Fishing system in Carpentry Story?

  • Yes!

    Votes: 25 92.6%
  • No, it's too much

    Votes: 2 7.4%
  • It depends (tell me via post)

    Votes: 0 0.0%

  • Total voters
    27
  • Poll closed .

fizzly

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@Frobiclem, thank you so much! For interior design system I use some of "build and decor" series - you can look for it for RM MV and some eventing (common events).
 

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@Frobiclem, thank you so much! For interior design system I use some of "build and decor" series - you can look for it for RM MV and some eventing (common events).
Thank you, it may help me a lot !! But do you understand something then I'm French ?? It's really complicated...
 

fizzly

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Thank you, it may help me a lot !! But do you understand something then I'm French ?? It's really complicated...
I'm from Poland, so english isn't my native language either, I understood everything :)
 

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I'm from Poland, so english isn't my native language either, I understood everything :)


I've been struggling with the Plugin for two hours and I still find this error !! You got it ?? And is it the Build_and_decor_ex plugin that you used?
 

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Damn the image is not gone!
 

fizzly

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I've been struggling with the Plugin for two hours and I still find this error !! You got it ?? And is it the Build_and_decor_ex plugin that you used?
Yes, it's this plugin. I don't see any image.
 

TheGameAfter

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It's a tumblr link you can take my screenshot and help me if you obviously don't mind
I'm using this plugin as well, I already answer you on your other post you open. 'Turn off' all of your other plugins in your project and see if it works (it should). If it's still not working, open 'Play Testing' and click f8 or f12 to open the console then take a picture and upload that to your other post (not here please, this is a post for a 'project' and not a post to ask about errors for plugins).
 

estriole

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nice game. i try it and like the concept of the city restoration... the mapping is good... like the train station... and you also made good cutscenes with little extra detail that make the cutscenes look better (like tidying the bed, etc). the crafting and blueprint system also clever design... remind me of minecraft crafting :D.

some critics for the Carpenter Story
1. the time is super fast... and you might need to add a clock hud to help the player see the time easier...
2. i also encounter rare bugs which crash the game... the error message show about the Hime Choice plugins. but i cannot replicate the bugs. i think i talk to npc too fast or something.
3. after finishing the opening cutscenes... i open the menu... and there's 2 choices. "Rucksack" and "Main Menu". I try to click on "Main Menu" because i thought it will open another menu list like skills or equip or etc... and then i go back to the title. I have to rewatch the opening cutscenes again. maybe adding some text explaining the menu is for going to title and confirmation Yes/No dialog after pressing the Main Menu would be helpful. and maybe change "Main Menu" to Return to Title could also explain the menu better
4. after 15 days or so the game become a bit repetitive... Maybe add some interaction with the villager. for example we can work part time at the cafe and do some part time work minigames...
5. maybe adding some villager that did not open a shop too... so they can become the customer in those shops instead... an empty shops and cafe without any customer look a bit empty.

i also did not know you use my plugins... as far as i know the plugins should not work in the latest mv version because of the updates. >.<.

keep up the good work. hope to see this game released soon.
 

fizzly

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@estriole, thank you for playing! Also, thanks for positive and negative feedback, I really appreciate it. I've changed the option to "Title Screen" instead, then. Also I love the idea with part-time jobs. I'll try to improve CS as much as I can. And thanks for making Carpentry Story playable (using your scripts!) :)
 

estriole

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@estriole, thank you for playing! Also, thanks for positive and negative feedback, I really appreciate it. I've changed the option to "Title Screen" instead, then. Also I love the idea with part-time jobs. I'll try to improve CS as much as I can. And thanks for making Carpentry Story playable (using your scripts!) :)
found a new minor bug.
i craft spinning wheel... and success..
then after that i craft another furniture but accidentally got the recipe wrong (i think it's lumber but apparently it's a beam in the recipe)... the furniture failed...
and i got fleece wheel which is failsafe event you created in case people craft the spinning wheel wrong and lost the fleece wheel.

it's a minor bugs that did not break the game btw...
 

fizzly

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Oh, need to fix that for sure! Thanks!
 

fizzly

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Just wanted to say that version 1.4.4 is out. Not much this time, but still...


Version 1.4.4 is out!

  • fixed bug with dissappearing mine stairs (thanks to Asia)
  • rebalanced prices in market stand
  • you can sell more items and cooked food at the market
  • added beehives randomly found in trees (you can sell them)
  • added barrels in mine (you can find some coins inside them)
  • firewood now can be sold to the Inn (can't sold at market anymore)
  • you can buy cookies as a take-away energy restorer in the Cafe
  • you can put tablecloth on tables (in your house)
  • added fishing spot in ocean; added prawns and corals
 

Juunanagou

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It's nice and all but I can't find the stairs for lower mine levels anymore after I found the key and I need marble for the repairs. I can't find mushrooms too. The bakery lady didn't told me what she needed, I tried the glass cupboard and I was right, but she just expect me to give her furniture.
It would be nice a way to use a recipe automatically, like repeat the last one to not waste time. I'm waiting for updates :D
 

fizzly

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It's nice and all but I can't find the stairs for lower mine levels anymore after I found the key and I need marble for the repairs. I can't find mushrooms too. The bakery lady didn't told me what she needed, I tried the glass cupboard and I was right, but she just expect me to give her furniture.
It would be nice a way to use a recipe automatically, like repeat the last one to not waste time. I'm waiting for updates :D
Thank you so much! Stairs need to be fixed again, yeah, but as I promised I need to re-do all the mine, so...I'm working on it. Nice idea with "know what you need to give". Mushroom seems to work just fine, but they are very random and only one per day (max) in random location in forest (can be behind tree).
 

fizzly

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Hi, just updated Carpentry Story to 1.5.0. Would be nice if someone would like to try it out and test for the bugs, I think... Changelog below:

Version 1.5.0 is out!
  • fixed bug with mining stairs (again!)
  • fixed bug with time passing while leaving the Inn
  • added new tools: hammer (you can't repair or build without it) and lantern (you need it to chop down trees during night)
  • removed "clear" level from workshop; added storage chest instead
  • added weather system (rainy days)
  • added mirror-blueprint for bed and flower stand (alternative way to craft it)
  • added new furniture to decorate your house: fridge, stove, lamp, mirror
  • added new object: blueprint scanner, which allows you to load blueprint on construction grid
  • added some story-driving tips
  • changed visual of checking blueprints
  • changed some villagers appearance
  • curtains are avaible at tailor shop
  • groceries are avaible at cafe, you can use them for cooking
  • added cutscene in library
  • gathering logs after cutting tree takes less time
  • changed blueprint pattern for barrel and sawbuck
  • recipes with iron now require iron clamps instead; upgrading tool require iron without processing
  • added information about earning while donating furniture to villagers
  • changed the way to throw away items (trashcan)
  • you can upgrade your house (kitchen area)
  • and much more!
Download avaible on itch.io page.
 

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Got to try that Blueprint Scanner :) Downloading to test out all the changes and new stuff :)
 

fizzly

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Got to try that Blueprint Scanner :) Downloading to test out all the changes and new stuff :)
I hope you'll like it! Let me know if you find any bugs.
 

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Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
When someone helps you solve a problem, it's good to report the thread so it can be closed, but it's also nice to go back and post in the thread to let them know their suggestion actually worked. And, you know, to say thanks for helping.

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