RMMV Celestial Legacy - A 15-20 hour JRPG style game

dnel57

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SANCTUM DOOR
https://www.mediafire.com/view/6w20vp3hlbyfq5i/sanctum.png/file

After seeing the armored guy enter the door, I guess I made the mistake
of moving backwards. When I moved forward again, the scene repeated itself and he commanded the door to open again,only, this time he was not visible at all,but all the text ran. The door opened and then I lost control completely. I can't move or access the menu.
Seems like you need a switch to activate after he goes through the door,otherwise the scene will repeat with no graphic.
Edit:
Same thing happens if you open the door for yourself and go back and enter the area again. Self switch?

Also. when you initially talk to the jailed allies, they each have a dialog event. When he returns with the key, they repeat the dialog again.
 
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Chazareth

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After seeing the armored guy enter the door, I guess I made the mistake
of moving backwards. When I moved forward again, the scene repeated itself and he commanded the door to open again,only, this time he was not visible at all,but all the text ran.

Yeah, the self switch was missing. In fact, the blank page with the self switch condition was there, just not the command to actually turn the switch on. I think I removed temporarily for testing purposes but never turned it back on.

Also. when you initially talk to the jailed allies, they each have a dialog event. When he returns with the key, they repeat the dialog again.

I plan to redo these events using conditional branches. Right now, they're a mess of self switches and tabs based on whether it's the first time you've talked to them with the key, without the key, or whether you've talked to them already without having the key already, etc. Thanks for bringing this up, though, I can simplify things and make it much smoother now.
 

dnel57

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Yeah, the self switch was missing. In fact, the blank page with the self switch condition was there, just not the command to actually turn the switch on. I think I removed temporarily for testing purposes but never turned it back on.



I plan to redo these events using conditional branches. Right now, they're a mess of self switches and tabs based on whether it's the first time you've talked to them with the key, without the key, or whether you've talked to them already without having the key already, etc. Thanks for bringing this up, though, I can simplify things and make it much smoother now.
You could just add a new page for the " have key" dialog using " key in inventory" as the condition. Enjoying the play btw.
 

dnel57

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A few things I thought I would mention.
There is a room in the castle where you can get endless antidotes and eye drops. Didn't know if it was intentional whereas it is an infirmary.

Endless Items.png




There is a stairway leading to an entrance that looks like a plain brick wall.with no doorway.
Brick wall.png





Entering the North Gate, the character shows on the wall as entering.

Castle Rear Gate.png




When you get Lena, she only has 189 HP in comarison to 500 or so for everyone else.

Lena level.png
 
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Chazareth

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There is a room in the castle where you can get endless antidotes and eye drops. Didn't know if it was intentional whereas it is an infirmary.

Not intended, just a missing self switch. The issue is fixed now.

There is a stairway leading to an entrance that looks like a plain brick wall.with no doorway.

Yeah, they're supposed to be stairs leading up, so I changed it a little to more reflect that. You're right, it does look like just a plain wall.

Entering the North Gate, the character shows on the wall as entering.

Yes, this is a known issue that I'm currently working on fixing. It seems to be a an issue with the Secret Passage plugin that I use, where the effect doesn't work for autotiles.

When you get Lena, she only has 189 HP in comarison to 500 or so for everyone else.

This is intentional, Lena is a not fighter, so keep her safe!
 

dnel57

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Thanks for the response. Not complaints btw. I'm floundering with the ice dungeon. Tough to figure things out with so many battles. Seems I will need 3 pushable blocks but to my knowledge there are only 2. I'll get it, though!
 

dnel57

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Couple more things for you?

Another place you can walk on the wall.
Being a plug in you probably don't have the option of changing transparency?

Another wall you can walk on.

walk on wall.png

Also, an item with no name in the menu.

unknown item.png


 

Chazareth

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Another place you can walk on the wall.
Being a plug in you probably don't have the option of changing transparency?

Yes, I'm currently working on fixing all of these areas using a new plugin. Pretty much any area where you walk up through a doorway and appear out the other side will have this issue, but it should be gone once I have the plugin and regions setup.

Also, an item with no name in the menu.

Yes, you finally found it! This was an item that I removed from the game a LONG time ago but I never changed the event that gives you that item (it was the pot you examined in the save room inside the pyramid). This results in the player having a "blank" item in their inventory. I scoured the whole game looking for this, and since you're in the pyramid, I figured it HAD to be in there. And lo and behold, I found it. That event no longer adds the dummy item to the inventory.
 

Evilmumrah

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Jeez, how do I kill that Slime God (or whatever he's called). I thought some of the others were hard but this guy is ridiculous. How can I get to it before that gauge fills up and he obliterates me?
 

dnel57

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If you enter this area and leave, inadvertently or not, you cannot re-enter because the block does not return.
I tried leaving the map and leaving the entire area with no avail. Luckily, I saved inside the area. Whew!

Game ender.png
 

Chazareth

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If you enter this area and leave, inadvertently or not, you cannot re-enter because the block does not return.
I tried leaving the map and leaving the entire area with no avail. Luckily, I saved inside the area. Whew!

Hmm... the block simply isn't there when you re-enter the area? Or are you riding the block up and it's getting stuck in that position? In your screenshot, you appear to be on the bottom end of the track with the block presumably in its north position... that shouldn't be possible, you can only get to that platform by riding the block back down.

Jeez, how do I kill that Slime God (or whatever he's called). I thought some of the others were hard but this guy is ridiculous. How can I get to it before that gauge fills up and he obliterates me?

His Limit Gauge empties completely every time he loses 20% of his total HP. Therefore, you need to deal at least 20% of his HP in damage before he uses Obliterate, and you'll have to do it five times. Due to his sky-high defenses, attacks which are certain hit will deal the most damage: these include any damaging Limit Break as well as most of Keiji's Bushido skills. Debuffing his Vitality and Spirit while buffing your own significantly increase the damage he takes, and increasing your Speed is also helpful; however, he will clear these periodically with Devour Magic. The maximum level in the game is 60, so you may also need to level up and spend JP to boost your stats.

If it seems really hard it's because it is. This guy is the game's optional superboss, after all.
 
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dnel57

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If you ride that block back down to the entrance, the block( I believe) returns to where you got onto it. I don't think it disappeared. The blocks all seem to be evented to return to their original position once you step off. The block at the entrance stays where it stops when you are entering , but, returns to the top if you leave.
 
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Chazareth

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If you ride that block back down to the entrance, the block( I believe) returns to where you got onto it. I don't think it disappeared. The blocks all seem to be evented to return to their original position once you step off. The block at the entrance stays where it stops when you are entering , but, returns to the top if you leave.

I can't seem to find the issue. I've tested the block in question many times and can't seem to replicate what's happening. Not all of the blocks are evented to return to their original positions; the block at the entrance is one of them, it will always stay where it is the so the player can freely ride back and forth.

One possibility I can think of is that moving events do not move once they are far enough from the player, so this may be causing interference with the block movement. Yanfly's Move Core plugin includes a notetag which will cause events to update their movement at all times, regardless of where they are, so I will add this to all of the blocks.
 

dnel57

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In the skills menu, all 7 party members are listed,but, I see no way to change
the active members. I only see a way to change their distance from
the enemy. When I click on one, there are messages at the top that
looks like the description of an accessor
y:
Gain Energy faster, MP regenerates
and
Raises strength and counter-attack chance.
Lowers defense and raises chance to be attacked
 
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Chazareth

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In the skills menu, all 7 party members are listed,but, I see no way to change
the active members.

You can only change active members while on board your ship. Speak to any party member downstairs and you will get the option to do so. Inactive party members should be greyed out but you can still change their equipment/skills/row.
 

dnel57

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Great, thanks.
Is there a button to use to enter the ship? I went to Seaknell and the ship is empty.
 
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Chazareth

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Great, thanks.
Is there a button to use to enter the ship? I went to Seaknell and the ship is empty.

While you're controlling the ship on the world map, press the 1 key to enter the ship. You can also change this key to your liking in the Config menu.
 

dnel57

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Thanks. I found it in the readme. Didn't realize threr was one. Although it says Call ship which usually means call it to a port when you are a port other than the last one you visited.
 

dnel57

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I changed members while on the ship.
When I set sail, this was the result.
I tried resetting and the same result.
Can't move.


Got it working.
I approached the wheel from the left instead of from the top. From the top worked. When I tried it from the left again it happened the same as before?
 

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Chazareth

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Just a quick update. A newer version of the game is uploaded which includes a few balance tweaks. Also, the issues brought up by players so far should be (hopefully) fixed. The game folder contains a Version History text file which details all of the changes made thus far, if you're so inclined to read up on them. Huge thanks to every who has played!
 

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