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Ok, so... I looked around and could not find a topic similar to what I need.
I want to create a game in RPG Maker MV with car driving mechanics, and driving will be really important.
The past few days I've been thinking and testing but I could not come up with a decent idea. So I'm here to ask for help, and talk about some approaches and core modifications needed.
The system does not need to be as complex as (per say) GTA, I probably won't even need trafic (would be cool tho), I don't want to have drifting or crazy physics mechanics. The main objective is travelling long distances.
The biggest problems I have are the following:
Collision:
Due to the fact that the car sprite is bigger than the tiles, it would need to have a different way for collision checking.
This part is not a big problem as I can probably find a bounding box plugin, or even lock the car movement to a given tile tag or region and assure nothing else is there.
Turning:
It's too difficult to enter the street on the correct place (or tile) in intersections.
Rotating the sprite for 90° looks really weird, needing to change the direction to pass by other cars or obstacles is (looks) horrible (just an example).
Acceleration:
Would be cool to make the car gain speed after some time instead of just moving fast. It's probably really easy to implement, but still may relly on the turning solution.
I guess the best way of doing it would be using rotation by angles and speed instead of tile movement, but how could I achieve this in RPG Maker? Everything seems to be bound to the tiles....
That's it, I hope you have some neat ideas to help me on this one.
I want to create a game in RPG Maker MV with car driving mechanics, and driving will be really important.
The past few days I've been thinking and testing but I could not come up with a decent idea. So I'm here to ask for help, and talk about some approaches and core modifications needed.
The system does not need to be as complex as (per say) GTA, I probably won't even need trafic (would be cool tho), I don't want to have drifting or crazy physics mechanics. The main objective is travelling long distances.
The biggest problems I have are the following:
Collision:
Due to the fact that the car sprite is bigger than the tiles, it would need to have a different way for collision checking.
This part is not a big problem as I can probably find a bounding box plugin, or even lock the car movement to a given tile tag or region and assure nothing else is there.
Turning:
It's too difficult to enter the street on the correct place (or tile) in intersections.
Rotating the sprite for 90° looks really weird, needing to change the direction to pass by other cars or obstacles is (looks) horrible (just an example).
Acceleration:
Would be cool to make the car gain speed after some time instead of just moving fast. It's probably really easy to implement, but still may relly on the turning solution.
I guess the best way of doing it would be using rotation by angles and speed instead of tile movement, but how could I achieve this in RPG Maker? Everything seems to be bound to the tiles....
That's it, I hope you have some neat ideas to help me on this one.
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