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I've got 5 different abilities where I've tested all sorts of things, as you can see in the editor of the skills.


Plugins used: http://imgur.com/a/UVqPd


I think I've been pretty thorough in this post, but here is the example project download so you can test it yourself: https://drive.google.com/open?id=0B5M9KFpBMNoaalg5eTFuSnlZNkU 


The three things I want to work, but can only get 2 / 3 at any given time are :


1. Character takes the "skill shot challenge" 


2. Character takes out gun


3. Character shoots and does damage to the enemy


I thought it had something to do with the variable  " $gameTemp.tas_power " but that's not what is making the damage nonexistant. I've taken that out and still there is no damage. For some reason putting any code that has to do with weapon animations makes my damage go to zero.


I think it is some sort of sequencing issue. I'm not the smartest with this stuff though so I'm thoroughly confused after exhausting what I do know and trying as many things as I could to fix the issue.


Name: Fireshot


Formula: (100 + a.mat * 2 - b.mdf * 2)


Note:


<Timed Attack: default>


Speed: 13


<End Timed Attack>


Results:


Skillshot, damage, no weapon animation --- This is what I've been using as my "good enough" for most of the game making.


Name: Lightshot


Formula:(100 + a.mat * 2 - b.mdf * 2) * ($gameTemp.tas_power)


Note:


<Timed Attack: default>


Speed: 13


<End Timed Attack>


<target action>


motion ATTACK: user


action animation


wait for animation


action effect: target


Results:


Skillshot, no damage, weapon animation


Name:Darkness Shot


Formula:(100 + a.mat * 2 - b.mdf * 2)


Note:


<target action>


motion ATTACK: user


action animation


wait for animation


action effect: target


death break


</target action>


Results:


No Skillshot, no damage, weapon animation


Name: Watershot


Formula:(100 + a.mat * 2 - b.mdf * 2) * ($gameTemp.tas_power)


Note:


<target action>


motion ATTACK: user


action animation


wait for animation


action effect: target


death break


</target action>


Results:


No Skillshot, no damage, weapon animation


Name: Electric Shot


Formula:(100 + a.mat * 2 - b.mdf * 2) * ($gameTemp.tas_power)


Note:


<target action>


motion ATTACK: user


action animation


wait for animation


action effect: target


death break


</target action>


<Timed Attack: default>


Speed: 13


<End Timed Attack>


Results:


Skillshot, no damage, weapon animation


Lastly, when I say no damage I don't mean 0 is popping up. The turn just literally ends. 


Ok hopefully this is thorough enough, it's driving me crazy! :)

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