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- Feb 13, 2017
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- RMVXA
Is there a way to prevent certain enemies from showing up in the encyclopedia?
Something that isn't in the helpfile is how to show images when viewing them in the Encyclopedia. How do I accomplish this?@Semolous29 it's in the helpfile, add this to the item/enemies
<cgmvencyclopediahide>
and it wont show up.
This is what I meanits all there, when "bestiary" param is true to show the enemies.
this includes the enemy from the SV folder.
in case you use a "custom entry", than you must track those manually.
as custom is manually entered and the note tag wont work.
entries like bestiary, items, armors, etc does that automatically for you.
make sure you have the latest version of the core and the encyclopedia plugin.
That battler is in my sv_actors folder. I've got a plugin which allows me to use sideview actors as enemiesthat is a different part, which I dont know, but make sure filenames dont
contain any spaces (this cause also alot of errors of img not found of %20).
in the plugin it draws either SVbattlers or enemies one (frontview).
if it doesn't do it automatically, than I have no clue.
if you have the latest core above it, maybe turn off all plugins except for
CGMV_Core and CGMV_Encyclopedia and see if it works, if it persist, than
maybe CGMV can give you direction.
Guess I can't use this plugin then. Shame reallyall I know it has 1 image to draw from, I dont know about indexes.
however, there is a snippet a few post back for animated SV battlers,
I dont know what inpact it has for that one.
if the actor is set to enemy, make sure that file exist in SVenemy folder.
but I cannot help you from there though.
as it doesn't have a loadSVactor in the plugin.
I found this post on the issue I'm having, and noticed you commented on it. Did you ever find a way to get it to work?you can still use it, it require a modification or addon/patch to make it
possible, but I dont know if cgmv would add it or someone with more
knowledge to add it (this also require the plugin name you use for that)
as it come in handy to do it.
No, it seems to only happen with the encyclopedia. I tried it out in a new project and put text codes where they weren't natively supported with and without the encyclopedia plugin, and just the encyclopedia had the large spacing.Are you certain it's because of these two plugins together? If you use JUST global text codes and put in heaps of text codes, does it still happen?
CGMV_Encyclopedia.prototype.discoverTroop = function(troopId) {
if(!CGMV.Encyclopedia.IncludeBestiary) return;
var troop = $dataTroops[troopId];
troop.members.forEach(function(member) {
if ($dataEnemies[member.enemyId] && $gameTroop.members().isDead()) {
this.processDiscovery('bestiary', member.enemyId);
}
}, this);
};
var alias_CGMVEncyclopedia_GameEnemy_performCollapse = Game_Enemy.prototype.performCollapse
Game_Enemy.prototype.performCollapse = function() {
alias_CGMVEncyclopedia_GameEnemy_performCollapse.call(this);
$cgmv.encyclopediaDiscovery("bestiary", this._enemyId);
};
var alias_CGMV_Encyclopedia_BattleManager_setup = BattleManager.setup;
BattleManager.setup = function(troopId, canEscape, canLose) {
alias_CGMV_Encyclopedia_BattleManager_setup.call(this, troopId, canEscape, canLose);
$cgmv.EncyclopediaDiscoverTroop(troopId);
};