Capture Enemies

Discussion in 'JS Plugin Releases (RMMV)' started by DreamX, Mar 1, 2016.

    Tags:
  1. dmoose

    dmoose Warper Member

    Messages:
    2
    Likes Received:
    0
    First Language:
    English
    Primarily Uses:
    RMMV
    Sorry to bring this back up, but I have an issue with the plugin and I would like to know if I could get some help with it. I can capture an enemy but its still there in the battle after capture and it dies in one hit, instead of that happening, is there anyway it will be removed from the battle completely if its captures successfully?
     
  2. Mooshry

    Mooshry Ariana Grande has consumed my very existence help. Veteran

    Messages:
    362
    Likes Received:
    142
    Location:
    Your Air Conditioner
    First Language:
    Cow
    Primarily Uses:
    RMMV
    When will we be able to nickname captured enemies?
     
  3. Manel

    Manel Villager Member

    Messages:
    19
    Likes Received:
    1
    First Language:
    Portuguese
    Primarily Uses:
    RMMV
    I love this plugin, but is it possible to assign a monster to a actor, like a actor can only have 1 monster?
    Sorry if your plugin cannot do this, if you know could you tell me if there is a plugin to this?
     
  4. JayTwist28

    JayTwist28 Villager Member

    Messages:
    5
    Likes Received:
    1
    First Language:
    English
    Primarily Uses:
    RMVXA
    To anyone who was getting a "typeError cannot red property 'push' of undefined" (i think that was it) i was having the same problem and as mentioned by someone before, once you start a new game and dont load an old save this will go away. Everything else seems to work perfectly and i highly recommend this plugin!
     
  5. Protagonist7

    Protagonist7 Veteran Veteran

    Messages:
    84
    Likes Received:
    9
    First Language:
    English
    Question, is it possible to have monsters suffer some form of Permadeath? I'm wanting to have it be so that, while the main heroes can get KO'd all day long, their monster companions need to be replaced and are somewhat disposable.
     
  6. Qwilfish

    Qwilfish Veteran Veteran

    Messages:
    41
    Likes Received:
    4
    First Language:
    English
    Primarily Uses:
    RMMV
    I think I need some help. I can't seems to understand where am I supposed to put what (English is not my first language, maybe why). Ive put
    <capture_actor_id:1> into the note tag of a Bat, and <capture> into a note tag of a skill and gave that skill to an actor, and I'm not sure what to do next.
    Am I supposed to create an actor that's a bat?
     
  7. Fernyfer775

    Fernyfer775 Veteran Veteran

    Messages:
    1,297
    Likes Received:
    800
    First Language:
    English
    Yes, that is correct.
     
  8. Protagonist7

    Protagonist7 Veteran Veteran

    Messages:
    84
    Likes Received:
    9
    First Language:
    English
    Hm, do you think there could be a way to release captured monsters?
     
  9. imnotacrook

    imnotacrook Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    English
    Primarily Uses:
    RMMV
    Hey guys. I'm not sure if anybody is still looking around in this forum but I could use some help. I'm new to this software and I'm trying to get myself started.

    I've downloaded the battlecore plugin and this plugin. They're both on, I've created an actor with ID 0005, I've added <capture:1> to the actor ID, I've added <capture:1> to the basic attack skill as well as to a new skill called "lure", and I've added <capture_actor_id:0005> to the bat enemy.

    Nothing seems to happen after I do a battle. The battle just ends. Has anybody else had this issue?
     
  10. ipatix

    ipatix Warper Member

    Messages:
    3
    Likes Received:
    0
    First Language:
    German, English
    Primarily Uses:
    RMMV
    Hello, i make a Monster catch game and have use this Plugin, catching is ok but the Evolution script of the Catched Monster don`t work.
    for example: The Player catch "Hatit" his Evolution Level is "18". The Player trained Hatit to Level 18, but the Evolution Event do not work.
    [​IMG]

    example.png
    what can i do?
     
    Last edited: Feb 1, 2019
  11. Cephalophane

    Cephalophane Villager Member

    Messages:
    26
    Likes Received:
    6
    Will this work at all without Yanfly Battle Core?
     
  12. ipatix

    ipatix Warper Member

    Messages:
    3
    Likes Received:
    0
    First Language:
    German, English
    Primarily Uses:
    RMMV
    THe Yanfly Battle Core Plugin is installed, but the Monster will not Evolution.

    Edit:// The Manual Added Monster will be Evolution at Lv:14
    And the Captured Monster don't Evolution

    monsterlist.png
     
    Last edited: Feb 1, 2019
  13. Qwilfish

    Qwilfish Veteran Veteran

    Messages:
    41
    Likes Received:
    4
    First Language:
    English
    Primarily Uses:
    RMMV
    Is there a way to limit how many monsters you can have at any given time? So, lets say I don't want players to have more than 5 (they have to release one if they want others), is there a way to prevent them from getting more? And I don't mean party size during the battle but also outside of it.
     
  14. ipatix

    ipatix Warper Member

    Messages:
    3
    Likes Received:
    0
    First Language:
    German, English
    Primarily Uses:
    RMMV
    nobody can help? :(
     
  15. Lord Kuro

    Lord Kuro Villager Member

    Messages:
    25
    Likes Received:
    14
    I'm trying to figure out how to use this plug in, but I keep running into some errors.
    Untitled-5.jpg
    Here's how I have everything set up. Is there anything glaringly obvious that I'm doing wrong?
    Untitled-4.jpg
    Untitled-3.jpg
    Untitled-1.jpg
     
  16. DragonBlade650

    DragonBlade650 Guardian Member

    Messages:
    8
    Likes Received:
    4
    First Language:
    English
    Primarily Uses:
    RMMV
    This plugin sucks, it crashes randomly after a monster was caught 1/10
     

Share This Page