Dear
@curiositys , thank you for a detailed review! I'm happy that you pointed out bugs and mistakes, so I could fix them! So happy you played so long... I's liek a big compliement for me. I'm studying your bug list, could you please tell me what do you mean by "And personally, I wish the beds for the "progress trees" around the town square didn't overlap with the path tiles, it looks a little off"? I think I do not understand that (not as good in english, sorry) ^^'
While the map is gorgeous, there are a few glitches. You can enter the black area of the cave entrance map by walking down next to the barrels near the entrance.
Fixed.
The character glitches through the top of the cellar door at the pub.
Can you tell me when it happens? When you transfer from map to map or something?
And personally, I wish the beds for the "progress trees" around the town square didn't overlap with the path tiles, it looks a little off.
This one I don't really understand. Can you precise it? Sorry, I'm not too good in english.
Bugs and errors:
Some of the displays at the shops - I noticed it with one bookshelf at the library and a few of the flower stands - still appear fully stocked immediately (although the bookshelf doesn't have a blueprint at first, just books inside it).
I will check this out.
The characters asks for a "small table" but the blueprint is named "round table," which made me look for a small table blueprint for two in-game days before I decided to give the round table a try.
Fixed, it's "round table" now.
The barrel blueprint asks for a seafood type of clamp rather than the metal clamp, but I was able to figure that out and it works.
Fixed (that one was funny, haha).
Sometimes when I enter the forest area, I am randomly awarded a mushroom and twice that led to a mushroom icon hovering on the screen for a while - once for the whole rest of the game day, the next time until I picked up another mushroom.
I think I fixed this one, too.
The saves show hours played but those don't seem to match for how long I've actually played. (I started playing at noon today and at 5pm, the counter said I've played for over 7 hours, which is impossible.)
This one is weird, because playtime is calculated by the RM engine itself. Don't know why it shows wrong values.
The "maybe I'm missing something" thoughts:
I haven't been able to find anyone to sell the seashells to.
Yes, there isn't any merchant where you can sell pretty shells right now. Option to sell them will be added in another update.
I also had no reason so far to use the escape rope.
Escape rope can be used in mine (that generated room with rocks to dig), when you're stuck for some reasons (i'm not 100% sure if the generator works perfect, so... you've got that escape rope);
The "I know everyone has mentioned this already but I want to second this anyway":
I love the game and as it feels very quick, I don't think you need the town to be very lively for the initial release. But I would love to see the town lore and characters expanded in order to have a reason to play the game more than once.
I want to add more missions for already fixed/opened shops, also would be cool to upgrade building later, but this is a lot of works, so... I hope I will include this later.
A "repeat previous blueprint" button would be amazing, but it's not a necessity for me. Although, the blueprint scanner could help a lot with that; I haven't tried it out yet.
Yes, that's where blueprint scanner comes in.
If you can get someone to proofread the texts, that would improve the quality of the game as well. They are fine, but there are some grammar and spelling errors that make the game look less polished than it could be.
When I'll do the "okay, this is complete" update, i'll look for a person who could proofreads the texts, I know they can be mistakes, grammar errors, etc, so...sorry for that. Doing my best, though.