yanfly's Battle Engine Core if you're using that for anything.
 

AsianBorn

Villager
Member
Joined
Aug 20, 2018
Messages
8
Reaction score
2
First Language
English
Primarily Uses
N/A
As you were told, it came with your software. It's in the installation directory, dlc folder, KadokawaPlugins.

You can also do it via Yanfly's Battle Engine Core if you're using that for anything.
aaahhhh, as you could probably tell from my reply I'm still very inexperienced with RPG maker and had no idea there is optional DLC tools in the directory, that's why I thought he meant literal Store DLC. Thank you both, problem solved, I'm using it right now.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,214
Reaction score
1,904
First Language
English
Primarily Uses
RMMV
Good luck with your game!
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,647
Reaction score
15,742
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Requests. Thank you.

 

Latest Threads

Latest Posts

Latest Profile Posts

I honestly haven't ever been really active in this community, even though this year will mark my 4th year of having an account and 5th or 6th of using RPG maker. I didn't do anything with RM for most of 2020 and 2021 for personal reasons, but I'm excited to get back into game making!
Editing my old work, I thought the black border made the characters stand out.
Yes, I should have done it from the start. 010.PNG
Took a while, but finally released an update to my game. Now to see if anyone buys it :')
Doing RPG Maker News for this week (January 21st - 27th, 2022)
practice drawing start with duck :guffaw: 64*64010.PNG

Forum statistics

Threads
118,768
Messages
1,118,570
Members
155,922
Latest member
holiibeats
Top