SimProse

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Cavern of Time (version 1.2)
$3.99
Developed by myself and published on Steam by Aldorlea Games
Engine: RPG Maker MV

The Cavern of Time is an RPG/Adventure game where you guide the journey of a young girl, treading into a world of dangerous creatures, mystical skills and long-buried secrets. Can you find the magical locket in this perilous realm and cure your beloved grandmother's illness? Visit the Cavern of Time and find out!

Features
  • Completely randomized loot system with over 120 items and over 100 prefixes and suffixes for them, making for almost unlimited combinations.
  • Fully written with novel-quality interludes and story line.
  • Lots of side quests to complete and skills to learn. Built in achievements track various accomplishments during the game.
  • Over 30 different monsters to fight, each with their own strengths, and modifiers for them as well for even more variety.
  • High-quality maps, monsters and graphics, along with a lush music score enhance the experience.
On Steam now:



 

padr81

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I remember trying the demo for you way back when. Well done on getting this complete and good luck with it.
 

lianderson

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Saw the first hour of gameplay, and while the mapping is both good and bad at the same time, the game has some solid yet easy to overlook qualities to it. I feel one more month of work, mainly on the mapping and perhaps another area, would do wonders for this game. That said, I look forward to its sequel if you ever decide to make it.
 
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SimProse

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Thanks for the comments everyone! Always appreciated.
 

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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

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