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Introduction


Use a capture skill/item on an enemy and they will be defeated and the actor they are set to will be added to your party, if the capture was successful. You can have as many duplicates as you want.


How To Use


 Put <capture_actor_id:x> into the notetag of an enemy, with x as the actor id.
 
 Put <capture:1> or <captureRate:x> into the notetag of a skill or item to
 enable capture. <capture:1> guarantees capture while <captureRate:x> adds
 x to the chance of capture.
 
 Put <captureRate:x> in the notetag of an actor to add x to the chance of
 capture. Make sure this is the same actor id as you put in the enemy
 notetag.
 
 Put <captureRate:x> in the notetag of a state to add x to the chance of
 capture when the enemy has that state.
 
 When you use the item or skill succesfully, the actor in that notetag will be
 added. You can have duplicates. You can manually add actors to your party by
 using the AddActor x y plugin command with x being the actor id and y being
 the level. You can still have duplicates.
 
 Make a comment in the first page of a troop with <noCapture> to disable
 capture for that battle. Make sure the comment only consists of that.
 
 Here are the text codes for the message parameters:
 %1 - The name of the enemy in the capture attempt
 %2 - The name of the troop in the database


Script


Patch Notes


v0.3 - Added levels. Use an enemy level plugin like Hime's Enemy Levels or Yanfly's Enemy Levels to enable capturing an enemy at their specific level.


v0.2 - Added variable capture rates. See "How To Use" for more information.


Known Issues


None


Terms of Use


Free to use and modify for noncommericial/commercial games with credit.

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