casper667

Casper Gaming
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CGMV Changelog
By: Casper Gaming (Casper667)
Last Update: 8/5/2020
Latest Version: 1.0
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This plugin creates a changelog option on the title screen. You can add a date and changes made on that date to the build of the game, such as additions, bug fixes, and more.
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  • Easily track changes to your game between versions
  • Customization for bullet points including numbered changes
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The changelog scene
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Command added to title screen
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Import into plugin manager and enable the plugin. Some customization options available.
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Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmv/changelog/
Requires CGMV Core (1.6+), which can be found here: https://www.caspergaming.com/plugins/cgmv/core/
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https://www.caspergaming.com/terms-of-use/
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Version 1.0
- Initial Release
 
Last edited:

Multimoon

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Hello, I use SRD Title Command Customization and I want to add your changelog plugin into the title menu. What is the Symbol and the action of the plugin to put it in the title commands ?
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Or is there a plugin command to open the changelog scene ? Help :kaomad3:
 

casper667

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@Multimoon I am not familiar with that plugin, is the "action" javascript code that runs?
 

ShadowDragon

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@Multimoon
symbol can be any of the name you like:

Text: (name of command)
Symbol: keep it close to it
Action: scriptcall to open the scene:
Enable: true (always) or $gameSwitches.value(x) when to enable it
Visible: visible or not or by switches, variables or otherwise.

so basicly in short (not that I use that plugin) but should be close to YEP_MainMenuManager)

Text: Changelog
Symbol: changelog
Action: SceneManager.push(CGMV_Scene_Changelog);
Enable: true
Visible: true

this should do the trick,
if you get an error in text: use "Changelog" instead

if you name it History, name symbol: history

symbol always is lowercase.
 

Multimoon

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@Multimoon
symbol can be any of the name you like:

Text: (name of command)
Symbol: keep it close to it
Action: scriptcall to open the scene:
Enable: true (always) or $gameSwitches.value(x) when to enable it
Visible: visible or not or by switches, variables or otherwise.

so basicly in short (not that I use that plugin) but should be close to YEP_MainMenuManager)

Text: Changelog
Symbol: changelog
Action: SceneManager.push(CGMV_Scene_Changelog);
Enable: true
Visible: true

this should do the trick,
if you get an error in text: use "Changelog" instead

if you name it History, name symbol: history

symbol always is lowercase.
That works, thank you very much :LZSjoy:
 

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