Censorship in video games

Makio-Kuta

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The thing with Sanji smoking though is that he is one of the protagonists. When you've got habits placed in the hands of the 'good guys,' you are suggesting that that is a good thing. Whether or not worse things happen everyday or not is irrelevant in those cases. If Sanji had been an antagonist, the decision to change his cigarette might have not come around.

The protagonists are the people kids look up to in the series and want to be like. They want to be the heroes, so the heroes of kid's media quite often need to be setting good examples. So while I don't necessarily agree with censorship, in that regards I can understand the decision if you look at it from that angle.

Also, you're all so quick to blame the parents for kids getting things outside of their rating bracket. Trust me, as someone who has worked in retail for years, kids try to sneak this stuff on their parents all the time. The desire to want something you shouldn't have is pretty normal - kids are no different and they aren't strangers to trying to get their hands on things. In many cases it is pure ignorance towards what the rating system means, but sometimes it's just kids being kids. (I remember one particularly desperate kid trying to buy a movie that prompted for ID trying to convince the next person in line to help him buy it... and hopping between cashiers until he gave up.)
 

hian

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Oh no, not this can of worms...
 
Personally, I find censorship flat out wrong in any and all cases for a couple of reasons -
 
Censorship cannot be done inconsistently, and as such, any case of censorship sets a precedent enabling other people to carry on censorship of things that  you might not want censored in the future.
The reason this is the case, is because the only argument as of this moment in time, where the effects of media cannot be quantified and are still very much ambiguous and in debate, is an argument from personal sensitivity

I.E "censore X because I feel uncomfortable with it", which is ridiculous because feelings are subjective to the point that absolutely anything can make anyone uncomfortable.
If that is a basis for censorship, then anything can be censored. For instance, religion makes me uncomfortable. Is that grounds for me to advocate its censorship? I think not.
That's not a society I wish to live in.
 
The second reason is the assumption that it's reasonable to censor the expression of artists and content creators for creating something that you dislike or that might(a big might this be) harm people, when nobody is actually being forced to consume the product in question.
When art/media is created there is a rapor between the creator and those who enjoy consuming the product - why is that third-party people who're not satisfied, or not even interested at all, with the product feel entitled to dictate changes to the product, or deny the product right of life at all despite this fact, when they're obviously not the intented target audience?
By this logic we should ban alcohol, cigarettes, unhealthy food, potentially dangerous sports, and sub-cultures ("how dare the Heavy Metal crowd aliante the Jazz crowd by not making Jazz, and abusing those power-chords all the time?!?!") while we're at it.
 
While art is made for people, it is also primarily made for the person making it. I don't write and produce for people in the sense that Ikea produces furniture - my creative output is a product defined by not what you all want to see, but by what I want to see realized. That's a perspective lost on a lot of modern day gamers and consumers of media.
They think they're entitled to media being fashioned to their liking, not realizing that this is not how creative development works, nor the mindset it comes from, but a misunderstanding caused by the rapid growth of small hobby movements into large industries through globalization, that end up looking like the general service-industry that provides you your Iphone, or your daily bread.
 
Art/media is not McDonalds (generally speaking - some of it really has gone down that path though *cough-call of duty-cough*) - it's a creative endeavor, each product a rich tapestry made up from the hard work, dreams and desires of many individuals, and those dreams and desires may or may not overlap with yours.
If they do, that's great. If they don't, then that's a shame, but it's not injustice, and as such it's not your place to decide that the work needs to change for your sensibilities or be denied a chance in the open market.
 
That is not to say that people aren't free to do advocacy work - of course they are. Freedom of speech goes both ways. Content creators have a right to create content that offends you, and you have the right to be offended by it. Neither have the right to silence the other though, and neither should they.
 
Censorship is, IMO, the lowest common denominator of human behavior when it comes to interaction and personal expression.
It literally only exists for emotionally frail and narcissistic thugs to stop people from expressing thoughts and ideas that they find threatening, while failing to realize the obvious fact that they themselves might represent thoughts and ideas that other find threatening.
 
Besides, how is a censoring society better than one that doesn't censore? Even in the case of blatant bigotry, I would rather have it out there in the public, than censored. Why? Because it doesn't go away just because you censore it, it just stays hidden for a while, growing in extreme pits of the internet etc - dark echo-chambers where the morally bankrupt keep feeding each other hatred - to the point where it spills back into the public in a form much worse than before.
By allowing even the worst of speech, it's there for the world to see, to challenge, and to condemn - and it's in that kind of environment that we defeat bad ideas and bigoted attitudes.
 
Now, for some replying -
 

I think that it depends on the level of the morality of the people in question.  I know that back in the day of early comic books, they went too far and was shielding people from death or evil, but today, I think that it's too loose so to speak.  I think there is a healthy amount of censorship and a completely unhealthy level.  Censorship should serve as a limit to what you can do, and serve as a guideline.  I think when you enter what I term, prudish levels, you force people to follow it like a law, but when you don't have guidelines, you get chaos and people doing whatever they desire.
 
Who is the arbitrator of what is the "right amount of censorship", and how would you argue that someone has gone too far, or not far enough, in a logically consistent manner?
And exactly what is wrong with people doing whatever they desire? As long as people aren't actually harming other people, then doing whatever it is they desire, even if that is creating/playing a game about feeding babies into lawn-mowers, is completely unproblematic by virtue of being a victimless activity.

It's all about making a game for a certain audience, sex, age group in mind and sticking with those guidelines for that group.
 
How does this even make sense? This implies that there are inherent sensibilites to specific groups, and that artists and content creators make product solely to please these groups, without any personal artistic vision what so ever.
 
Here's the thing though, artists make what they want, and groups form over time when people gravitate towards specific products they find desirable. The people who made Dungeons and Dragons, in the inception of the table-top role-playing traditions, didn't go "I wonder which group of people we should make something for today?" then pick a group, then start the creative process.
It was the other way around (if target audience even came into account at that point, given that they were pioneers in that medium).
 
Later, you'll get industry goons wanting to make a quick buck, who'll go "which demographic should we milk today, and how should we go about it?", but are really these the kind of people you want to use as a standard for how to cast judgement on the art/media culture?
 
At the end of the day - it's the consumers responsibility to weave their way around the market, and select products for themselves.
Censoring the creators, when consumers can just self-censore themselves by not engaging with media they don't like, is a silly notion, especially when there are people who actually like the media in question, just the way it is, and who would want to engage with it, even if you don't.
You're essentially saying that the fact that you find a piece of media problematic trumps the creative desires of content creators, and the desires of other consumers to engage with whatever the creators are making.
That's extremely self-centered.

MORTAL KOMBAT *plays theme* I can understand why they used the censorship. As a teen I couldn't handle violent games. I remember playing the first Halo game and I couldn't handle the game because of the blood and the aliens. Although I did muster up the courage to play all the stages until the very first time you were introduced to the Flood and once again I could not handle it. It was depressing. I also remember when House of the Dead came out and I had nightmares about the game because of the scary zombies. I believe they are trying to protect kids.
 
As a teen, and even a young child, I could. You'd deny me the opportunity to play a game, because you couldn't handle it, despite the fact that you could have put down the controller at any moment and stopped playing the game?

The thing about kids, is that it is up to each parent to know their kid, and know what they can handle. Do parents get it wrong sometimes? Absolutely. Every parent has made a bazillion mistakes, generally though, the kids come out the other side fine.
 
The thing that isn't though, is censorship. When I say my daughter can't see X movie, or play Y game (which doesn't happen much, my daughter is 12, and generally can handle pretty much anything that isn't horror, horror is a no no because I don't want to stay up all night with her), that isn't censorship. I'm not telling anyone what they can or can't say, or removing anything from society.
 
This is very true. It's also worth mentioning that even children are capable of self-censorship. If I wasn't comfortable with something, I didn't watch it, period.
When I was first exposed to the "Alien" franchise, I was 5-6 years old. I saw a few scene, was terrified, and never went back to the franchise until my late teens/early twenties. Now, it's one of my favorite sci-fi franchises.
 
I find it reprehensible that some people would find it acceptable to ban something like "Alien", which is now very dear to me, just because I found it traumatizing as a 5-6 year old.

My personal stance is that video games are fair game for censorship, unless it significantly detracts from gameplay or the message the developers wanted to create. Making sure that the 1000+ year old demon that looks like a little girl has some clothes on is fine by me, so is removing inappropriate dialogue from E-rated games.
 
Any censorship detracts from the artistic vision of whomever made that aspect of the game.
It stops the players from seeing the game the artist wanted to make, and it stops the artist from being able to produce the game the envisioned.
 
Just because you don't mind changes that fit your sensibilites, doesn't mean that others won't mind either.
 
If a game has inappropriate dialogue, it isn't the dialogue that needs to change to fit the rating, but the rating that need sto change to fit the dialogue.

Unfortunately ratings and censorship can't be separated as some of you partially think.

The first example about the blood removed from a game? That wasn't exactly censorship, the publisher could have left the blood in.

However, if the blood would have been left in, the game would probably have gotten an Age-18 rating here in Germany. Including a switch to turn the blood off would not have changed that, as long as the blood can be shown it would result in a higher rating.

The publisher of that game decided to remove the blood in hope of getting a lower age-rating and being able to sell to a larger audience, because here in Germany the age ratings are enforced on selling.
 
This is very true. Self-censorship done as a conscious and willing choice, is not censorship at all, and developers should be at liberty to choose for themselves who they want to cater to in relation to their monetary goals.
 
There is a difference between the sentiment "if your game contains blood, you won't be allowed to sell it at all" which restricts freedom of creative expression, as opposed to "if your game contains blood, it will receive a rating, and only be made available to adults", which still means all people (given time) will be able to play it as intended.

The thing with Sanji smoking though is that he is one of the protagonists. When you've got habits placed in the hands of the 'good guys,' you are suggesting that that is a good thing.
 
This is patently absurd. You're suggesting that nothing a "good" character does can ever be a bad thing in the minds of the consumer.
By that logic, American History X is an advocacy-piece for racism, because through the first half of the film, Edward Norton is a neo-nazi.
 
Context matters. Also, consumers don't walk into media like blank sheets of paper, with no idea how the real world works.
 
Even if a piece of media/art was sending the message that smoking is cool - that still isn't a problem. The creators are entitled to their opinion, even if it's stupid. The answer to that is more information about the dangers of smoking, not censorship.

 
And as an end note -
 
I grew up playing all kinds of absurdly violent and sexual video-games (everything from Soldier of Fortune to Manhunt, and various Japanese Hentai games) . Yet, I've not a single issue in my life tied to violence or sexuality. In fact, I am a flaming sexual liberal, and I've never hit anyone outside of my gym, or in self-defence.
I watched Battle Royale at the age of 12, and saw my first execution video on the net around the same time. I've frequented sites like rotten, albinoblacksheep and 4chan since the inception of each of them, and I could keep on going.
Now let's put this into perspective -
I have no mental health issues, completed higher education, have no trouble being employed, enjoy a wide arrange of different academical, technical and artistic pusuit, I am married (to a woman who is better educated than me, earns more, and bosses me around on a daily basis), and a father to a healthy little boy.
The worst part is - I am not unique. Almost every single close friend of mine fit into a similar narrative.
 
People are seriously advocating censorship - denying me and those like me, the ability to enjoy certain media because A.) you can't handle it (despite the fact that you can opt not to engage with it) or B.) because certain people might, possibly, maybe be harmed by it in some ambiguous way.
 
I mean, seriously?
 
Nobody thinks that's severely problematic?
 
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Galenmereth

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@hian: Amen. Couldn't have said it better myself even if I tried.
 

Makio-Kuta

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I'm not saying I -agree- with the idea that the protagonists have to be shining role models, but (now this might have changed, I haven't watched any cartoons in a while) if you pay close attention to how the protags VS the antags are portrayed in children media, it's just a trend you see.

Even in stuff not being censored and just being created that way - the protag is usually displayed as a 'good role-model' by whatever standards exist in parent/broadcaster's mind. From habits down to speech patterns. There's nuances in word choices, behaviours, what-have-you.

I'm not saying taking media from another country and dragging it through your own's personal standards and censoring it as you feel fit is -right-, quite frankly I think it's silly, but I also don't think that decision is as seemingly random as was suggested. *shrug*

I agree that it makes more sense to leave things as they are and rate it according to your own standards rather than hack it apart and try to make it something it wasn't destined to be, Though Andar's Post leaves me curious as to how many times things like this have been decided or approved by the creators (or more likely the owner's, not the individual creators) in order to get wider audiences elsewhere.

Can you even censor a piece of media that much without the permission of the company that owns it?
 

Caitlin

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@Hian The thing is that censorship, true censorship isn't something that needlessly limits things, because of people's feelings, and shouldn't.  Opinions shouldn't be limited, facts shouldn't be limited... but suppose you have age groups, toddlers, young children, teenagers, adults and a general audience. Each of those groups has what they should be watching and by saying children under a certain age (toddlers and young children) shouldn't have sex, violence and blood or cursing in games, cartoons.. These guidelines to what is appropriate for ratings, but if you feel the need to try to add those things... you will be told that either, you remove the offending part or deal with a higher rating.  Please note that the offending part isn't something that made someone feel bad, but rather, you said this was for children and it has something that isn't right for that age group.  From what I read about the comic book authority back in the day, they went too far and was a good example of rules going too far. However, I am completely against these rules being so strict that a government can block a game, because it has certain things in it, when that should be the market that decides that. 

For example, Japan doesn't allow gun ownership, so many Japanese do not like FPS. They could use censorship to block those game or even have them banned. What decides if those games go to Japan, well, the fact that they might not sell well is the reason.  But if wouldn't be wrong if the Japanese people looked at that game and gave it a "A.O" rating, because they deemed for a certain age group.  You are automatically censoring things from the younger audience, so see, censorship isn't bad per say, but it does matter if it's too lax or too harsh.  It needs to just be guidelines and those guidelines should be developed by people who know what they are talking about and not some government official, who might not.  I, also, do not want these guidelines to be like porn, cigarettes, or alcohol, where in order to order to use it, you have to be a certain age. 

I have no problem with someone buying and letting their 16 year old kid play a "M" rated game, because they might be mature enough to handle it. I do have problems with parents buying things for their children (that same "M" rated game) when they are 9 years old.  I mean, would you buy your 9 year old porn and let them get drunk or get high? Yes, there are those kind of parents and we call them bad ones.  But do I think that parents should be criminalized for being stupid and letting them way too young of child play a "M" rated game? No.

I am for reasonable guidelines that companies can look at and understand what's right for each age group, whatever you decide to call it, it is still censoring what some age groups can see.  I am a Pagan.  I live in a country that has a growing atheist and a large group of Christians, I don't want my game or book to be censored based on the moral majority of the country I live in.  But if I write something that isn't for a general audience and mostly, for adults, yes, it should be rated as such.  It's all about a healthy middle of the road, not too strict and not too lax.  We need to be have understanding what's right and wrong for certain age groups. I think that sometimes we go extreme from one view to another without really understanding what it is, we are talking about.  It doesn't have to be one or the other, there are and should be compromise in this subject.
 

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I heard about game called Criminal Girls in one of the podcasts.


Apparently English version especially is heavily censored as the game's theme is to punish girls in hell.


But get this, it is an RPG game, yeah you did read right. It's those girls mission to prove themselves to be worthy to be released to heaven in that game.


Then there is game called Huniepop that got some explicit pictures censored on Steam version but they hardly show anything even when not being censored. Steam has its medieval rules as one of the users said.
 
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Bastrophian

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I would like to start be saying, I have played Fallout 3 and Newvegas...I LOVE DEAD MONEY!!!!! XD....but there are a few things that get on my nerves concerning their content...and part of it is the violence. NOT that there is violence, but the way it is implemented...for instance, in real life, (key word, of course) if you shoot someone in the head with a pistol...their head is NOT going to splatter into a red fleshy mush...same if your blown up by a stick of dinomite, there wouldn't be much left of you to splatter all over the place...in my opinion, its not actually realistic, and more over just sadistic...and I personally could do without it. HOWEVER! If I play a game like this, and a NPC attacks me, cuts me with a knife or what have you, and I do not bleed!!! By default!! That would just wig me out...I agree, the soncorship of the German version is....just as disturbing. Lol...

EDIT: Anyway...I think the main thing is, there is always a line. And it may differ from person to person, culture to culture...but its always going to be a touchy thing. And there will hopefully always be laws for these kinds of things, because I think its for the best....that is, until one discovers that the law makers have ulterior motives...that always sucks :(

"The absence of limitations is the enemy of art"- Orson Welles

EDIT2: Also, lol....something else i remember from back when i first started playing Resident Evil, there was something that left me somewhat dumbfounded:

Anybody here ever play RE1-2 or maybe 3? You know how its rated M and all, right? Well, it was my first 'M' game (......i was like 12-13 lol. My parents didint really care about what i watched or played...) ...so, naturally i was expecting something unspeakably raunchy and/or gory (and it was pretty gory, but i didint feel it was unduely so...it was set during a Biological War/Zombie Apocolyps for Petes sake) but i played the whole thing through...thought i was gonna hate it (...i so didint, lol) and then i finally beat it.... and then i realized something...not ONCE did ANY of the characters utter a profanity! o_O ....I know its kinda silly, but in my mind, I would think if there were ever a time to script the characters to drop the F-bomb, it would be when they were low on ammo and limping with a gashed and bleeding leg, while being chased by a bazooka toting, undead, crime against nature...anyway, i think all that may have been a little spammy...im done now :3        
 
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hian

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I'm going to preface this post by saying that, Caitlin, if you feel like I'm singling you out or being mean, then please say so, and I'll apologize in a heartbeat, because that's not my intent.


Censorship is a topic I care about, and your posts simply happen to be just the right contrast for me to put words to my feelings on the topic.


Anyways, here goes -

@Hian The thing is that censorship, true censorship isn't something that needlessly limits things, because of people's feelings, and shouldn't. Opinions shouldn't be limited, facts shouldn't be limited...
True censorship? Have you heard about the "no true scotsman" fallacy? That's what you're doing now.


By any account, the "censorship" you're talking about in this post, and your previous post is not actually censorship, but I'll get into that in a moment.


Anyway, why should artistic expression be as opposed to those others? What exactly is different? What is "artistic expression", except the reflection of an artist's state of mind, opinions and emotions?

but suppose you have age groups, toddlers, young children, teenagers, adults and a general audience Each of those groups has what they should be watching and by saying children under a certain age
And here I can already tell that you're going to go into ratings, and if you'd read my post through and through, you'd know that ratings have nothing to do with censorship, and that I am not against ratings.


You're not censoring something by saying that to engage with a particular piece of art or media, you need to be a particular age - Why?


Because everyone still have the right to engage with the media/art in time. The toddler too young to watch "Alien", will still pressumably (if he or she doesn't die before coming of age) be able to watch that movie when they are old enough. They haven't be denied anything, just been told to wait.


Censorship is not "allowing group A to engage with X, but not group B" - censorship is disallowing the engagement with X altogether.


And in either case, do these groups really have something they "should be watching"? Who decides? Some people think "Battle Royale" should be limited to people past 18, or 20, or whatever. I watched it at 12, thought it was a blast, and had no issues with it.


Humans don't exist in uniform groups. Children vary on individual basis, as do adults.


Some adults could watch "Battle Royale", be triggered, and suffer severe mental throwbacks, and a young adult or legal child might not.


Although I don't have much issues with age restrictions, they're still not an optimal solution when you're talking about pretty much anything above the age of 13, and they shouldn't be aluded to as a good example of "censorship working".


The problem of consistency still arises though. Some people would argue that Harry Potter isn't good for children. Some people would even argue that a lot of children's shows aren't good for children. Really, who decides appart from the obvious extremes having to do with sex and violence?

(toddlers and young children) shouldn't have sex, violence and blood or cursing in games, cartoons.. These guidelines to what is appropriate for ratings, but if you feel the need to try to add those things... you will be told that either, you remove the offending part or deal with a higher rating.
And again, that is not censorship. This sentiment still runs into the same issue as arguments for censorship does though - which is who decides what is appropriate for what age group?


The fact is that even with the 18-20 age restrictions of games like GTA, or Manhunt, these games have been enjoyed by young teens (12 and upwards) since these kind of games first started to become a normal part of the video-game market - yet no conclusive research exist to suggest that these games have had any lasting negative effect on the psyche of the the people who grew up playing them.


That begs the question - why is the age limit set to 18+?


Please don't try to pretend that these age limits aren't usually the result of retrograde adults with outdated views on what is "right and proper", who have no actually respect for the medium (video games) that they're rating, and no real insight into gaming culture.

Please note that the offending part isn't something that made someone feel bad, but rather, you said this was for children and it has something that isn't right for that age group.


From what I read about the comic book authority back in the day, they went too far and was a good example of rules going too far. However, I am completely against these rules being so strict that a government can block a game, because it has certain things in it, when that should be the market that decides that.
Nobody said this, and again, that has nothing to do with censorship. Yes, if you wrote a "children's book" and it was actually a literary adaptation of "Manhunt", then yes, I would agree that this is easy to construe as problematic.


That's a silly scenario though, since as far as I know, that has never happened, and most of the games people like to censore were never aimed at kids to begin with, but at teens and young adults, where the lines of what is appropriate are much more blurred.


And again, who decides what is right for what age group? You argue as if there is some kind of objective standard for what is appropriate for different types of people throughout your post, yet I am not aware of any such standard, you don't provide me one, and I am pretty sure that's a problem.


But going by that last paragraph, you're against censorship, and you should stop conflating age restrictions with censorship. The two are not the same at all, and if you think they are, you're bound to end up in arguments like this over and over again, because nobody but you work with the definition you're using in your posts.

For example, Japan doesn't allow gun ownership, so many Japanese do not like FPS.
Wrong. Japanese allow gun ownership, it simply isn't guaranteed as a right like in the U.S.


You need to establish a reason for ownership, like hunting, target shooting, or special permit for L.E.O and privtae security personell.


The same is true for many countries in Europe too.


Many Japanese play FPS games, and play many other kinds of military action games, and games involving guns.


Some of the most violent games involving gun play ever made for their time, like the Resident Evil series, is Japanese. It's absurd to think that Japanese would think that it's okay to make and play games like Metal Gear Solid, but not Call of Duty just because in is in 1st person, and the other is in 3rd person perspective.


The new installment of Battlefield and Call of Duty both have a large, and thriving competitive scene in Japan, as do many other online multi-player FPS's like A.V.A.


Just saying.

They could use censorship to block those game or even have them banned. What decides if those games go to Japan, well, the fact that they might not sell well is the reason.  But if wouldn't be wrong if the Japanese people looked at that game and gave it a "A.O" rating, because they deemed for a certain age group.
I am not even sure what you're trying to say here, it's so disjointed from the rest of the argument.


Any country could censore anything, but that's besides the point.


Japan don't generally censore, because Japan, like most developed nations, values freedom of speech.


The fact of the matter though, is that these games do go to Japan, they do sell relatively well.

You are automatically censoring things from the younger audience, so see, censorship isn't bad per say, but it does matter if it's too lax or too harsh.
Again, that is not censorship. That is called an "age restriction".


The product is still there, and still in the stores. It has not been censored.

It needs to just be guidelines and those guidelines should be developed by people who know what they are talking about and not some government official, who might not.  I, also, do not want these guidelines to be like porn, cigarettes, or alcohol, where in order to order to use it, you have to be a certain age.
The problem of course, is that more often than not, these kind of restriction are imposed by people who have no idea what they're doing, based primarily on subjective feelings of discomfort and cultural artifacts like religion.

I have no problem with someone buying and letting their 16 year old kid play a "M" rated game, because they might be mature enough to handle it. I do have problems with parents buying things for their children (that same "M" rated game) when they are 9 years old.  I mean, would you buy your 9 year old porn and let them get drunk or get high? Yes, there are those kind of parents and we call them bad ones.  But do I think that parents should be criminalized for being stupid and letting them way too young of child play a "M" rated game? No.
And I agree, but again, this has nothing to do with censorship.


Let's make a comparison here -


Do you see the difference between an outright ban on alcohol, and an age restriction on alcohol?


In terms of media and art, the former is censorship, the latter is not.

I am for reasonable guidelines that companies can look at and understand what's right for each age group, whatever you decide to call it, it is still censoring what some age groups can see.  I am a Pagan.  I live in a country that has a growing atheist and a large group of Christians, I don't want my game or book to be censored based on the moral majority of the country I live in.  But if I write something that isn't for a general audience and mostly, for adults, yes, it should be rated as such.  It's all about a healthy middle of the road, not too strict and not too lax.  We need to be have understanding what's right and wrong for certain age groups. I think that sometimes we go extreme from one view to another without really understanding what it is, we are talking about.  It doesn't have to be one or the other, there are and should be compromise in this subject.
Yeah, but the real danger, and the thing that I think most people here wanted to illustrate is that most of the time people will make arguments like "we should censore it, because it's bad for children", not "we should put an age restriction on it, because it's bad for children".


Nobody generally has a problem with age restriction meant to keep children who haven't even entered puberty away from media and art that deals with adult themes.


What people have a problem with is people who want to censore adult themes altogether on the basis that a child somewhere might be able to get their hands on the product, even if it wasn't intended for them.


Another thing most people have a problem with is the arbitrary distinction between for instance a 15+ title and an 18+/20+ title, or when a game/movie featuring a bit of nudity gets 20+ while a game like about shooting hundreds of people gets a 15+.


In either case, we're pretty much off mark here anyway.


I'll say it one last time though - age restriction is not censorship. What you're talking about, at best, could only be called "partial censorship", but even that is a stretch.


I get it, you're pro age restrictions, and content creators taking care to mark their products with the content and their intended target audience, and I am fine with that as well.


You used the word censorship though, and that's not what you're talking about. Stop using it.
 

Blinn

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I played Die by the Sword when I was 6 years old and I'm still okay. I accidentally found porn on someone's computer at age 3, and I'm still okay.

Any attempt made to censor a game like that is either a mistake in judgement or a mistake in intent.
 

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