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Ghetto

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I'm a beginner at Rpg maker. I got VX Ace and I'm making a kitchen.
If we compare my image with the one shown in the dlc presentation you'll see many differences
Such as,
#1 Fridge and oven not lined up like in the dlc. #2 Can't line up the chairs around the table.
#3 Could not select 6 kitchen cabinets, it didn't allow me. There are other things wrong as well but certainly this information must be enough for someone to understand what I'm doing wrong.

So if someone can tell me in a detailed way what I am doing wrong and how to solve it or link me up with some tutorial that could help me then I would be very grateful :) thank you

d1YAy6d.png
uJyFu5z.png
 

Shaz

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My guess is that the DLC image uses parallax mapping rather than editor mapping - where everything is put together using a program like GIMP or Photoshop. A lot of DLC screenshots use this technique as it removes the grid restrictions and looks more natural.

You have one too many cabinet tiles on the wall, and they need to be moved a tile to the left. That should make them overhang the stove and line up on the right side.

Your wall is too high - looks to be 3 tiles, while the DLC image is only using 2 tiles. See if you can put the fridge and oven a tile lower.
The back chair needs to be placed first, then the table and side chairs, and the bottom one is likely placed with an event - if you can't get them that close using those steps, then I'm thinking they're all parallaxed.
The pot plant being nice and close to the shelves is probably also parallaxed, as is the rocking chair (or it could have been turned into a character sheet and displayed with an event).
 

Kes

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An alternative way would be to open the tile set in an image program e.g. GIMP and move the tiles down half a square so that they sit more naturally against the wall.
 

Ghetto

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My guess is that the DLC image uses parallax mapping rather than editor mapping - where everything is put together using a program like GIMP or Photoshop. A lot of DLC screenshots use this technique as it removes the grid restrictions and looks more natural.

You have one too many cabinet tiles on the wall, and they need to be moved a tile to the left. That should make them overhang the stove and line up on the right side.

Your wall is too high - looks to be 3 tiles, while the DLC image is only using 2 tiles. See if you can put the fridge and oven a tile lower.
The back chair needs to be placed first, then the table and side chairs, and the bottom one is likely placed with an event - if you can't get them that close using those steps, then I'm thinking they're all parallaxed.
The pot plant being nice and close to the shelves is probably also parallaxed, as is the rocking chair (or it could have been turned into a character sheet and displayed with an event).

Hey Shaz, thanks for taking your time to reply. I believe you must be correct about your parallax mapping theory. And thus it's time for me to learn how to use this technique, thank you very much for your help!

I think it is a little unethical that a DLC that I paid money for shows me things that I thought I could do, but turns out I can't do unless I use a third party software to edit photographs.

So even though the core of the problem has been detected I will reply to your other comments although we know the reason for all of it now, there's no need to read this unless you are really curious about it :)

As you point out my cabinets should be more to the left and I have half a cabinet.. It is impossible (to my knowledge) to add 6 cabinets without getting half a cabinet, by default if I try to select just 1, then I get a part of the next one. If I try to select 2 I get a part of the third one. I could only seem to select 4 and get them completely proper.
My wall is indeed higher than in the DLC picture, when I had a 2 tile wall I could not fit the kitchen benches and the cabinets like how its done in the DLC, they would be too close and overlap each other.
The fridge and oven could be placed lower but would then be in front of the cabinets and not lined up with them.
And yeah.. can't do anything better with the chairs or the other things you mentioned.
 

Ghetto

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An alternative way would be to open the tile set in an image program e.g. GIMP and move the tiles down half a square so that they sit more naturally against the wall.

Hey Kes, thanks for your reply. Yes this suggestion seems to be the solution! Oh well, I had to learn this sooner or later I think :D
 

Kes

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@Ghetto I do that with all my interior tile sets, as I think it makes the maps look a lot better. It's also a lot faster than trying to parallax them, and has the advantage of the tile set being available for as many maps as you want, whereas with any other way of doing it, you have to start afresh each time.

Just a heads up for the future. You've changed the topic title to 'solved'. When your query is resolved to your satisfaction, please Report your post and ask for the thread to be closed. Mods might not see an individual post or a title change but will see a Report.
Thanks.

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