- Jul 18, 2016
- Reaction score
- First Language
- Primarily Uses
I aslo see a type in the mansion Tazewell, and later it was from Lord "Tazell" and than later Lord "Tazewell"
Make sure you type it correct though.
1) the stairs is 3 width, when going up, its 5 width! this should match
2) the statua pushed from the side instead of the front,
3) when upstairs, you see a black spot, same in the room left of it.
best is to use a mapshot a bit blurry out of the room below it to get some
depth in it. (this 3rd is only a suggestion, but wisefull though)
4) fireplaces that is HOT, with no fire in it? and no dmg? if walking into it
or say something like: "This spot is still hot, seems the fire is put out recently".
or similair else the red flash come out of noware as an invisible fire.
Now I dont know what the shield emblem is for and the locked door
encraved with an armor and sword (not yet accesable and evented) or later
to get back too.
You need also put some tilesheet passability correct, specially on the stairs when
going up or edit is a tiny bit (this probably need to redo the stairs, but corners
is not something you wanna do, but more rounding (which need to edit the tilesheet
with the stairs on it (if you have the place for it to look better).
Thanks for pointing out the typos, it's amazing that I can play test literally any section of this game and still find them. Regarding the mansion, I'll look into using mapshots so the player can see the floor below, that's actually an idea I hadn't thought of. If you didn't notice, the mansion is of course a nearly identical replica of the mansion from Resident Evil, and yes you will be coming back later several times to put those items to use.
The fireplace thing is a running gag throughout the game. And despite that, it didn't occur to me to actually put fire in them...
Alright, cool! Do you want pointers on stuff like dialogue or story? Like, not sure how willing you are to tamper with those, since particularly big changes to storyline can mean a lot of work. Then again, some things may be accomplished with smaller tweaks to text, too.
The ideas I have are still very non-specific, I don't even have a full outline of a plot yet. So I think I'll just focus on polishing up this game as much as possible first.