ccoa's UMS face error!

S C A R

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Hello, 


It's me again.. recently I started using ums script and it has face and character name error. It shows face and name of the character even at the dialogues were it shouldn't. HElp me.. T___T


And If there is no solution to it Could anyone give me a script only for character face and character name display in the text box?
 
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Andar

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



@S C A R, please give a link to the UMS script and show us a screenshot of an event where your code doesn't do what it should.


Sometimes the problem is not in the script itself, but in the event calling it in the wrong way - especially with something as complex as a general messaging system script.
 
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S C A R

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@Andar ANd I thought I posted in the right thread *gloom* Pardon me I am new here


And the event I used is a simple dialogue event


 


prev.png
 
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Andar

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Please remove the script and post a link to the site where you got it from


I asked for a link and not for a script post for a lot of reasons, including that a lot of scripters don't want their scripts reposted and that the original site contains descriptions and perhaps ehen bugfixes that are usually missing from reposts.


That said, you placed the script commands to set the face graphic to empty after the text command, so of course the text will still contain the face set previously.
 

slimmmeiske2

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Um, so what text do you want without the face and name? ('Cause you know there's no text after your no face/name command).
 

S C A R

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@Andar Here is the link. And I tried that method it didnt work for me.
 

S C A R

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@slimmmeiske2 The text without \c1 .. I tried the method as andar said but still it didnt work.


 
 

Andar

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@slimmmeiske2 The text without \c1 .. I tried the method as andar said but still it didnt work.


 
the command needs to stand in the line above the text it should affect, not in the line below it - in the screenshot you gave, it stands below the lines without the C1, so of course it will not affect it.


also


S C A R, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


Please edit your post if you have something to add and your post is the last one.
 

S C A R

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@andar Ah I get it Sorry for that and Here I edited the event And It just makes the "name" disappear and not the face graphic part.

Untitled.png
 

slimmmeiske2

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I'm not sure if it's the font, but is there a double _ between face and graphic? It should only be one.


If it's not that, you can always add \face[] before your text, for example:


\face[]Find my pouch.
 

Shaz

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You might want to read the script documentation again.  You've got two script calls to add the same shortcut.  You don't need to do that - one is enough.  Then you use that shortcut in the message (as part of the text) so you don't have to do the script calls to set the name and face.
 

S C A R

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I have tried that method. But it did help. I tried all the possibilities like use code before the text, after the text, use it once like you said, use it twice just to see if it will work or not. But nothing helped.  


The edited event above with 2 scripts call just removed the name of the character and not the face. 


But when I added \face[]  in the texts I dont want it erased the face ^^.  Though I don't know why script is not working. Because it works fine in example file. 
 

Shaz

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Do you have a zip file that contains the UMS?  I can't download from that site, and I don't want to make a profile there just so I can do a single download.  If you wouldn't mind putting the zip file into dropbox and sending me a link, I'll have a play with it.  All the Aveyond games were done in XP using this script, so I know it works.


Or you could zip up your project files and put them into dropbox instead (or preferably as well), so I can test with the settings you are using, and also see if there's some other script that might be conflicting with it.
 

S C A R

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@Shaz Here is the link to the script.. I use sendspace so I am sending you the file from that.. There are two files in the ums script but both seems same, still here is the second link
 

Shaz

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Got 'em.  Any chance I could grab your project as well?  UMS_180.zip only seems to have a partial project - I'm guessing I start a new project then copy those files over.  I'd like to see if I can get it working in YOUR project though, if you don't mind sharing in its current state.


Actually, don't worry.  I've got it running, and the same thing is happening to me.  When was this script last updated?  Seems to be a lot more functionality to it since I last used it (quite a while ago).  Is CCOA still developing it?  Have you checked the forums/threads where it's shared to see if anyone else is having similar issues?


Edit: on second thoughts, maybe this is pretty much the same.  Been that long.


Here's a method to fix the problem.  But we'll fix your other issues too.  At the very start of the game, add a parallel process event that sets up all your shortcuts that you will want to use, and then erases itself.  This is the ONLY time you need to set up the shortcuts - you don't need to do them over and over, or before every text box, like you've done in the screenshots above (when you add a shortcut, it gets saved with $game_system so you never have to define it again) :

Code:
$game_system.add_shortcut('\c0',
  '\nm[]\face[]')
$game_system.add_shortcut('\c1',
  '\nm[Kyel]\face[snow]\fr')
Erase Event
You could also do this in script, if you didn't want to do lots of script calls.  Up to you.  The point is, you only need to do it once, at the start of the game.


Now use \c1 where you want Kyel's face and name to show, and when you don't want any face or name to show, use \c0.  I think I recall now that we DID have to say "no face and no name" in text boxes where we didn't want them displayed.


Also, \c1 is a bit ambiguous - if you're going to have a lot of faces, it's going to get complicated very quickly.  You could do something like this which will make it easier (you won't have to remember what person is what number):

Code:
$game_system.add_shortcut('\kyel',
  '\nm[Kyel]\face[snow]\fr')
  
  
Show Text: \kyel...
 
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S C A R

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@Shaz I searched and found many people having this kind of issue but no one had a proper solution to it. and yeah I think she didn't update it for a long time. 


Oh.. That's a good trick to solve it. Thank you so much ^_^ ..  I knew this site always have answers to my questions :) . Thanks again. 
 

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