- Joined
- Mar 15, 2012
- Messages
- 375
- Reaction score
- 498
- First Language
- English
- Primarily Uses
- RMMZ
Alright well thanks for humoring me at least lol. And congratz on the plug-ins you've made, you really seem to know what you're doing.@Jathan I don't know anyone. This site has a classifieds forum for finding commissions but you need a certain amount of posts to use it I think, I don't use it so not entirely sure how commissions/classifieds work here.
Put this script into a common event and run it and it should fix it:Hi! I'm using the built-in side-view battle system. I have images in place in the sv_enemies folder, but the bestiary isn't displaying the images...
for (let i = 1; i < $dataEnemies.length; i++) {
if($dataEnemies[i].battlerName === '' && $dataEnemies[i].sideviewBattler !== '') {
$dataEnemies[i].battlerName = $dataEnemies[i].name;
}
}
Hi, sorry, but do I put this in items, troops, or just the normal common event?Put this script into a common event and run it and it should fix it:
JavaScript:for (let i = 1; i < $dataEnemies.length; i++) { if($dataEnemies[i].battlerName === '' && $dataEnemies[i].sideviewBattler !== '') { $dataEnemies[i].battlerName = $dataEnemies[i].name; } }
A normal common event with no trigger and then just call the common event from an action button triggered event.Hi, sorry, but do I put this in items, troops, or just the normal common event?
It works! Thank you!A normal common event with no trigger and then just call the common event from an action button triggered event.
I'm not sure if I want to get rid of the category window incase I add more categories someday, but please tell me how it goes if you do end up looking into it! Thank you!@dearmona while it is not possible and not supported for new features,
it might be able to call the custom category directly if you want get rid
of category window.
I could take a look later on for you, to see how the category is made and
how to make a tiny detour to the custom category.
removing window is the easy part, calling the correct category works
differently and a new function needs to be added to call this one.
I look into it, while I think casper wont support it, just making bug fixes.
(please note, that I cannot promise it, while im to busy in RL atm, but
I will look into it for you).
You need this plugin for it to appear in your menu: https://forums.rpgmakerweb.com/index.php?threads/cgmv-menu-command-window.91627/Found this plugin and it might fits what I wanna do but...
For some reason it won't appear in the menu for me. I can call it with plugin commands though. I do not use any menu modify plugin and it won't appear in a complete new project either.
My second problem with this plugin is, that it does not accept line breaks in the description text. I use "IAVRA_MasterLocalization" for translation purposes. It uses JSON files where each text can have it's own tag. If you wanna have a linebreak in there you add "\n" in there but it seems the encyclopedia script won't accept those and just replaces them with a space.
This does cause problems though because descriptions texts won't have the same number of lines in various languages, so I would love if I could just dump in a single text line and the plugin recognizing "\n" as a line break as well.
Could this be fixed?
Edit:
Attached a screenshot of how it was setup, the line and how it is shown ingame.
First problem is solved. Thank you.You need this plugin for it to appear in your menu: https://forums.rpgmakerweb.com/index.php?threads/cgmv-menu-command-window.91627/
For your second problem maybe try this? I saw this plugin being thrown around in previous posts here: https://victorenginescripts.wordpress.com/rpg-maker-mv/control-text/ I haven't used either plugins, so my bad if it's not what you're looking for!
Huh, I downloaded the control text plugin and didn't have that problem. Incompatibility with iavra's plugin maybe? Have you tried it without it?First problem is solved. Thank you.
The second problem got a bit better, but is still somewhat remaining. The lines after the first one sadly won't start at the actual beginning of the box and if texts get to long I can't scroll down like I would with other long texts in this plugin.
Tested it right now.Huh, I downloaded the control text plugin and didn't have that problem. Incompatibility with iavra's plugin maybe? Have you tried it without it?