Car driving

Lantiz

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Ok, so... I looked around and could not find a topic similar to what I need.
I want to create a game in RPG Maker MV with car driving mechanics, and driving will be really important.

The past few days I've been thinking and testing but I could not come up with a decent idea. So I'm here to ask for help, and talk about some approaches and core modifications needed.

The system does not need to be as complex as (per say) GTA, I probably won't even need trafic (would be cool tho), I don't want to have drifting or crazy physics mechanics. The main objective is travelling long distances.

The biggest problems I have are the following:

Collision:
Due to the fact that the car sprite is bigger than the tiles, it would need to have a different way for collision checking.
This part is not a big problem as I can probably find a bounding box plugin, or even lock the car movement to a given tile tag or region and assure nothing else is there.

Turning:
It's too difficult to enter the street on the correct place (or tile) in intersections.
Rotating the sprite for 90° looks really weird, needing to change the direction to pass by other cars or obstacles is (looks) horrible (just an example).

Acceleration:
Would be cool to make the car gain speed after some time instead of just moving fast. It's probably really easy to implement, but still may relly on the turning solution.

I guess the best way of doing it would be using rotation by angles and speed instead of tile movement, but how could I achieve this in RPG Maker? Everything seems to be bound to the tiles....

That's it, I hope you have some neat ideas to help me on this one.
 
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Kes

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This is all about implementation rather than the design of the mechanic itself. "How do I...?" questions belong in the Support forum of the engine you are using. Before requesting a plugin, let's see if there's a cunning way with events and tiles.

[move]RPGMaker MV[/move]
 

Lantiz

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@Alastor01 Yeah, I guess the acceleration part is not hard, but diagonal movement would not look so good by itself also :/
@Kes Thanks, but yeah I would like to talk about different ways of adding driving to the game, it's not a specific implementation. I mean, it's not a "how do I...?" it's a "how would you...?". [:
 

Kes

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Those would still be different approaches to implementation. Like so many things "How would you do this?" "I'd use switches", "I'd use a parallel process", "I'd use a plugin." Those are all implementation. Your questions are about things like collission, turning, acceleration which are all implementation questions.
 

Lantiz

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@Kes Alright, I was just clarifying. Thanks for your work.
 

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