Can't use my own BGM..

ultimate2106

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Hey guys :)

I bought some puzzle BGM from the store and wanted to use it. So I put it in my project folder "audio-->bgm" and in the MV folder "NewData-->audio-->bgm".

The problem is.. they show up in the BGM selection but they don't play. I tried ogg, m4a and wav but nothing works..

Someone knows how to fix that? =\
 

Andar

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That is the wrong folder - it needs to go into your existing project folder, not into the NewData folder that is a template for future new projects
 

ultimate2106

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That is the wrong folder - it needs to go into your existing project folder, not into the NewData folder that is a template for future new projects
You misunderstood. I put them in both :/
 

Andar

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then you either used the wrong codec, even if you used the correct file format - or the filenames contain illegal characters and can't be used until you rename them.


Can you give the filename of the OGG for example and tell us which codec you set when saving the OGG?
 

ultimate2106

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then you either used the wrong codec, even if you used the correct file format - or the filenames contain illegal characters and can't be used until you rename them.

Can you give the filename of the OGG for example and tell us which codec you set when saving the OGG?
Filename is "A Song Less Traveled.ogg" and the ogg files already were from the official rpgmakerweb website so I don't know the codec :/
 
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Andar

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remove the spaces from the filename. Windows allows spaces in filenames, but on the web and especially non-windows the spaces are basically undefined for network names
 

ultimate2106

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remove the spaces from the filename. Windows allows spaces in filenames, but on the web and especially non-windows the spaces are basically undefined for network names
Still doesn't work =\

It doesn't even play if I press play in the event editor..
 

Andar

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where exactly did you get the file? can you play it in a regular audioplayer?
 

Dalamar

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Have you closed out of the maker and reopened the project yet?
 

Andar

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I've redirected the problem to Degica and they check the file itself for problems, but that needs a bit more time as they're busy with other things.

Please wait a bit more
 

ultimate2106

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Have you closed out of the maker and reopened the project yet?
Yes I did that :/

I've redirected the problem to Degica and they check the file itself for problems, but that needs a bit more time as they're busy with other things.

Please wait a bit more
Okay thank you but it doesn't work with any of the titles from shrouded wonder and I can listen to it normally as music but doesn't work in rpg maker :/
 

LilyValentin

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Project [Name] > audio > bgm (or any of the others)
- This is where it needs to be saved.

You need BOTH an OGG and M4A formated music file. I've tried with just one and it doesn't work.

Audacity should come with OGG, but you'll have to aquire the M4A format from a codec update. To download this codec, open Audacity and use Ctrl+P to open Preferences. Go to the tab labeled "Libraries" and it will show a section titled, "FFmpeg Import/Export Library." You will need to download it, as Audacity cannot legally come with some codecs. The Audacity webpage will open and tell you how to install the codec properly. You can check to see if it has been installed properly by going back into the Preferences > Libraries and using the [Locate] button. If it is automatically detected, it has been installed correctly. The "working" version I currently have is F(55.33.100),C(55.52.102),U(52.66.100), so if you have the same, then exporting as M4A should work correctly.

While I haven't entirely experimented on this part, attempt to convert from ANY* to OGG then to M4A. Save both a copy of the OGG and M4A into the audio directory it belongs to.

*Any cannot include M4A. From personal experience, it must be OGG to M4A.

Once you have a copy of both an M4A and OGG, you don't need to close RPG Maker MV for them to show up. Just save the project and the audio database will update.

Finally; I too have experienced audio files not loading properly but I have found some reasonable explanation for this. Any music or sound that lasts for a long time will not work... again, from my own personal experience. I had an hour long loop of background music I wanted to use, but it would not work properly, if not at all. Sometimes long audio files do work; however, they will have skips and delays, especially when booted. You might not get sound for a couple minutes and it might end early as well.

Hopefully any of this information is helpful.
 

SwoX

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I had the same problem with sound effects I've made and found that the OGG and M4A solution worked for me (I'm on a Mac, if that makes any difference). I used VLC for conversion, which worked perfectly, but unfortunately has to be done one file at a time.

It'd be really nice if we could just use one format, as having to make OGG's of every track and sfx I have is a tedious process. Hopefully this will be fixed before I get into the serious music and sfx part of my project. 
 

ultimate2106

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Well.. I found out that the codec of the ogg files provided by "Shrouded Wonder" is FLAC and those from MV are VORB.
 

ultimate2106

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I had the same problem with sound effects I've made and found that the OGG and M4A solution worked for me (I'm on a Mac, if that makes any difference). I used VLC for conversion, which worked perfectly, but unfortunately has to be done one file at a time.

It'd be really nice if we could just use one format, as having to make OGG's of every track and sfx I have is a tedious process. Hopefully this will be fixed before I get into the serious music and sfx part of my project. 
Well.. I found out that the codec of the ogg files provided by "Shrouded Wonder" is FLAC and those from MV are VORB.
Thank you guys! That worked! =)
 

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