Cave Mans Resources

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Cave Man

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Hi folks,


first of all - I'm new to this forum and I apologize in advance for any faux pas here (like placing topics wrong).


I would like to create new tilesets for RPG Maker MV in the first place, but legally usable with other engines. And yes, I know... I will have to do a lot of stuff all by myself for that... maybe with a little help of edited CC0-stuff (I will point out, where that is the case). My goal is to have a nice tileset for my own indie-ambitions, if you like it and there is demand - maybe I will share/offer it at some point in the future. For now I want to show case my work and collect your opinions regarding style and quality (and I hope that's the right place and cool with the rules here, yes?).


So - Terms of Use: Ask me if you want to use anything for your projects. We can work something out.


My first aproach are bigger non-generic looking background tiles, instead of one repeating tile. As a first try, I created the attached 8x8 repeating earthland, meadow, gravel and desert tiles. What do you think? Btw. I create them at 256x256 to be flexible. These are downscaled to 48x48 per tile, 768x768 pixels in all.


ground_tiles_sample.pngmeadow_sample.png
 
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Andar

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Just a little reminder because you said you're new:


You do know that the tilesheets have fixed (limited) sizes? Using those larger tile sequences will require you to use less other tiles, because those 768x768 pixels are the maximum size of a tilesheet B-E, and you can only use four of them on a single map...
 

Cave Man

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Hi, Andar - thanks for the hint. Yes, I've noticed the 768x768 restriction to tilesets in MV, but I figured one 8x8 might be enought per level for some, others will use them in a graphic program to parallax anyway.
 

GrandmaDeb

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Hi Caveman. Are any actual resources posted here or are these just samples? I'm sorry, I am not quite following.
 

Sharm

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Okay, you seem to be wanting feedback on the resources you're going to be making.  The place for that is the Resource WIP thread to be found in Resource Support.  I'm going to close this, but you can ask for it to be opened again if you feel my assumption is in error.
 
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