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What I tried doing is having TP set to a variable, and linking it to whoever's in the party. However, I've run into a few problems, and was hoping someone could help me out on this. I want to have each member's TP decrease by 1 each turn, and I've got that little trait setup in the actor tab. And, that does work, but, here's where I seem to be screwing up.
I have each page set up like this(excluding the first page, since that's for something else I have setup); One for each actor in the party, but whenever TP gets altered in any way, even though I have the condition set to less than 1(I also tried just putting it equal to 0), it adds the state to all party members, regardless of their current TP. Another problem, is that if a spot in the active battle party is empty, I get this error message:
Script 'Game_Interpreter' line 543: NoMethodError occurred. Undefined method 'tp' for nil:NilClass.
The script problem I'm not sure how to fix, unless I always have there be a full party...which isn't something I can do, since there won't "always" be a full party. But, anyway, does anyone know how I might fix these two problems?
Script 'Game_Interpreter' line 543: NoMethodError occurred. Undefined method 'tp' for nil:NilClass.
The script problem I'm not sure how to fix, unless I always have there be a full party...which isn't something I can do, since there won't "always" be a full party. But, anyway, does anyone know how I might fix these two problems?
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