- Jul 18, 2016
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Fixed. Had to move the self switch to the "yes" section of the event so that it can replay if the player chooses no.- Also potentially game-breaking: The prompt to jump down the hole after the boss fight doesn't appear again if the player chooses "No".
Fixed. A long long time ago, I rearranged the location of that room and I never changed the transfer event.- Leaving the boss fight map to the south should transport the player to the save crystal map, but (s)he is instead transported one map further south.
This is a little baffling because I can't seem to find the problem. The event itself looks fine and it works when tested. It might be an issue with regions changing the player's floor level so I added the appropriate tag, but the event was working even before I made this change. I honestly can't seem to find anything that would make the event not work. At the very least, when you beat the boss and jump right down the hole, it should be working.- What's blocking my progress right now: I can't interact with the computer console in order to open the Sanctum's door (game-breaking, unless I'm doing something wrong).
Thanks for being patient, though, this ended up being more complicated than I thought it would. The plugins work just fine, I just failed to set them up correctly to get the effect I need.