- Joined
- Feb 15, 2014
- Messages
- 12
- Reaction score
- 25
- First Language
- Japanese
- Primarily Uses
CC_PMS
by CC
by CC
Features
You can show multiple image layers on (or under) the map.
You can use as many layers as you want.
Each layer can have a different scroll speed.
Flip animation.
Screenshots


Demo (Script included)
>> Here
How to Use
[1] Settings
Edit CC:
CC:
LAYERS[6] is Array for the animation. Set [] if you don't need the animation.
[2] Prepare Images
In default, file directory is ./Graphics/ParallaxMaps/
Filename format
(1)without animation
map[@map_id]_[name][type]
ex1. 'map1_gnd0' is used when you enter map#1 and 'changer_var_id' is zero.
(2)with animation
If LAYERS[6] is Array of Numeric, format will be;
map[@map_id]_[name][type]_[anim_position]
ex2. [1,2,3,2] and "map1_water0_1" -> "map1_water0_2" -> "map1_water0_3" -> "map1_water0_2"
The script loads images automatically when you enter the map.
and if required image is not found, nothing happens.
[3] Cache
This script uses cache for speed. It can be heavy load for memory.
Call "Cache.clear_parallax_map()" to clear cache manually.
[4] Remarks
This script check files only when you enter the map and not again.
So, even if you change some variables in the map, PMS don't react and change images.
References
Yami, "Overlay Mapping", https://yamiworld.wordpress.com/
DasMoony, "DMO - LIQUID & PARALLAX SCRIPT", http://www.rpgmakervxace.net/topic/676-dmo-liquid-parallax-script/
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommo...icenses/by/4.0/.
In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.
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