- Joined
- Apr 5, 2015
- Messages
- 413
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- 284
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- English, German
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Hey all. Just made the swap from VXA to MV 
So, in a fresh project, I've decided to tinker with Yanfly's plugins since I've always loved his work. The very first one (and crucial to my project!) is Weapon Animations, to enable custom weapon sprite sheets for SV.
For reference, the plugin link:
http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
I've followed the directions, I think. Set the filepath in the parameters to img/weapons/ and created the folder, and stuck my custom weapon in there. The file is just Sword.png, that I'm testing with.
Here's the notetag box of my weapon:
(link in case the embed doesn't work)
I have the right weapon equipped on the character I'm test-battling with. I poked around the forums and the youtube comments on his video, seems a lot of people are having this issue and can't find a resolution.
I'm not running any other plugins, either. The battler is still whipping out the default sword (which is set under Database>System>(SV)Attack Motions). When I change it to "none", he does bare handed attacks. It seems to me that the default motions are not being overridden by the plugin.
So, in a fresh project, I've decided to tinker with Yanfly's plugins since I've always loved his work. The very first one (and crucial to my project!) is Weapon Animations, to enable custom weapon sprite sheets for SV.
For reference, the plugin link:
http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
I've followed the directions, I think. Set the filepath in the parameters to img/weapons/ and created the folder, and stuck my custom weapon in there. The file is just Sword.png, that I'm testing with.
Here's the notetag box of my weapon:
I have the right weapon equipped on the character I'm test-battling with. I poked around the forums and the youtube comments on his video, seems a lot of people are having this issue and can't find a resolution.
I'm not running any other plugins, either. The battler is still whipping out the default sword (which is set under Database>System>(SV)Attack Motions). When I change it to "none", he does bare handed attacks. It seems to me that the default motions are not being overridden by the plugin.
