casper667

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@Jathan I don't know anyone. This site has a classifieds forum for finding commissions but you need a certain amount of posts to use it I think, I don't use it so not entirely sure how commissions/classifieds work here.
 

Jathan

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@Jathan I don't know anyone. This site has a classifieds forum for finding commissions but you need a certain amount of posts to use it I think, I don't use it so not entirely sure how commissions/classifieds work here.
Alright well thanks for humoring me at least lol. And congratz on the plug-ins you've made, you really seem to know what you're doing.
 

Ket

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Hi! I'm using the built-in side-view battle system. I have images in place in the sv_enemies folder, but the bestiary isn't displaying the images...
 

ThreeSixNine

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Hi! I'm using the built-in side-view battle system. I have images in place in the sv_enemies folder, but the bestiary isn't displaying the images...
Put this script into a common event and run it and it should fix it:
JavaScript:
for (let i = 1; i < $dataEnemies.length; i++) {
    if($dataEnemies[i].battlerName === '' && $dataEnemies[i].sideviewBattler !== '') {
        $dataEnemies[i].battlerName = $dataEnemies[i].name;
    }
}
 

Ket

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Put this script into a common event and run it and it should fix it:
JavaScript:
for (let i = 1; i < $dataEnemies.length; i++) {
    if($dataEnemies[i].battlerName === '' && $dataEnemies[i].sideviewBattler !== '') {
        $dataEnemies[i].battlerName = $dataEnemies[i].name;
    }
}
Hi, sorry, but do I put this in items, troops, or just the normal common event?
 

ThreeSixNine

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Hi, sorry, but do I put this in items, troops, or just the normal common event?
A normal common event with no trigger and then just call the common event from an action button triggered event.
 
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arsMori

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Hello! I was wondering if it's possible to hide the "Description:" and/or "Sketch:"? Even if I were to leave the section blank in the plugin settings, it would still show up (as seen in the screenshots).
 

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ShadowDragon

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@arsMori some names are hardcoded and can only be removed by ruling
them out insize the plugin.

you can find the text inside but ruling them out need to be carefully, otherwise
it can break the plugin out if not done correctly.

I got no time to do this for you at this point but on a later point if you have patient.
or try this on your own, I already made 1 with 2 descriptions windows for someone
else before, so its is a easy fix if you want it that way.

if noone reply further or made the edit for you, I do it for you.
 

arsMori

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Noted! Will try to remove it on my own for now.

Do you have a link for the one with 2 description windows? I would like to check it out.

Edit:
Managed to remove the names.
 
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ShadowDragon

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@arsMori I dont, but I got it somewhere, because someone requested
it for needing it.

I can send it to you if you want to check it out, not sure, if it's usefull
to you though, but the edit for it is easy to make.

do you have any use of a double description window? or to see how
the edit is made?

I should have it somewhere though. otherwise, I can redownload it :)
 

arsMori

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Ah for me, the double description window is because I like to keep things organized into separate boxes and I think that would be useful for doing so.

I would like to see it too!
 

dearmona

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Is there a way to simplify the selection so that it goes directly to the entries like this plugin: https://forums.rpgmakerweb.com/index.php?threads/simple-item-screen.109074/ ?
I only have one custom encyclopedia category so I'd like to get rid of the category selection. I've tried editing Mokusei Penguin's plugin to get the same effect, but I haven't gotten it to work. Any suggestions?
 

ShadowDragon

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@dearmona while it is not possible and not supported for new features,
it might be able to call the custom category directly if you want get rid
of category window.

I could take a look later on for you, to see how the category is made and
how to make a tiny detour to the custom category.

removing window is the easy part, calling the correct category works
differently and a new function needs to be added to call this one.

I look into it, while I think casper wont support it, just making bug fixes.
(please note, that I cannot promise it, while im to busy in RL atm, but
I will look into it for you).
 

TitanKaempfer

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Found this plugin and it might fits what I wanna do but...

For some reason it won't appear in the menu for me. I can call it with plugin commands though. I do not use any menu modify plugin and it won't appear in a complete new project either.

My second problem with this plugin is, that it does not accept line breaks in the description text. I use "IAVRA_MasterLocalization" for translation purposes. It uses JSON files where each text can have it's own tag. If you wanna have a linebreak in there you add "\n" in there but it seems the encyclopedia script won't accept those and just replaces them with a space.
This does cause problems though because descriptions texts won't have the same number of lines in various languages, so I would love if I could just dump in a single text line and the plugin recognizing "\n" as a line break as well.
Could this be fixed?

Edit:
Attached a screenshot of how it was setup, the line and how it is shown ingame.
 

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dearmona

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@dearmona while it is not possible and not supported for new features,
it might be able to call the custom category directly if you want get rid
of category window.

I could take a look later on for you, to see how the category is made and
how to make a tiny detour to the custom category.

removing window is the easy part, calling the correct category works
differently and a new function needs to be added to call this one.

I look into it, while I think casper wont support it, just making bug fixes.
(please note, that I cannot promise it, while im to busy in RL atm, but
I will look into it for you).
I'm not sure if I want to get rid of the category window incase I add more categories someday, but please tell me how it goes if you do end up looking into it! Thank you!
Found this plugin and it might fits what I wanna do but...

For some reason it won't appear in the menu for me. I can call it with plugin commands though. I do not use any menu modify plugin and it won't appear in a complete new project either.

My second problem with this plugin is, that it does not accept line breaks in the description text. I use "IAVRA_MasterLocalization" for translation purposes. It uses JSON files where each text can have it's own tag. If you wanna have a linebreak in there you add "\n" in there but it seems the encyclopedia script won't accept those and just replaces them with a space.
This does cause problems though because descriptions texts won't have the same number of lines in various languages, so I would love if I could just dump in a single text line and the plugin recognizing "\n" as a line break as well.
Could this be fixed?

Edit:
Attached a screenshot of how it was setup, the line and how it is shown ingame.
You need this plugin for it to appear in your menu: https://forums.rpgmakerweb.com/index.php?threads/cgmv-menu-command-window.91627/
For your second problem maybe try this? I saw this plugin being thrown around in previous posts here: https://victorenginescripts.wordpress.com/rpg-maker-mv/control-text/ I haven't used either plugins, so my bad if it's not what you're looking for!
 

TitanKaempfer

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You need this plugin for it to appear in your menu: https://forums.rpgmakerweb.com/index.php?threads/cgmv-menu-command-window.91627/
For your second problem maybe try this? I saw this plugin being thrown around in previous posts here: https://victorenginescripts.wordpress.com/rpg-maker-mv/control-text/ I haven't used either plugins, so my bad if it's not what you're looking for!
First problem is solved. Thank you.

The second problem got a bit better, but is still somewhat remaining. The lines after the first one sadly won't start at the actual beginning of the box and if texts get to long I can't scroll down like I would with other long texts in this plugin.
 

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dearmona

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First problem is solved. Thank you.

The second problem got a bit better, but is still somewhat remaining. The lines after the first one sadly won't start at the actual beginning of the box and if texts get to long I can't scroll down like I would with other long texts in this plugin.
Huh, I downloaded the control text plugin and didn't have that problem. Incompatibility with iavra's plugin maybe? Have you tried it without it?
 

ShadowDragon

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@dearmona if you want to add more categories later on, than think
first what you exactly want, there might be a workaround, but it would
be a bit harder to do (at least for me), the best way I think, if someone
can add this for you in a similair way without breaking the plugin around
this part:

if custom catery = 1, than open the first category in the list (window is hidden)
otherwise, if custom catery >= 1 (2, 3, 4, 5 etc) category list is visible.

while on one side its really doable thing, but im not able to do it on short
notice, so I hope someone is able to make the changes faster for you if
you need it quickly.

in case you need quickly, I suggest to make your own thread, while casper
only do bug fixes in the original plugin, but not modified version.
 

TitanKaempfer

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Huh, I downloaded the control text plugin and didn't have that problem. Incompatibility with iavra's plugin maybe? Have you tried it without it?
Tested it right now.
Copied the same line, including all "\n", directly into another Test 3 entry. There it seems to be correctly working. It also already worked correctly if I made actual line breaks in the description section without the control text plugin.
It really seems that there is a incompability with Iavra's plugin which sadly sucks because as already said, I use that one to have one game but multiple languages and it sadly is the best translation plugin I found so far.

Edit:
For the non Ivara Plugin test - The only thing control text really changed was that the "\" was also removed. The line breaks were already shown anyways. The encyclopedia could therefore already calculate the space needed anyways.
For the other text using the translation plugin it seems to be recognized as only a single line that only gets formatted with control text, while technically still being considered only one line.
 
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