SimProse

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Cavern of Time (version 1.2)
$3.99
Developed by myself and published on Steam by Aldorlea Games
Engine: RPG Maker MV

The Cavern of Time is an RPG/Adventure game where you guide the journey of a young girl, treading into a world of dangerous creatures, mystical skills and long-buried secrets. Can you find the magical locket in this perilous realm and cure your beloved grandmother's illness? Visit the Cavern of Time and find out!

Features
  • Completely randomized loot system with over 120 items and over 100 prefixes and suffixes for them, making for almost unlimited combinations.
  • Fully written with novel-quality interludes and story line.
  • Lots of side quests to complete and skills to learn. Built in achievements track various accomplishments during the game.
  • Over 30 different monsters to fight, each with their own strengths, and modifiers for them as well for even more variety.
  • High-quality maps, monsters and graphics, along with a lush music score enhance the experience.
On Steam now:
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padr81

Guy whose game is taking too long.
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I remember trying the demo for you way back when. Well done on getting this complete and good luck with it.
 

lianderson

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Saw the first hour of gameplay, and while the mapping is both good and bad at the same time, the game has some solid yet easy to overlook qualities to it. I feel one more month of work, mainly on the mapping and perhaps another area, would do wonders for this game. That said, I look forward to its sequel if you ever decide to make it.
 
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SimProse

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Thanks for the comments everyone! Always appreciated.
 

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Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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