Capture Enemies

Discussion in 'JS Plugin Releases (RMMV)' started by DreamX, Mar 1, 2016.

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  1. Archdiggle

    Archdiggle Warper

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    Thank you for a quick response!
     
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  2. kiroweb

    kiroweb Villager

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    Hi, I have a new idea.


    I wanna nickname to my 'actor=enemy' when I capture enemies.


    Can you add this sistem?
     
  3. kiroweb

    kiroweb Villager

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    Hi, I have a new problem.


    I couldn't capture enemy that did'nt ever capture.
    Do you know why?


    I use 3 enemies the first of game partnar.
    The player can choice his favorite enemy.
    If the player choice No.1, he can capture all of enemies.
    But he choice No.2, and No.3, he can capture almost of enemies, however he cant capture No.1 and No.2 enemy he don't have.
     
    Last edited by a moderator: Nov 22, 2016
  4. ViperGuild

    ViperGuild Warper

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    Hi There! I love your plugin.


    I'm using Yanfly Party System to recreate a "PC" pokemon style for the enemies I capture using your plugin. Is there a way to actually remove/delete an actor from the party list? My problem is that if I capture 20 of the same enemies, the list of available actors becomes very cluttered and confusing very quickly.


    Thanks again!
     
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  5. Maker

    Maker Garth

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    Anyone figure this out yet? been at it for a couple days cant seem to figure it out
     
  6. kiroweb

    kiroweb Villager

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    Hi, Can I remove captured enemies?


    And, Can I rename captured enemies?


    I wish these contents much.


    Thanks.
     
  7. dude13579

    dude13579 Warper

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    EDIT: I downloaded the latest version. Also, I was using name for ID instead of their ID number, silly me. It's fixed now and works great!  :D


    Hey, cool plugin, bit of a problem though. I cant seem to be able to capture any enemy, at all. I've tried multiple times with both items and skills, even trying with only the essential plugins needed on a new game. Upon using the item/skill, it does nothing and moves on. Help?
     
    Last edited by a moderator: Jan 14, 2017
  8. fizzly

    fizzly Veteran

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    <captureRate:x>


    Silly question: should I put % into x or what? Can anyone help? 


    Edit: Found a bug I think. If you catch an enemy, then it's shown in actual battle. So I fight with one bat, I catch him and then he's appear as my party member, but also he's still on screen as enemy. It should be added as party member after battle process I think. Can you please fix this?  Just found true/false option to fix that, sorry >_>;


    @DreamX , can I change names while have multiple catches of the same actor? Can I remove them from party..? Same questions as @kiroweb I think ^^;
     
    Last edited by a moderator: Jan 31, 2017
  9. drakmardok

    drakmardok Villager

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    Hello, I am interested in using your script. I have tested it out and was wondering if there is a way to either remove the caught enemy from the battle scene when multiple enemies are on the field, or to have the item used to capture the enemy stay on the enemy? I tried using Yanfly's visual states script to continue the animation of the capture but they don't work together.
     
  10. jordanblake

    jordanblake Veteran

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    I have problems with YED sidebattlers

     

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  11. Linkyoshi90

    Linkyoshi90 Warper

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    I seem to have a problem with the plugin
    When I open the console, the errors in the PNG happen...
     

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  12. Nza3

    Nza3 Villager

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    Thanks a lot for your plugin! It work's nicely and I really appreciate it. Do you think it would be possible for me or someone to add something where instead of "capturing with a skill", enemies have a fixed % chance to ask to join your party and then you have another fixed % chance to capture them after they ask? Not with any skill or anything.

    Again thanks a lot. And if that would be possible I'd really love that.
     
  13. phamtruong1992

    phamtruong1992 Mage Art - Green Dragon

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    Is this still working and being compatible with other common plugins?
     
  14. Mike93

    Mike93 Warper

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    Helllo, I realize this topic is probably dead but I am having issues and wasn't sure where else to ask for help so I will post here in the hopes some one can help me.
    when I attempt to capture a monster no matter what changes I make it keeps coming up with "can not read property "name" of undefined" error. I think I have everything set up properly but obviously there is something I am missing.
    here are some pictures of what i have done. thanks in advance for any help.
    Actors.jpg Enamies.jpg Error.jpg Plugins.jpg Skills.jpg
     
  15. Kes

    Kes Global Moderators

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    You're fine posting in a Plugin Release thread, no matter how old it is, as these are not covered by the necroposting rule.

    The most common reason for this error is that you used an existing save file after you installed the plugin. The plugin will be looking for data in the save file which is not there. When you install a new plugin, you need to start a fresh playthrough, not pick up from where you left off with an old save file.

    On a side issue, if you use Alt+PrtSc, it will take a screen shot of just the active window, not your whole desktop. This makes it easier to read the tab/event data.
     
  16. Mike93

    Mike93 Warper

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    Thank you for your reply.
    the error is occurring after making a brand new game with no saves and playing it under test play conditions.
    thank you for the tip, I will make sure to keep it in mined.
    Thanks again for the help
     
  17. Runako

    Runako Miracle/Magic

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    Is it possible to make the capture rate equal a variable. For example, if variable equals 70% then capture rate is 70%. Thank you
     
  18. WangYiyao

    WangYiyao Warper

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    Hi, @DreamX! I like this plugin, and I have a new idea for it.
    In Final Fantasy Ⅵ, there's a character, Relm, who can sketch and "copy" enemies, when succeed, the enemy will become a skill of hers.
    I think this plugin can be reformed and realize this function: capture an enemy, and the charactor can learn a new skill.
    How do you think?
     

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