Like I already said, there's not only one way of defeating it. I already beat the game 3 times, all of them using different compositions, just to make sure there was more than one way of defeating each boss and stage of the game. The suggestion of using 2 archers was just me trying to help you beat the slug, because of all the ways I tried, I found that to be the best one, but not the only way. In my first run, for example, I used a Pirate, a Thief, a Cleric and an Elementalist, totally different than my suggestion to you. I'm very sorry to have caused you this kind of stress. My games are never easy, because I don't want to bore the players playing it. I figured that since the players would have almost infinite possibilities of combinations and that they would be able to exploit that during the game (for example, always choosing elements that gives you an advantage), the enemies would have to be strong in order to make the game feel challenging, even when the players can be so over-powered. This is also why I had 2 beta testers beat the game, because I wanted to make sure it was not impossible, and I spent a really big amount of time balancing everything. Anyway, I am here to help, so my suggestion to you would be: Spoiler TEZ - he is great for killing bosses and stronger enemies, so focus on 1x1 compositions for him (Warrior, Monk and Spellblader are great classes for him) ERIKA - being the fastest of the group, she is the best candidate to be a healer (Cleric, Priest and Bishop) LUCIUS - he is great at giving status ailments because of his luck, so I like to make him a Crowd Control (Sorcerer, Bard, Sage and any Element Card that has a status ailment giving skill) DAWN - I like to use her for killing the big groups of enemies, so I focus on multiple target spells (Druid, Wizard and any Element that gives multiple target spells, like Wood, Heat and Explosion) Of course, this is only the roles I, Pako, like to give the characters, there are people who like to make Erika a second battler or Dawn a healer, it's all up to you, the important thing is to be consistent. Okay that surprised me o.o I tried making the game in a way you would be able to buy most of the cards when you arrive a new town, so I'm guessing you spent a lot of money with healing items. However, money is not limited, as you can farm it in the Challenge House in Capitol City. I am here to help and to hear your feedback, so your review is pretty important and I am thankful for that. I am considering making an Easy Mode, but that would take some time, I would have to beat the game all over again, for example. Any other suggestions?