Casting Animation Speeds

Orangepaw

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Hey Team!


I've been making some custom magic animations for people to use in their games.  However in testing them out, I find the spells just cast too quickly.  Is there a way to slow down the frames?  They just appear and disappear for me.


Thanks.


- Paw
 

Andar

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you need to add additional frames in the animation database if your animation goes to fast.


It might be possible to change the display rate of animations, but that would effect all animations and make the existing ones too long, so you'll have to retime yours in the database.
 

Orangepaw

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Hey Team!


So, I've been experimenting with these custom animation rates... here is the info I've learned so far.


Technically - the dimensions of a frame of animation need to be 192 x 192 pixels.  That being said, however, this is the interesting part.


I am slowly trying to make it so magic shoots across the screen (like a fireball in this case).  You can actually keep the height of the "spell" in the animation to 192 pixels as required but you can actually make the width as long as you want.  See the attached working picture below.  You just need to make sure your frames overlap a little to present that fluid feeling.  So far... my animations are a little choppy but the movement is there, I am getting closer.  If anyone needs any further information just let me know!


Respectfully,


- Paw

View attachment 37202
 

Andar

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Actually you can break both boundaries, but that will require you to piece together the original image using multiple cells on the animation database. And such a cell-piecing will require a lot of precision and additional work, which is why most people don't even try that.
 

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