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I've run into a bit of a puzzle with my game and was wondering anyone else has had the same problem or had some advice.
When working on your world map, what sort of scale should you use? Do you make one large map in with transfers to the individual villages and dungeons? This seems like it would give you that wide-open, epic feel, and would make ship/airship travel more realistic. On foot, however, it seems like a lot of wandering, and would be tricky to manage when making the map.
Or do you have a map, say, for each kingdom with transfers linking the kingdoms in addition to the villages and dungeons? This would break things up into easy-to-digest chunks, but it seems like you would loose that sense of scale. Plus, how would one utilize airships, etc in this sort of setup?
And while we're on it, how many villages and things should one populate their world with? I've played games where the sparsity of towns seemed unrealistic and made the world seem small and ill-planned. On the other hand, towns and things need to have a reason beyond verisimilitude, don't they? Some feature which makes you want to go there.
When working on your world map, what sort of scale should you use? Do you make one large map in with transfers to the individual villages and dungeons? This seems like it would give you that wide-open, epic feel, and would make ship/airship travel more realistic. On foot, however, it seems like a lot of wandering, and would be tricky to manage when making the map.
Or do you have a map, say, for each kingdom with transfers linking the kingdoms in addition to the villages and dungeons? This would break things up into easy-to-digest chunks, but it seems like you would loose that sense of scale. Plus, how would one utilize airships, etc in this sort of setup?
And while we're on it, how many villages and things should one populate their world with? I've played games where the sparsity of towns seemed unrealistic and made the world seem small and ill-planned. On the other hand, towns and things need to have a reason beyond verisimilitude, don't they? Some feature which makes you want to go there.
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