RMMV Celestial Legacy - A 15-20 hour JRPG style game

Chazareth

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I aslo see a type in the mansion Tazewell, and later it was from Lord "Tazell" and than later Lord "Tazewell"
Make sure you type it correct though.

EDIT:
Mansion Mistakes
1) the stairs is 3 width, when going up, its 5 width! this should match
2) the statua pushed from the side instead of the front,
3) when upstairs, you see a black spot, same in the room left of it.
best is to use a mapshot a bit blurry out of the room below it to get some
depth in it. (this 3rd is only a suggestion, but wisefull though)
4) fireplaces that is HOT, with no fire in it? and no dmg? if walking into it
or say something like: "This spot is still hot, seems the fire is put out recently".
or similair else the red flash come out of noware as an invisible fire.

Now I dont know what the shield emblem is for and the locked door
encraved with an armor and sword (not yet accesable and evented) or later
to get back too.

You need also put some tilesheet passability correct, specially on the stairs when
going up or edit is a tiny bit (this probably need to redo the stairs, but corners
is not something you wanna do, but more rounding (which need to edit the tilesheet
with the stairs on it (if you have the place for it to look better).

Thanks for pointing out the typos, it's amazing that I can play test literally any section of this game and still find them. Regarding the mansion, I'll look into using mapshots so the player can see the floor below, that's actually an idea I hadn't thought of. If you didn't notice, the mansion is of course a nearly identical replica of the mansion from Resident Evil, and yes you will be coming back later several times to put those items to use.

The fireplace thing is a running gag throughout the game. And despite that, it didn't occur to me to actually put fire in them...

Alright, cool! Do you want pointers on stuff like dialogue or story? Like, not sure how willing you are to tamper with those, since particularly big changes to storyline can mean a lot of work. Then again, some things may be accomplished with smaller tweaks to text, too.

The ideas I have are still very non-specific, I don't even have a full outline of a plot yet. So I think I'll just focus on polishing up this game as much as possible first.
 

alice_gristle

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The ideas I have are still very non-specific, I don't even have a full outline of a plot yet. So I think I'll just focus on polishing up this game as much as possible first.

Oh, no, I meant pointers for this game, of course! :biggrin:
 

Chazareth

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Oh, no, I meant pointers for this game, of course! :biggrin:

Oh, whoops. My reading comprehension could use some work.

Sure, if anything comes to mind, I'd like to hear it. Writing the dialogue wasn't something I put a whole of thought into. You can probably tell where the dialogue feels like exposition just to get the player in the direction where they need to go, which is probably about 50-60% of the time. Writing is not my strong suit at all, though I went into this project knowing that. For instance, it was suggested to me early in development that I should write a romance between two particular characters, but there was no way I could do that in a believable non-cringey way, and it wouldn't have really contributed anything meaningful to the overall plot. So, I usually did things according to what I knew I could and could not do.
 

alice_gristle

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I usually did things according to what I knew I could and could not do.

That's actually super smart. :biggrin: Soo... knowing that, I can tell you some things that come to mind, and then you can decide what you wanna make of them, right? Like, decide for yourself if it's good advice or not, and something you can/want to implement. Not claiming that all my advice is either good or easy to pull off...

First off, I'm not too far into the story, so what I say may be irrelevant since it's addressed later in the story, but anyway. Here goes:

Phoebe is really sweet, but I feel like she falls a bit too neatly into the "sweet healer girl" type. Ok, I come clean, she a bit boring. :biggrin: Now we're told that to make characters interesting, we should give them a flaw, yeah? And what we usually end up doing then is we're too nice, we give 'em a flaw or a weakness that can be sort of brushed away. What I'd like to see more, instead, are really story-impacting weaknesses. In Phoebe's case, some ideas that don't sacrifice her sweetness:

1) She's a raging alcoholic. Like, she really can't go for a day without drinking, and gets into fights and all sorts of trouble because of that. For this reason, she was kicked out of the Arcaneum. Right now, she could use some money (to get booze), but she's also like every other alcoholic and wants to put up a respectable front, soo... she sees her childhood friend Garrett and lo! She pretends she's doing everything out of the kindness of her heart, and latches onto him, hoping to get some gold. She puts on a sweet demeanour, but at the same time, she really does enjoy helping people and wants to do kind deeds... She just can't help her addiction to wine.

2) She's really belligerent. Like, subconsciously, she's always looking to quarrel. She's sweet, yes, and wants to help people, genuinely, but at the end of the day, she somehow always ends up screaming red-faced at Garrett (who may be screaming right back). She was kicked out of the Arcaneum for stirring up all kinds of trouble and dragging a fellow student down the hall by her hair. (She claims she's not violent, of course, but hey, there has to be some basis for her ability to whack bad guys with her staff, right?) Now she's rationalised the expulsion, telling herself that a true healer wouldn't sit idly in the Arcaneum but would instead travel with the destitute, dispensing her aid. Maybe she thinks Garrett is one such destitute person. :biggrin:

3) She's horribly disfigured. Like, so much so that people are frightened of her. This may be too hard to pull off at this time, but hey, all of these examples are not just for this game, but for future reference too. :biggrin: This one's maybe the most tragic of the flaws, since she'd really be good and kind and wants to help, but whenever she's like, "Hey kid, Imma heal your broken leg," the kid's like, "Waaa, get away, get away, mommyyyy!" And people at the Arcaneum would be circulating foul rumours about her, because people are like that, if you're ugly they think your soul's black as well. And that's the one Phoebe has to really battle, she gets a bad reputation just because her face looks monstrous.

Now, what about Garrett? I like the angle where he's hiding that he's with the Crimson Hands, you could amp that up so much more. (As a general rule with this kind of writing, it's better to aim to go overboard rather than risk being too timid.) Like, he's basically a rogue, so why not have him spin tall tales about who he is and what he's on about? When asked by Phoebe and Keiji as to what he's doing, now he's behaving like a schoolboy the teacher found smoking cigarettes. But hey, he's a confident agent of the Crimson Hands, is he not? Practiced in deception, is he not?

Soo... he could be like, "Hey Phoebe, it's been a long time, I'm working for one of the northern lords now, I'm his top courier. That story about me being in the Crimson Hands? That's hogwash! I got selected for my position over some entitled fop, and now the cur is spreading rumours about me in petty revenge!" Like, it'd be cool to see more shrewdness in Garrett. They probably didn't choose Garrett as an agent because he was awkward and surly, right? :biggrin: He could pile lies on top of lies until the whole pile teeters and totters, and finally in a culminating scene, he has to come clean about who he really is.

Another thing with Garrett you could amp up: his meeting with Dravax. Like, right now it's a bit weird, he meets this creepy helmet guy and somehow he knows his name, he doesn't know why himself. You could really play with that angle, make it even weirder, dreamlike or nightmarish. I don't know what Garrett's full story is yet, of course, but whatever it is, you could play with this first meeting to make it more tantalising. Like, what if Garrett suddenly acts like possessed? What if he suddenly starts to spout nonsense? It's a bit like that already, so all you'd have to do is play it up.

For example: While they're talking at the pub, Dravax gets up and leaves. Without comment, Garrett follows him, disregarding Phoebe shouting after him. Then, in the alley, Dravax turns and looks at Garrett, who starts to talk weird... then Phoebe turns up, asking what on earth's wrong, and then Garrett snaps out of it. And then, in Garrett style, he concocts up some story about why he was behaving like that! :biggrin: ...and when they look, there's no "Dravax" anywhere. To play it up more, ONLY Garrett saw him! I'd also not drop his name yet, "The Man in the Helmet" might be more fitting until we learn more about who Dravax is?

Later example: When Dravax goes to the ruins, Garrett kind of lamely says that for whatever reason he has to go too. And then they all go there, just because. But what if, once Garrett has brought Keiji in contact with Barth, he bids them all a hasty adieu and - again without explanation - rushes after Dravax? Don't know how easy this is to event, but then you'd have Garrett go solo for a little while, but then, at the ruins, Phoebe again catches up with him... and Keiji and Barth are in tow, because Phoebe hired Barth as her bodyguard (though Barth's more interested in sneaking into the ruins at this pretext, and/or violating Phoebe), and Keiji hangs on because he wants to make sure the captain of his ship doesn't get himself killed, thus forsaking his chance of getting back to Arondight (and maybe because Keiji has a bad feeling about letting Phoebe run around alone with Barth and/or Garrett).

So, um, yeah. That's as far as I got so far! Don't know if you can use any of these ideas in your current game, but they're also something that can be applied more generally. Even in a Final Fantasy style game, people don't just act because the plot compels them - they've got their reasons, and people's reasons are weird, dirty, funny, strange, heroic, and cruel, all at once. :biggrin:
 
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Chazareth

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Phoebe is really sweet, but I feel like she falls a bit too neatly into the "sweet healer girl" type.

This is true, and part of that is really because I don't know what else to write. Phoebe comes into the story more a bit later in the game, and it becomes more apparent that looking out for Garrett especially is her main motivation considering their past. That being said, I like the ideas her gave about her; in fact, most of them apply to another character you meet later.

Now, what about Garrett? I like the angle where he's hiding that he's with the Crimson Hands, you could amp that up so much more.

Yes, pretty much everything you suggested about Garrett is 10 times better than what's there currently, and I'm pretty much inclined towards implementing some of these ideas right away. You were spot on about being shrewd, Garrett should be much more cunning than he shows (there are maybe two instances or so of him displaying some mechanical expertise, but that's about it).

The same can be said of the Dravax suggestions, and yes, I'll admit I really couldn't come up with any compelling reasons for Garrett to follow Dravax into the ruins, and for everyone else to follow, other than "Uh.... cuz the plot requires it."

Overall, these are great, I and really appreciate the feedback.
 

alice_gristle

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Overall, these are great, I and really appreciate the feedback.

No prob! Happy to be of help! :biggrin: Also, whatever you do, don't sweat it. As long as nobody's paying you, the main reason to do this game dev thing is to have fun!

As for not knowing what else to write: there's a cure for that. Unfortunately, it takes a while to go into effect... The name of the cure? Read (nonfiction as much as - or more than - fiction), watch shows, play games, talk to people, watch people, slack off, and think. One of the keys at being a better writer and "knowing what else to write" is to learn as much as possible. (And to slack off. No joke, that's an important part of it.) The downside is that it takes time, but the upside is that there's no other downside! :biggrin: It always pays off to learn as much as possible, no matter what the bible says!

Oh, and lastly, I'm sorry I can't play your game as fast as I'd like to. My poor old computer keeps crashing it. But I'll try to keep on slogging, and I'll pop by to give my thoughts as I go along!
 

granny steph

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Hi. Started the game and it looks good so far.
I prefer to play games with a small window. I cant seem to be able to change the window size?
Also. Any chance you can set up an auto save system or allow saving anytime please. The game keeps going off and I have to restart at the last save point which is driving me insane.

Now the game keeps going off to a black screen after I have fought the three guys by the inn after the warrior guy comes up to you. Have fought the three guys 3 times now because you cant save the game when you have fought them. Very frustrating.
 
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dnel57

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In the area where the missing wife and daughter were found, there is a bridge over the water,however, the bridge should not be on the same plane as the ground. Remove the "legs"on the ends so the bridge is on the same plane.

When I got to the town where you meet his mage friend, I tried to save the game and could not. Also could not get rid of the screen, resume playing or even return to my desktop. Had to shut off and restart.
 

Chazareth

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I prefer to play games with a small window. I cant seem to be able to change the window size?

There is a plugin I use which makes the game launch in full screen. This feature is now disabled, so you should be able to resize the window as you please. I'll post an update to the download link later with the changes.

Also. Any chance you can set up an auto save system or allow saving anytime please. The game keeps going off and I have to restart at the last save point which is driving me insane.

Now the game keeps going off to a black screen after I have fought the three guys by the inn after the warrior guy comes up to you. Have fought the three guys 3 times now because you cant save the game when you have fought them. Very frustrating.

Can you describe exactly what happens when the game crashes? Is it happening during the dialogue or after the dialogue when the screen fades to black?

As to being able to save anywhere, this is something I thought long and hard about and ultimately decided against. However, if enough people want it, I could change the save points so that they simply serve as a place to use Tents, and then allow the player to save whenever they want. You can already save anywhere on the world map, as well.

In the area where the missing wife and daughter were found, there is a bridge over the water,however, the bridge should not be on the same plane as the ground. Remove the "legs"on the ends so the bridge is on the same plane.

Thanks for pointing that out, it's fixed now.

When I got to the town where you meet his mage friend, I tried to save the game and could not. Also could not get rid of the screen, resume playing or even return to my desktop. Had to shut off and restart.

This is when you first meet Phoebe, I'm assuming? You have to use a save point to save the game, but it sounds like the game crashed somewhere. Does it happen during the dialogue or after? Or is it happening when you're attempting to save at a save point?
 

granny steph

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The game goes off to a black screen at random. No specific reason unfortunately. That's why I asked about you putting on an auto save onto the game so that when this happens at least I don't need to be going back to a save point all the time.
Looking forward to getting the screen change. Thank you.

Just a point - when using JP's the female character cannot increase her HP levels like the other characters can which means at the moment she only has 200HP compared to 500+ for the others. Was this intentional ?

I am in the mansion. Have got a red jewel and armour. I have no clue what to do with them. Have pushed the statue into the void and cant seem to go any further. Would love help please.
 
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granny steph

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Sorry to double post but I have decided to stop playing.
If you decide to allow saving the game at any time would you let me know. For me I am having to restart too often. Good luck with the game. Its worth playing.
 

Chazareth

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The game goes off to a black screen at random. No specific reason unfortunately.

Again, what exactly is happening? Is it an instant black screen, or is it fading to black? Is the music still running? Can you open the menu while the screen is black? Is it happening during battle or out of battle?

Just a point - when using JP's the female character cannot increase her HP levels like the other characters can which means at the moment she only has 200HP compared to 500+ for the others. Was this intentional ?

Yes, this is intentional. Each character can only raise certain stats.

I am in the mansion. Have got a red jewel and armour. I have no clue what to do with them. Have pushed the statue into the void and cant seem to go any further. Would love help please.

The mansion is a place you come back to later when you find other keys to it. You wouldn't be able to clear the whole mansion and explore every room until near the end of the game.

I can change the saving function so that you can save whenever you want, but it would take a significant amount of work to do. I'd like to see if crashing problems are from the game itself or from hardware. Random black screens, especially when myself and others cannot replicate problem, seem to indicate that the problem is coming from your machine. I'll look to see if there are anything I can do to help optimize running the game. Thanks for trying it out, though.
 

dnel57

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Thanks for the reply. You could remove the save option from the menu to reduce the confusion. Many games have save points instead. Makes the game a bit more challenging. I'm certainly fine with that.

Seemed a bit odd that Garret can't go in the girls' dorm but, Phoebe can go in the boys'?
 
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Chazareth

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Another small update to the game: you can now save anytime. I was hesitant to do this at first because I thought it would make the game way too easy, but I can also understand the convenience of being able to stop playing whenever you want. Also, if there are any crashes/bugs you won't lose too much progress. Thanks to everyone for playing.
 

dnel57

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I re-downloaded the game. I don't see any "save" files in the old one,or, do I have to start over?
 

Chazareth

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I re-downloaded the game. I don't see any "save" files in the old one,or, do I have to start over?

It sounds like you might have to start over. Updates to the game can sometimes make save files incompatible with older versions, especially if big changes are made. I'll look into a way to maybe find your actual save files from the old version and use them for the newer version, as I haven't made any particularly big changes (like plugins, etc)

EDIT: Try going into the folder of the old version of the game, go to the "www" folder, then the "save" folder to find your save files. Copy this folder and move it the same location in the directory for the new version of the game. Hopefully, that should work. Also, when starting a new game, saving isn't enabled by default due to a small bug on my part, but once you interact with a save point, it should be on permanently. I've already fixed the issue in the editor, so it should be good for future versions of the game.
 
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Chazareth

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dnel57

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Ah.........I didn't know you had to save at a crystal first. Thanks
 

dnel57

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Just an observation. On the map where the mother and daughter are found, there is a grass field area,yet , the battleback is stone theme town . The bridge looks better flat. I can save now. Life is good:)
 

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