- Joined
- Jan 5, 2022
- Messages
- 38
- Reaction score
- 19
- First Language
- French
- Primarily Uses
- RMMV
Hello everyone,
I am quite new to the RPG maker scene, so please excuse my question if it is trivial.
I have been intensively looking for a mean to introduce casting times in a game. This should push characters intending to use powerful skills to be vulnerable for a certain duration requested to cast the spell.
I am still experimenting with RMMV, and I have no preference yet between turn-based or active-turn/ATB (I tested the Yanfly's plugin to that purpose).
The casting duration shall depend on an attribute of the spell (such as the skill's speed, so I thought), and may eventually be influenced by the character's agility (for example if the game uses an "ATB" system). If the fighting system is turn-based, it shall of course be possible to have a casting duration greater than one round.
So far I found no solution to realize this mechanics. Maybe someone here would have a clue on how to realize that
I am quite new to the RPG maker scene, so please excuse my question if it is trivial.
I have been intensively looking for a mean to introduce casting times in a game. This should push characters intending to use powerful skills to be vulnerable for a certain duration requested to cast the spell.
I am still experimenting with RMMV, and I have no preference yet between turn-based or active-turn/ATB (I tested the Yanfly's plugin to that purpose).
The casting duration shall depend on an attribute of the spell (such as the skill's speed, so I thought), and may eventually be influenced by the character's agility (for example if the game uses an "ATB" system). If the fighting system is turn-based, it shall of course be possible to have a casting duration greater than one round.
So far I found no solution to realize this mechanics. Maybe someone here would have a clue on how to realize that
Last edited: