Card system (Your attacks are your inventory)

AcousticJamm

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So I want to come up with a battle system similar to that of Paper Mario: Color Splash. Basically, in the game, you use attack cards to attack. The maximum times you can attack per turn is based on some variable. I also want to give the player the ability to "struggle" if they have no cards left in their inventory.

Basically, I want to be able to do this, except that you can't color your cards (only player turn is needed):


I understand that you aren't able to see what's going on on the gamepad. What's happening there is that the player is choosing what card(s) they want to play. In this game, you start with the use of only one card per turn, but get more card slots along the way.

You can buy these cards at a card shop. I don't want the battle spinner to be a thing.
 

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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