- Joined
- Mar 15, 2012
- Messages
- 245
- Reaction score
- 340
- First Language
- English
- Primarily Uses
- RMMZ
@41728280 the issue is that enemies in the data file generated by the editor (enemies.json) have their image stored in a variable called battlerName which is attached to the enemy object when the code loads this data file. From what I can tell Yanfly sets this variable to an empty string when the plugin loads (which is why the encyclopedia cannot find the image file), and then uses a different variable with a different name which appears to be an array to access the enemy image (probably for multiple frames or something?). I will look in to just loading the first element in the array if his plugin is detected but I am not entirely sure if that will work as I am not sure what he all stores in that array or if I can always count on the image being the first element in the array. I do not use anyone else's plugins other than my own so I am not that familiar with all the functionality this plugin has, and when people change default behavior like this it can be tricky to look into their code and understand what is going on without spending some time reading through it. That is why it might take some time to ensure compatibility with this plugin.