Card Game Interface

redspark

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I'm considering using a card based game mechanic for combat and I have a Sci-Fi setting based around Ships and their crew.  If you like card based mechanics, do you like the combat interface to appear to be a card game (the interface looks like a table with miniatures and a card game playing on it.  e.g.: Card Hunter) or do you prefer the interface to be more in keeping with the genre and less focus on the face that it is a card game (e.g.. Shattered Worlds)?  Thanks.

Card Hunter:



Shattered Worlds

 

Zoltor

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Yea like yhe 1st picture's layout, I would definitely go that route.

Poxnora does(um did) this exceedingly well, I strongly suggest looking up "older" Youtube videos of it, you might get even more ideas from such.
 
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Kalin

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I love this type of game! Card Hunter is my current favorite game and I'm downloading Shattered Worlds right now.

I'm fine with both styles, so long as I can easily tell what's in play and what my options are.

Do you have a script for mouse support? Card games and tactical games are hard to play with the keyboard. If you don't have mouse support, try to make all the card stats visible all the time (since you won't have mouse over pop-ups). How much focus will be on collecting the cards?
 

redspark

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Similar to Card Hunter and Guild of Dungeoneering, the items that the character has equipped and the skill level of the character determines what is available in the deck.  However, since it is mostly starship combat, it is the ship's systems that contribute the cards and the crew's skills enhance their effects.  I'm considering making this in MV so there will be mouse support.

The cards are more of a mechanic rather than the focus.  The ship systems and inventory (which would be purchased from stores and salvaged from wreckage) would be the main items to collect and upgrade.

EDIT:  If anyone has any more examples, please let me know.  We could make this thread a collection of Card Game interfaces.
 
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