CGMV Splash Screen

casper667

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CGMV Splash Screen
By: Casper Gaming (Casper667)
Last Update: 5/8/2018
Latest Version: 1.1


Introduction
This plugin creates a splash screen for your game. It can handle multiple splashes.

Features
  • Add images to display before the title screen
  • Supports multiple images in sequence
  • Input fast forwards through image display

Screenshots

How to Use
Import into plugin manager and enable the plugin. Some customization options available.

Plugin
Plugin (along with all my other plugins) can be found here: http://caspergaming.com/dev/cgmv/#splashscreen
Requires CGMV Core, which can be found here: http://caspergaming.com/dev/cgmv/#core


1.0 - Initial Release

1.1:
- Fixed bug causing battle test to not work with this plugin.

Credit & Terms
http://caspergaming.com/dev/terms_of_use/
 
Last edited:

Nightblade50

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TheCosmicSlug

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Running a test battle from within the database window isn't working properly while this plugin is enabled, It plays the battle bgm but loads the titlescreen (+ title bgm)

Disable the plugin and it works normally.
 

casper667

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Small update to this plugin to fix the bug with battle test.

1.1:
- Fixed bug causing battle test to not work with this plugin.
 

TheCosmicSlug

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Yep thats fixed it! Thanks Casper :smile:
 

Eliaquim

Raze: The Rakuen Zero's Guardian!
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Hi there!
i'm using your plugin and have see in the code, this:

Code:
//-----------------------------------------------------------------------------
// Center Sprite
//-----------------------------------------------------------------------------
CGMV_Scene_SplashScreen.prototype.centerSprite = function(sprite) {
    sprite.x = Graphics.width / 2;
    sprite.y = Graphics.height / 2;
    sprite.anchor.x = 0.5;
    sprite.anchor.y = 0.5;
};
But it seems that not working, because the image is not centered:

Nevermind! I add this to the code, and its center now.


Code:
//-----------------------------------------------------------------------------
// Create splash images
//-----------------------------------------------------------------------------
CGMV_Scene_SplashScreen.prototype.createImage = function() {
    this.removeChild(this._image);
    var imageLoc = this.getImageLocation(this._index);
        this._image = new Sprite(ImageManager.loadBitmap(imageLoc[0], imageLoc[1], 0, true));
    this._image.opacity = 0;
    this._image.x = Graphics.width / 2;
        this._image.y = Graphics.height / 2;
        this._image.anchor.x = 0.5;
        this._image.anchor.y = 0.5;
    this.addChild(this._image);
};
 
Last edited:

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