Got 'em. Any chance I could grab your project as well? UMS_180.zip only seems to have a partial project - I'm guessing I start a new project then copy those files over. I'd like to see if I can get it working in YOUR project though, if you don't mind sharing in its current state.
Actually, don't worry. I've got it running, and the same thing is happening to me. When was this script last updated? Seems to be a lot more functionality to it since I last used it (quite a while ago). Is CCOA still developing it? Have you checked the forums/threads where it's shared to see if anyone else is having similar issues?
Edit: on second thoughts, maybe this is pretty much the same. Been that long.
Here's a method to fix the problem. But we'll fix your other issues too. At the very start of the game, add a parallel process event that sets up all your shortcuts that you will want to use, and then erases itself. This is the ONLY time you need to set up the shortcuts - you don't need to do them over and over, or before every text box, like you've done in the screenshots above (when you add a shortcut, it gets saved with $game_system so you never have to define it again) :
Code:
$game_system.add_shortcut('\c0',
'\nm[]\face[]')
$game_system.add_shortcut('\c1',
'\nm[Kyel]\face[snow]\fr')
Erase Event
You could also do this in script, if you didn't want to do lots of script calls. Up to you. The point is, you only need to do it once, at the start of the game.
Now use \c1 where you want Kyel's face and name to show, and when you don't want any face or name to show, use \c0. I think I recall now that we DID have to say "no face and no name" in text boxes where we didn't want them displayed.
Also, \c1 is a bit ambiguous - if you're going to have a lot of faces, it's going to get complicated very quickly. You could do something like this which will make it easier (you won't have to remember what person is what number):
Code:
$game_system.add_shortcut('\kyel',
'\nm[Kyel]\face[snow]\fr')
Show Text: \kyel...