Fixed. Had to move the self switch to the "yes" section of the event so that it can replay if the player chooses no. Fixed. A long long time ago, I rearranged the location of that room and I never changed the transfer event. This is a little baffling because I can't seem to find the problem. The event itself looks fine and it works when tested. It might be an issue with regions changing the player's floor level so I added the appropriate tag, but the event was working even before I made this change. I honestly can't seem to find anything that would make the event not work. At the very least, when you beat the boss and jump right down the hole, it should be working. Thanks for being patient, though, this ended up being more complicated than I thought it would. The plugins work just fine, I just failed to set them up correctly to get the effect I need.