Can't pass under Star-marked tiles

King Bowser

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Hi,


For some reason, when I put a star on my tiles, they behave as if they were "X" tiles and do not allow my character to pass under them. I have no idea how this happened. How can I fix this so my maps will work?


Thanks.
 

Andar

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"Star" has no passability setting, it causes the engine to look at the tile below it to check for passability - if the tile below it is impassable, you can't walk under star-tiles
 

King Bowser

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How is it possible to change a tile's passability?
 

Andar

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you change the tile passability in the tileset, not on the map. and that setting is for every place where that tile is used.


On the map, you need to place a different tile below the startile if you wan tto go through that specific place - I'm assuming that you placed a wall tile there instead of the floor tile?


You need to make the floor where the player can move before placing the star tiles on it, and you can only place star tiles on it if you want to keep that passability of the floor.
 

King Bowser

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I was editing the tileset itself in the tileset editing tab, as opposed to editing it in the map. I've applied the star to several tiles before and have had no problems, until recently. I have no idea what I was doing before that I am not doing now. Does it have to do anything with what tab I'm sticking the tiles in?
 

Shaz

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What tab you stick the tiles in depends on what sort of tiles they are and they need to be formatted correctly for that tab/slot.  The B-E tiles are all interchangeable, but the A tiles are not.  Tileset images will usually have the name of the slot, but if they don't, go by the description on each slot in the Tilesets tab.


You can't change the passage settings on the A1 tiles, and some of the A2-A4 passage settings are hardcoded too, because they're autotiles.  A5 you can change, but you can't set them to star.  All the B-E tiles you can change (but you shouldn't change the top left tile in B - that should always be a star).


If you set a B-E tile as a star, the tile underneath it determines whether the player can go there or not.
 

King Bowser

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What do you mean by "tile underneath it"? Does that mean that if you place a tile you can pass under over a bunch of unpassable tiles, the game will still not let you pass under the object? If so, I've double-checked to make sure all my starred tiles are placed over passable tiles. The tiles I was changing were in the B-E tiles as well. I find it very strange that this is not working, as when I first started out with RPG Maker, I could change the passably effortlessly but now, for some reason, nothing works. I even found that I could no longer apply passability to tiles in other games separate to the one I was talking about. Strangely, all the tiles that I starred before this started happening still work perfectly fine...if there some kind of glitch at work here?
 

Shaz

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A star passage setting does not mean "the player can walk under this tile".  It means "IF the player can get onto this tile, this particular image will be displayed in front of the player".  It also means "look at the tile on the next layer down to get the passage setting, to determine whether the player can walk here or not".


Your map has two basic layers - a ground layer and a decorations layer.  All the A tiles go on the ground layer.  All the B-E tiles go on the decoration layer.  Tiles on the decoration layer (B-E) can have a star as the passage setting; tiles on the ground layer can't.


If you draw ground tiles with X and then put decoration tiles with a star over them, you will not be able to walk on those tiles.  The star tiles say "look at the passage setting on the ground tiles to see if the player can go here", and your ground layer tiles have an X, so the player will not be able to walk on them.  If you draw ground tiles with O and then put decoration tiles with a star over them, you will be able to walk on those tiles.  Again, the star tiles say "look at the passage setting on the ground tiles to see if the player can go here", and your ground layer tiles have an O, so the player will be able to walk on them.


Maybe you should show us a screenshot of the map in-game, highlighting the tiles you think you should be able to walk on, and then include screenshots from the Tileset window - one with the A tab so we can see what the ground tiles are set to, and one with the B-E tab that contains your starred tiles.


Are you using any scripts that alter passage settings or player passability behaviour?
 
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King Bowser

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I'm not using any scripts that conflict with passability, at least not to my knowledge. I stuck some of the default ground tiles in my map and then placed the tree I was trying to walk under over them, however the same thing happens.
 

Shaz

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Can't make any more suggestions unless you show us screenshots
 

King Bowser

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I did notice in my list of scripts there was a "Star Passability Bug Fix" script by somebody called NeonBlack in the "Bug Fixes section". Do you think that has anything to do with it, or does that simply come with the program?


Edit: I managed to figure it out; I was just copying the tiles onto my map wrong. Thanks for your help.
 
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Shaz

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That script does not change passability settings.
 

PhoenixX92

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Have you checked the "Passage (4 dir)" section of the tilesets to make sure the underlying tiles are able to be passed through in that direction? Or the tiles surrounding it?
 

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