CGMV Changelog

casper667

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CGMV Changelog
By: Casper Gaming (Casper667)
Last Update: 8/5/2020
Latest Version: 1.0

This plugin creates a changelog option on the title screen. You can add a date and changes made on that date to the build of the game, such as additions, bug fixes, and more.

  • Easily track changes to your game between versions
  • Customization for bullet points including numbered changes

The changelog scene

Command added to title screen

Import into plugin manager and enable the plugin. Some customization options available.

Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmv/changelog/
Requires CGMV Core (1.6+), which can be found here: https://www.caspergaming.com/plugins/cgmv/core/

https://www.caspergaming.com/terms-of-use/

Version 1.0
- Initial Release
 
Last edited:

Multimoon

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Hello, I use SRD Title Command Customization and I want to add your changelog plugin into the title menu. What is the Symbol and the action of the plugin to put it in the title commands ?
image_2020-11-08_130604.png
Or is there a plugin command to open the changelog scene ? Help :kaomad3:
 

casper667

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@Multimoon I am not familiar with that plugin, is the "action" javascript code that runs?
 

ShadowDragon

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@Multimoon
symbol can be any of the name you like:

Text: (name of command)
Symbol: keep it close to it
Action: scriptcall to open the scene:
Enable: true (always) or $gameSwitches.value(x) when to enable it
Visible: visible or not or by switches, variables or otherwise.

so basicly in short (not that I use that plugin) but should be close to YEP_MainMenuManager)

Text: Changelog
Symbol: changelog
Action: SceneManager.push(CGMV_Scene_Changelog);
Enable: true
Visible: true

this should do the trick,
if you get an error in text: use "Changelog" instead

if you name it History, name symbol: history

symbol always is lowercase.
 

Multimoon

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@Multimoon
symbol can be any of the name you like:

Text: (name of command)
Symbol: keep it close to it
Action: scriptcall to open the scene:
Enable: true (always) or $gameSwitches.value(x) when to enable it
Visible: visible or not or by switches, variables or otherwise.

so basicly in short (not that I use that plugin) but should be close to YEP_MainMenuManager)

Text: Changelog
Symbol: changelog
Action: SceneManager.push(CGMV_Scene_Changelog);
Enable: true
Visible: true

this should do the trick,
if you get an error in text: use "Changelog" instead

if you name it History, name symbol: history

symbol always is lowercase.
That works, thank you very much :LZSjoy:
 

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