- Joined
- Dec 27, 2016
- Messages
- 10
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Hello!
I figure the answer to this is very simple, but I can't seem to find an answer after searching around for it. I'm trying to play around with skills and common events and found that the "Jump to Label" function is causing my character to freeze in place. Below are the screenshots of the code:
The skill I'm using to call the common event.

The common event code:

If I take out the "Jump to Label" command I am able to move around, but I was wanting for there to be a timed process and a Jump to Label seemed to be the easiest setup for that. A loop with a break in the if statement prevented me from moving also. It was my understanding that a "Jump to Label" process wouldn't freeze my character in place and that's why I figure I'm missing something very simple here.
Any help would be greatly appreciated!
Solution:
I figure the answer to this is very simple, but I can't seem to find an answer after searching around for it. I'm trying to play around with skills and common events and found that the "Jump to Label" function is causing my character to freeze in place. Below are the screenshots of the code:
The skill I'm using to call the common event.

The common event code:

If I take out the "Jump to Label" command I am able to move around, but I was wanting for there to be a timed process and a Jump to Label seemed to be the easiest setup for that. A loop with a break in the if statement prevented me from moving also. It was my understanding that a "Jump to Label" process wouldn't freeze my character in place and that's why I figure I'm missing something very simple here.
Any help would be greatly appreciated!
Solution:
Both Ander and Orichalcum+'s solutions worked, but I'm a sucker for condensing code to a single event, so I went with Orichalcum+'s solution.

Below should be the change to the code to Orichalcum+'s edit, otherwise you'll get an undefined error for Phasing ("undefined" should not be capitalized).
typeof(Phasing) === "undefined" || Phasing == false
Thanks!

Below should be the change to the code to Orichalcum+'s edit, otherwise you'll get an undefined error for Phasing ("undefined" should not be capitalized).
typeof(Phasing) === "undefined" || Phasing == false
Thanks!
Last edited by a moderator:



