TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
To be honest, I didn't like pokemon conquest very much. The game felt pretty pointless. All battles were almost indistinguishable from each other. I prefer the classic FE and Pokemon games. i got bored playing pokemon conquest
Hahaha I appreciate your honesty. Pokemon Conquest can be a bit "kids first tactics game", but it's charming. I can't say for certain if you'll love Capsule Monsters, but it's still in the demo phase if you have any feedback/requested features!
 

DrBuni

Regular
Regular
Joined
Dec 27, 2020
Messages
234
Reaction score
143
First Language
.
Primarily Uses
RMMV
I loved Pokémon Conquest myself, I thought the gameplay was generally more interesting than vanilla Pokémon games, shame the world wasn't as interesting. Anyways, this is pretty interesting to me. Good luck with your project!
 

ScytherZ

Villager
Member
Joined
Feb 24, 2020
Messages
24
Reaction score
7
First Language
Turkish
Primarily Uses
RMMV
Actually, the biggest problem was that the grinding got more tiring than any Pokemon game after a while.
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
@DrBuni I definitely feel like they could have gone harder on the lore. Each region having specific pokemon is such a great concept?? What kind of society allied itself with expert fairy type users? Why are they trying to take control of each other? I love deep lore in games, hence why I added so much hidden stuff to my own haha

@ScytherZ Fair! Thankfully I planned the CapMons to not do leveling up at all. Each is a fully realized CapMon with abilities, stats, and ranges that are meant to be used more like chess pieces to bring you to victory! No grinding required (unless you want to gather them all and unlock all the trophies).

Editing post to add today's update:

While working towards the *********** release I work further on the game demo and share the demo with play-testors for further feedback. I'm excited to announce I've received a great deal of feedback from a fellow tactics fan!

Updates coming that are completed:

  • Updated language to better emphasize that the game is a one player, narrative driven game with dark lore.
  • Updated Damage formula to Math.max(1, Math.floor(0.5*(3*a.atk - 2*b.def))) to better account for damage variation
  • Removed a bug where damage could be slightly varried from the battle preview.
Needed updates:

  • Update CapMons to better fit art
  • redraw cursor, arrows, state icons (E for not active, X for stunned, A for automatic).
  • A battle log is needed to help keep track of battle
  • Countering enemies attack first if their speed is higher, this is a bit too punishing.
  • Poison needs to be reinstated, I will be working on this bug
  • Stats will be reworked to allow for higher HP pools and more consistent damage between the rarities.
  • Battle Prep stage is being slightly expanded to allow for more choice as to where to put your CapMons.
  • After further thinking, I will be updating both the range and "attack shape" to allow for a more strategic approach to battling. Why can't some CapMons attack in an x pattern? A straight line? The regular 4 directions is boring and it'll make players decide exactly why to play some CapMons over the others
  • States such as drain and blind have been pointed out as either weak or inconsistent, something I will be addressing.
 
Last edited:

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
1iVi6I.png


Continuing our countdown with Capsule Monster #13 Tomey Thomas! I loved the idea of a tiny book gaining sentience and being a little wizard. It’s a shame none of his spells are useful XD
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
x5uDBb.png


Big update incoming tomorrow! After some streamer feedback I am adding and recreating multiple facets of the game! Expect:

  • New Challenge Modes!
  • Completely revamped stats and attack types!
  • Additional positioning options!
  • More hidden easter eggs, will you find them??
  • Additional balancing!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
BUwvmx.png


Hello all! As promised I am overjoyed to announce our first MAJOR OVERHAUL UPDATE!!! *airhorns*

This kind of update is only possible after an incredible amount of feedback from lets players and playtesters, so I want to thank them sincerely.

Updates:

  • Introducing a new and exciting challenge mode!! Is our demo too easy? Did you get a rare pull and want to show off on stream? Please talk to the mysterious 2nd announcer who has 6 additional challenges PER ROUND! As a game developer, I struggled to complete some of the stage 2 challenges, so I hope you tactics fans have a blast!
  • Updated language to better emphasize that the game is a one player, narrative driven game with dark lore.
  • Updated Damage formula to Math.max(1, Math.floor(0.5*(3*a.atk - 2*b.def))) to better account for damage variation
  • Removed a bug where damage could be slightly varied from the battle preview.
  • When attacking the attacker now ALWAYS hits first, even if slower
  • Stats have been reworked to allow for higher HP pools and more consistent damage between the rarities.
  • Battle Prep stage has been being slightly expanded to allow for more choice as to where to put your CapMons. For challenge mode you can now also swap which CapMon in your battle set you want to use for 2 v 3 and 1 v 3 battles.
  • Improved Vampiric drain to always do a minimum of 4 damage and heal Vampy by 4.
  • Rally Troops now increases both physical and magic attack by 2
  • Kickstarter placeholders 1-5 now have a correct face graphic
  • Blind state now lowers physical attack accuracy to 0 AND removed the ability for magical attacks
  • Adjusted machine rarities slightly to eliminate possibility of a round 1 epic to improve balancing. Rates of epics are 10-12.5% round 2 onwards
  • Dialogue updates to opening scenes
  • Vampy as an enemy will not only use skill when under 50%
  • Vampy's skill "Vampiric Drain" was made more powerful
  • Additional lore was hidden!
planned updates:

  • Infographic for challenge mode to ensure players understand the new "mon swapping" features
  • Update capmons to better fit art
  • redraw cursor, arrows, state icons (E for not active, X for stunned, A for automatic).
  • A battle log is needed to help keep track of battle
  • Poison needs to be reinstated, I will be working on this bug
  • Flameo speed shows as 1
  • blind and attack up not lasting long enough, make longer
  • Make it so CapMon menu shows what set/ability even if not unlocked so players know.
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
inPr9l.png


Continuing our countdown with Capsule Monster #12 Scared Crow! This support CapMon can attack from distance with it’s Scared Bow and blind enemies!
 

CleanWater

Jack-Of-All-Trades Freelancer
Regular
Joined
Apr 8, 2017
Messages
1,044
Reaction score
1,129
First Language
Português BR
Primarily Uses
RMMV
Looks great!

I had a similar idea before. I really love tactics games such as Fire Emblem and Tactics Ogre.

Best wishes with this project! :wink:
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
Looks great!

I had a similar idea before. I really love tactics games such as Fire Emblem and Tactics Ogre.

Best wishes with this project! :wink:
Thank you so much! I was definitely inspired by fire emblem! Any specific thing you loved from these games? I'm still adding content while I prep for the *********** !

%2BrT%2BB1.png


Continuing our countdown with Capsule Monster #11 Vampy! While he might have a lower HP he has the unique ability to drain hp from others to restore his own! For any Yu-Yu-Hakusho fans I based a lot of his design on Rinku!
 

CleanWater

Jack-Of-All-Trades Freelancer
Regular
Joined
Apr 8, 2017
Messages
1,044
Reaction score
1,129
First Language
Português BR
Primarily Uses
RMMV
Thank you so much! I was definitely inspired by fire emblem! Any specific thing you loved from these games?

The best thing about these games are the different classes and their specific tactical uses. It's interesting to carefully think beforehand if you should send your knight or archer to a certain place to fight a certain enemy. If you do any misstep, you can loose a unity to another and so on (just like the good and old Chess game).
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
The best thing about these games are the different classes and their specific tactical uses. It's interesting to carefully think beforehand if you should send your knight or archer to a certain place to fight a certain enemy. If you do any misstep, you can loose a unity to another and so on (just like the good and old Chess game).
ooo that is cool! This game only has the 3 classes (physical, magical, or support), but each doesn't level up and has their own move range and attack shape. Support characters have specific abilities that either buff or severely limit other capsule monsters. It's meant to be closer to a capsule monster chess game than an rpg!
 

DrBuni

Regular
Regular
Joined
Dec 27, 2020
Messages
234
Reaction score
143
First Language
.
Primarily Uses
RMMV
Are you drawing the Capmons yourself?
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
Are you drawing the Capmons yourself?
I do! All the CapMon spritework and official art is by me! It's a bit tough being a solo dev, but I like how they've turned out. Simple and happy looking to distract from the darker parts of the game!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
LmHbTL.png


Continuing our countdown with Capsule Monster #10 Curl Shot! A powerful ranged attacker, you're better off double teaming him with magic users to defeat!!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
Qdkq%2FE.png


Continuing our countdown with Capsule Monster #9 Rock Mambo! An aspiring soundcloud rapper, Rock mambo hits enemies from distance with his magical slingshot. Did absolutely none of what that said make sense? Exactly!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
7qsuxm.png


Continuing our countdown with Capsule Monster #8 Lady Armor! A brave little lady who can power up her teammate’s attacks, this support type CapMon is just doing her best!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
FHUhCw.png


Continuing our countdown with Capsule Monster #7 Bakey! A favorite of grandma Wendy, Bakey came to life one day and was given various kitchen utensils to protect itself. It screams, for behind it’s shades he is blind.
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
Ndn2ZZ.png


Continuing our countdown with Capsule Monster #6 Captain Chippy! One of our few Legendary Capsule Monsters, he controls his chip minions to attack their enemies!
 

TheLastYuriSamurai

TheLastYuriSamurai
Regular
Joined
Dec 26, 2013
Messages
186
Reaction score
285
First Language
English
Primarily Uses
RMMV
Minor post while I get things together but just wanted to wish everyone a happy Juneteenth! I'm proud to have a game with the main protagonist be an Afro-Latina who is a lesbian! We all need more women of color content!
 

Latest Threads

Latest Posts

Latest Profile Posts

I’m so lucky! Simone got referred to a feline cardiologist and had I not called this morning the moment there was a cancellation the next opening would have been SEVEN months from now! The other heart hospital would have been on the other side of Michigan. Who knew that animal specialty appointments were also terrible to get!?
Scalemail project is one step closer to completion. Ordered scales from a local metalworking company, ordered some split rings... now all I need is to wait. :>
And pray that the split rings will be flexible enough to handle that.
A spooky banner and a spooky pfp for a spooky season.
Spooky-Season.png
Broke: Actually making the stuff you need to make before the game can progress.
Woke: Wasting time instead by making a sidequest where you can recruit an imaginary friend to the party.
1696264391516.png
Day 1 I don't know where to start... I enjoy designing icons and brainstorming the abilities my video game will have

Forum statistics

Threads
134,991
Messages
1,252,682
Members
177,897
Latest member
Haihai
Top