- Jun 20, 2019
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For the last boss, you have to hit it with its filter element, that means you can only hit it with fire property attacks when it's in Fire Filter Mode, for example.
This Boss is pretty difficult, but there are also many ways of dealing with it, here are some cards that might be useful:
SWORDMASTER - Can give massive damage with Demi Slash during Neutral Filter
MARKSMAN - Has access to fire and wind property attacks, so it has great elemental coverage
SNIPER - Gives great support with "Detect", "Target", and mainly because it can use Twilight Bow to double the damage given
BISHOP - Has great offensive and defensive skills, being able to protect your "Light of Hope" user when things start looking bad and "Twice" is useful when you need a certain character to do a lot of things at once.
SPELLBLADER - Gives great elemental coverage. One good idea is using Tez as a swordmaster with twin blades, and Lucius or Erika as a spellblader to change the element of Tez' attack before he attacks.
PSYCHIC - "Kinesis" is great to reduce the damage received by the Ciphers
ARCHMAGE - Great Elemental Coverage and capable of giving massive damage
DEFENDER - "Cover" can decrease the damage received by the party by a lot
RAINBOW - Greatly reduces the damage the party receives during Fire, Water, Earth and Wind Filter
DRAGON - "Outburst" is great to maintain the SP of the "Light of Hope" user full and "Salamander" increases your physical and magical damage by a lot.
OCEAN - Great to increase the party's defenses and also has access to "Cerulean" if you're not using a Snow Angel Monster Card
LIFE - "Miracle" is very handy as your party members will probably die a lot during the battle. "Lifeline" is useful to use on your "Light of Hope" user on the turn you want to summon it.
GHOST - Very handy when dealing with the Ciphers. One good idea is using it on a Defender with Sacrifice.
SUN - "Solaris" is way more useful than it seems, it will make Tez have 5000 of maximum HP, for example, so it is great to enhance your defenses, just make sure to keep the 2 buffs stacked.
SHARKGATOR - Great to charge SP and "Mist" is useful when you are using a Ghost Card on someone who's not a defender. You can use Mist on everyone except the Ghost Element Card User to make sure the Ciphers will attack the Ghost User.
SENTINEL - You will only be giving damage every 2 turns, so "Energize" becomes very useful for enhancing your offensive power.
SNOW ANGEL - It's a must-have if you are not using Ocean, because it can be a real pain when the boss hits you with "Electro" or "Bane"
SAHAGIN - "Warcry" is very handy to deal more damage, but not that necessary.
VIRUS - Great for your support characters to make sure they will move before everyone else (For example, if you want to use a Spellblader)
MYSTIC FAIRY - In my opinion, it's one of the best cards of the game, continuously using "Floppy" decreases the Boss' offensive power by A LOT.
LIGHT OF HOPE - A must-have in this battle, make sure to keep its user with full SP at all times so it can summon it when things get ugly.
SPIRIT OF GREENERY - Useful, but not that necessary. It lets you not worry when you are hit by "Mana Zero" and is an alternative if you are not using a Dragon Element Card
WAVE OF LEVIATHAN - VERY, VERY USEFUL during the Water Filter, as it causes a lot of damage.
DIMENSION OF DOOM - The strongest summon. Dawn can give up to 5000 of damage with it if she's buffed enough during Dark Filter.
There are a lot of suggestions haha, as I said, there are many ways of dealing with this Boss.
If you are still not able to beat it, I can give you some compositions.
Congratz on making it to the last boss!!
As for your question, someone already asked that so i'm just quoting my previous answer.
Hope this helps!
And please, give me an overall opinion of the game when you finish it ^^