- Joined
- May 30, 2015
- Messages
- 816
- Reaction score
- 826
- First Language
- English
- Primarily Uses
Introduction
Use a capture skill/item on an enemy and they will be defeated and the actor they are set to will be added to your party, if the capture was successful. You can have as many duplicates as you want.
How To Use
Put <capture_actor_id:x> into the notetag of an enemy, with x as the actor id.
Put <capture:1> or <captureRate:x> into the notetag of a skill or item to
enable capture. <capture:1> guarantees capture while <captureRate:x> adds
x to the chance of capture.
Put <captureRate:x> in the notetag of an actor to add x to the chance of
capture. Make sure this is the same actor id as you put in the enemy
notetag.
Put <captureRate:x> in the notetag of a state to add x to the chance of
capture when the enemy has that state.
When you use the item or skill succesfully, the actor in that notetag will be
added. You can have duplicates. You can manually add actors to your party by
using the AddActor x y plugin command with x being the actor id and y being
the level. You can still have duplicates.
Make a comment in the first page of a troop with <noCapture> to disable
capture for that battle. Make sure the comment only consists of that.
Here are the text codes for the message parameters:
%1 - The name of the enemy in the capture attempt
%2 - The name of the troop in the database
Script
Patch Notes
v0.3 - Added levels. Use an enemy level plugin like Hime's Enemy Levels or Yanfly's Enemy Levels to enable capturing an enemy at their specific level.
v0.2 - Added variable capture rates. See "How To Use" for more information.
Known Issues
None
Terms of Use
Free to use and modify for noncommericial/commercial games with credit.
Use a capture skill/item on an enemy and they will be defeated and the actor they are set to will be added to your party, if the capture was successful. You can have as many duplicates as you want.
How To Use
Put <capture_actor_id:x> into the notetag of an enemy, with x as the actor id.
Put <capture:1> or <captureRate:x> into the notetag of a skill or item to
enable capture. <capture:1> guarantees capture while <captureRate:x> adds
x to the chance of capture.
Put <captureRate:x> in the notetag of an actor to add x to the chance of
capture. Make sure this is the same actor id as you put in the enemy
notetag.
Put <captureRate:x> in the notetag of a state to add x to the chance of
capture when the enemy has that state.
When you use the item or skill succesfully, the actor in that notetag will be
added. You can have duplicates. You can manually add actors to your party by
using the AddActor x y plugin command with x being the actor id and y being
the level. You can still have duplicates.
Make a comment in the first page of a troop with <noCapture> to disable
capture for that battle. Make sure the comment only consists of that.
Here are the text codes for the message parameters:
%1 - The name of the enemy in the capture attempt
%2 - The name of the troop in the database
Script
Patch Notes
v0.3 - Added levels. Use an enemy level plugin like Hime's Enemy Levels or Yanfly's Enemy Levels to enable capturing an enemy at their specific level.
v0.2 - Added variable capture rates. See "How To Use" for more information.
Known Issues
None
Terms of Use
Free to use and modify for noncommericial/commercial games with credit.
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