Can't use my own BGM..

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
Hey guys :)

I bought some puzzle BGM from the store and wanted to use it. So I put it in my project folder "audio-->bgm" and in the MV folder "NewData-->audio-->bgm".

The problem is.. they show up in the BGM selection but they don't play. I tried ogg, m4a and wav but nothing works..

Someone knows how to fix that? =\
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
That is the wrong folder - it needs to go into your existing project folder, not into the NewData folder that is a template for future new projects
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
That is the wrong folder - it needs to go into your existing project folder, not into the NewData folder that is a template for future new projects
You misunderstood. I put them in both :/
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
then you either used the wrong codec, even if you used the correct file format - or the filenames contain illegal characters and can't be used until you rename them.


Can you give the filename of the OGG for example and tell us which codec you set when saving the OGG?
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
then you either used the wrong codec, even if you used the correct file format - or the filenames contain illegal characters and can't be used until you rename them.

Can you give the filename of the OGG for example and tell us which codec you set when saving the OGG?
Filename is "A Song Less Traveled.ogg" and the ogg files already were from the official rpgmakerweb website so I don't know the codec :/
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
remove the spaces from the filename. Windows allows spaces in filenames, but on the web and especially non-windows the spaces are basically undefined for network names
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
remove the spaces from the filename. Windows allows spaces in filenames, but on the web and especially non-windows the spaces are basically undefined for network names
Still doesn't work =\

It doesn't even play if I press play in the event editor..
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
where exactly did you get the file? can you play it in a regular audioplayer?
 

Dalamar

Veteran
Veteran
Joined
Apr 29, 2013
Messages
370
Reaction score
61
First Language
English
Primarily Uses
RMMV
Have you closed out of the maker and reopened the project yet?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
I've redirected the problem to Degica and they check the file itself for problems, but that needs a bit more time as they're busy with other things.

Please wait a bit more
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
Have you closed out of the maker and reopened the project yet?
Yes I did that :/

I've redirected the problem to Degica and they check the file itself for problems, but that needs a bit more time as they're busy with other things.

Please wait a bit more
Okay thank you but it doesn't work with any of the titles from shrouded wonder and I can listen to it normally as music but doesn't work in rpg maker :/
 

LilyValentin

Villager
Member
Joined
Aug 28, 2014
Messages
12
Reaction score
1
First Language
English
Project [Name] > audio > bgm (or any of the others)
- This is where it needs to be saved.

You need BOTH an OGG and M4A formated music file. I've tried with just one and it doesn't work.

Audacity should come with OGG, but you'll have to aquire the M4A format from a codec update. To download this codec, open Audacity and use Ctrl+P to open Preferences. Go to the tab labeled "Libraries" and it will show a section titled, "FFmpeg Import/Export Library." You will need to download it, as Audacity cannot legally come with some codecs. The Audacity webpage will open and tell you how to install the codec properly. You can check to see if it has been installed properly by going back into the Preferences > Libraries and using the [Locate] button. If it is automatically detected, it has been installed correctly. The "working" version I currently have is F(55.33.100),C(55.52.102),U(52.66.100), so if you have the same, then exporting as M4A should work correctly.

While I haven't entirely experimented on this part, attempt to convert from ANY* to OGG then to M4A. Save both a copy of the OGG and M4A into the audio directory it belongs to.

*Any cannot include M4A. From personal experience, it must be OGG to M4A.

Once you have a copy of both an M4A and OGG, you don't need to close RPG Maker MV for them to show up. Just save the project and the audio database will update.

Finally; I too have experienced audio files not loading properly but I have found some reasonable explanation for this. Any music or sound that lasts for a long time will not work... again, from my own personal experience. I had an hour long loop of background music I wanted to use, but it would not work properly, if not at all. Sometimes long audio files do work; however, they will have skips and delays, especially when booted. You might not get sound for a couple minutes and it might end early as well.

Hopefully any of this information is helpful.
 

SwoX

Villager
Member
Joined
Oct 17, 2015
Messages
23
Reaction score
11
First Language
English
Primarily Uses
I had the same problem with sound effects I've made and found that the OGG and M4A solution worked for me (I'm on a Mac, if that makes any difference). I used VLC for conversion, which worked perfectly, but unfortunately has to be done one file at a time.

It'd be really nice if we could just use one format, as having to make OGG's of every track and sfx I have is a tedious process. Hopefully this will be fixed before I get into the serious music and sfx part of my project. 
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
Well.. I found out that the codec of the ogg files provided by "Shrouded Wonder" is FLAC and those from MV are VORB.
 

ultimate2106

Villager
Member
Joined
Oct 30, 2015
Messages
24
Reaction score
1
First Language
German
I had the same problem with sound effects I've made and found that the OGG and M4A solution worked for me (I'm on a Mac, if that makes any difference). I used VLC for conversion, which worked perfectly, but unfortunately has to be done one file at a time.

It'd be really nice if we could just use one format, as having to make OGG's of every track and sfx I have is a tedious process. Hopefully this will be fixed before I get into the serious music and sfx part of my project. 
Well.. I found out that the codec of the ogg files provided by "Shrouded Wonder" is FLAC and those from MV are VORB.
Thank you guys! That worked! =)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,580
Members
137,843
Latest member
Betwixt000
Top