Cat Nip

Alistair

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~ Cat Nip  ~
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For the latest updates please visit my blog. I won't update this thread anymore.
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Final Fantasy X-2 Players, gather! :D

Everyone else: You may stay as well :) .

In Final Fantasy there's an accessory called "Cat Nip". If the wearer's HP reach a critical level it raises his damage dealt to a specific value.
So basically: If HP = critical; DMG = a high value (e.g. 99999).

Instructions:

Place this script below most of your other scripts. I mostly only use Yanfly Scripts so there MAY be compatibility issues with other scripts which modify the same methods.

Screenshot:

LV1 Valerie is dealing 100.000 damage. Her Sword has the <catnip> tag.



Script:

Get it at my Dropbox.

Demo:

Not needed. It's a simple script.

Changelog:

V1.2

- Notetag can now work with skills and items
- The damage increase may now be percental

V1.1

- I've added the possibility to set the damage dealt individually for each notetag. For this use <catnip: x> where x is the damage.

- I've also noticed that I forgot to add state support. You could've given your state the tag but it wouldn't have had an effect. Fixed now.
Future Versions:

Once I have more free time I'll start updating this script. I have a few things in mind...

Thanks to:

- Yanfly for his scripts from which I've learnt a lot about scripting

Terms of Use:

Direct link to my Terms of Use document: CLICK
 
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OM3GA-Z3RO

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Interesting script, I have a couple of questions

1. Can this script be put into a skill so that the script can only react when you use the skill? For example: Revenge - Deals normal damage when HP is normal but it will deal extra damage when HP is at critical.

2. Is the damage value fixed or can you put on what percentage the extra damage it can give?

The answers to these questions will determine if I will use this script or not.
 

Alistair

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As I said I plan on expanding this script further. Right now you can set Cat Nip to one specific value only (e.g. 5000, 99999) and that value applies to each <catnip> tag.

With a bit of editing this script can totally achieve what you want it to do.
 
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OM3GA-Z3RO

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Pity I know nothing of scripting, guess I will wait.
 

MisterTorgue

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So this script, lets you set, a set amount of damage for a weapon .... interesting!
 

Alistair

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New version is up. Refer to the first post for more information.
 

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