casper667

Casper Gaming
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RMMZ
CGMZ Core
By: Casper Gaming
Last Update: 3/25/2021
Latest Version: 1.5.0
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The core CGMZ plugin which provides many helper functions for my other plugins. This plugin is used extensively by other CGMZ plugins and is likely to be required.
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  • Plug and play, no setup required
  • Allows the use of the CGMZ Engine
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Import into plugin manager and enable the plugin.
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Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/core/
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https://www.caspergaming.com/terms-of-use/
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Version 1.0:
- Initial Release

Version 1.1:
- Added function to automatically check if any CGMZ plugin is out of date
- Added function to split a string into multiple lines if the string is too long for a window to handle without reducing font size (text wrap).
- Added class CGMZ_Window_Scrollable which can scroll vertically with handlers but no visible cursor. A mix between Window_Base, Window_Scrollable, and Window_Selectable
- Added CGMZ map name meta access

Version 1.2:
- Removed unused code for a title window as this no longer fits with MZ touch buttons.
- Added draw gauge functionality to windows that do not need sprite gauges

Version 1.2.1:
- Updated api call for version check to use semantic versioning
- Added link to update directly from console
- Cut down on outdated CGMZ plugin warnings in console

Version 1.3.0:
- Added basic input processing for all keys on keyboard
- Added option to open dev tools on game start

Version 1.4.0:
- Added option to show fps on game start
- Added option to go fullscreen on game start
- Bugfix to add cap to scrollable window size

Version 1.5.0:
- Added new draw text function for text codes with automatic line breaks
- Added update behavior
- Added behavior after load in CGMZ classes
- Added new timer class
- Optimized existing code
 
Last edited:

casper667

Casper Gaming
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Messages
268
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English
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RMMZ
Hi all, added some new things to my core plugin today which future plugins might depend on:

Version 1.1:
- Added function to automatically check if any CGMZ plugin is out of date
- Added function to split a string into multiple lines if the string is too long for a window to handle without reducing font size (word wrap).
- Added class CGMZ_Window_Scrollable which can scroll vertically with handlers but no visible cursor. A mix between Window_Base, Window_Scrollable, and Window_Selectable
- Added CGMZ map name meta access
 

casper667

Casper Gaming
Veteran
Joined
Mar 15, 2012
Messages
268
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376
First Language
English
Primarily Uses
RMMZ
Hi all,
Update to 1.2 (required for my achievements plugin):

- Removed unused code for a title window as this no longer fits with MZ touch buttons.
- Added draw gauge functionality to windows that do not need sprite gauges
 

casper667

Casper Gaming
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Joined
Mar 15, 2012
Messages
268
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376
First Language
English
Primarily Uses
RMMZ
Hi all, update to 1.3.0 today, will eventually be used by many plugins but right now only the beta of my vehicle interiors plugin requires this update.

Version 1.3.0:
- Added basic input processing for all keys on keyboard
- Added option to open dev tools on game start
 

casper667

Casper Gaming
Veteran
Joined
Mar 15, 2012
Messages
268
Reaction score
376
First Language
English
Primarily Uses
RMMZ
Hi all, update for 1.4.0 today. Includes some extra options like starting in fullscreen/with fps counter showing as well as a bugfix for the scrollable window many CGMZ plugins use.

Version 1.4.0:
- Added option to show fps on game start
- Added option to go fullscreen on game start
- Bugfix to add cap to scrollable window size
 

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