RMMV Card Game

PixelGamerDev

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RMMV
Card Game



SECTION A: GAMEPLAY MECHANICS
  • Gacha System - Obtain new cards at random, like most mobile card games you'd see
  • Crafting System - Combine multiples of lower ranked cards to get a higher ranked version of the card
  • Card Ranks - With each higher rank of a card it's stats increase and considering increasing the effect of their skills as well
  • Item Cards - Aside from your regular monster cards, there is a way to turn the battle around with Item Cards.
  • Type Bonus/Element Bonus - To add additional strategy to the game, there will be type bonuses and elemental bonuses to give an unexpected edge in battle at times.
  • Deck Cost Increase - Increase the Cost Limit of your deck to use more powerful cards together. [You start with 6]
  • Card Amount Increase - Increase the amount of cards used in battle. [You start with two plus an item card]
  • Minimum Deck Size - Your minimum deck size is one. If you feel you can do a 1v3, well here is your chance to try it.

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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