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This is the formula for a skill for an enemy: 10 + (a.atk * 1.15 - b.def).
So, I want the enemy to do at least 10 damage every time it attacks a character. This is to ensure that no matter how high a character's defense stat is, they'd still take damage. Sounds simple, but strangely enough, I keep getting 0 damage on a particular character with high physical defense.
What did I do wrong here? What am I missing?
Stats, in case you need them: Enemy = 21 ATK; MC = 42 DEF.
Thanks in advance!
So, I want the enemy to do at least 10 damage every time it attacks a character. This is to ensure that no matter how high a character's defense stat is, they'd still take damage. Sounds simple, but strangely enough, I keep getting 0 damage on a particular character with high physical defense.
What did I do wrong here? What am I missing?
Stats, in case you need them: Enemy = 21 ATK; MC = 42 DEF.
Thanks in advance!