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- Mar 15, 2012
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- Primarily Uses
- RMMZ
CGMZ Crafting
By: Casper Gaming
Last Update: September 12, 2022
Latest Version: 1.4.1
By: Casper Gaming
Last Update: September 12, 2022
Latest Version: 1.4.1

Adds a crafting system to your game that works well with CGMZ Professions. It can handle ingredients (consumed on craft), tool requirements (not consumed on craft), products (produced on craft success) and fail products (produced on craft fail). Recipes can be discovered by using an item or via plugin command.

- Crafting system with ingredients, tools, fail products, and success products
- Works well with CGMZ Professions
- Learn recipes on level up, item use, or plugin command

The crafting scene
Crafting display window can scroll up/down
Call the crafting scene with only certain recipes, such as cooking recipes only
During the craft
v1.3.0+ crafting window display:

Crafting display window can scroll up/down

Call the crafting scene with only certain recipes, such as cooking recipes only

During the craft

v1.3.0+ crafting window display:



Import into plugin manager and enable the plugin. Some customization options available. Further instructions in plugin.

Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/crafting/
For a profession system that works well with this plugin: https://www.caspergaming.com/plugins/cgmz/professions/
For popup window when learning a recipe, use my toast manager: https://www.caspergaming.com/plugins/cgmz/toastmanager/
Requires CGMZ Core plugin: https://www.caspergaming.com/plugins/cgmz/core/

https://www.caspergaming.com/terms-of-use/

Version 1.0.0
- Initial Release
Version 1.0.1
- Made it easier to select items/armors/weapons for crafting recipes
- Fixed crash if recipe had no toast SE but Toast Manager was imported
Version 1.0.2
- Added option to hide the percentage text on the progress window
- Made the recipe list refresh after every craft
Version 1.0.3
- Added option to show the current supply of ingredients in craft window
Version 1.0.4
- Rearranged the recipe parameter to show the name first
Version 1.1.0
- Added ability to use gold as ingredient, tool, fail product, or product
- Added ability to increase success change by equipment
- Added ability to increase success chance by profession level
- Added option to close crafting scene on profession level up
- Added option to use your own background image for the scene
- Added option to make the windows transparent
Version 1.2.0
- Descriptions and item names now compatible with text codes such as \c[x]
- Added ability to use custom icon image in place of big icon in display window
- Added option to show a confirmation window before crafting
- Added option to change label text color
- Added plugin command to set a recipe's description
- The display window now shows the current profession level
- Changed the Call Scene plugin command. You can now input multiple professions to include more than 1 type in the scene
- New recipes should be automatically recognized on saved game load
- Compatibility with CGMZ Professions profession level buffs
Version 1.2.1
- Fixed bug with click to craft for windows that don't scroll
Version 1.2.2
- Fixed bug when using cgmz professions but a recipe doesn't have a profession
- Fixed bug with back button on non-scrolling display window
Version 1.3.0
- Added ability to change what info is displayed in display window
- Added ability to change the order of information in display window
- Added ability to show fail products in display window
- You can now set recipe(s) to be learned when crafting another recipe
- More documentation added
- Documentation no longer horizontally scrolls
Version 1.4.0
- Added ability to increase a variable after a successful craft
- Added generic items, you can now designate multiple item/wep/armor as a "type" and crafting ingredient/tools will count any items of that type
Version 1.4.1
- Fixed crash if using CGMZ Professions and recipe profession did not exist
- Initial Release
Version 1.0.1
- Made it easier to select items/armors/weapons for crafting recipes
- Fixed crash if recipe had no toast SE but Toast Manager was imported
Version 1.0.2
- Added option to hide the percentage text on the progress window
- Made the recipe list refresh after every craft
Version 1.0.3
- Added option to show the current supply of ingredients in craft window
Version 1.0.4
- Rearranged the recipe parameter to show the name first
Version 1.1.0
- Added ability to use gold as ingredient, tool, fail product, or product
- Added ability to increase success change by equipment
- Added ability to increase success chance by profession level
- Added option to close crafting scene on profession level up
- Added option to use your own background image for the scene
- Added option to make the windows transparent
Version 1.2.0
- Descriptions and item names now compatible with text codes such as \c[x]
- Added ability to use custom icon image in place of big icon in display window
- Added option to show a confirmation window before crafting
- Added option to change label text color
- Added plugin command to set a recipe's description
- The display window now shows the current profession level
- Changed the Call Scene plugin command. You can now input multiple professions to include more than 1 type in the scene
- New recipes should be automatically recognized on saved game load
- Compatibility with CGMZ Professions profession level buffs
Version 1.2.1
- Fixed bug with click to craft for windows that don't scroll
Version 1.2.2
- Fixed bug when using cgmz professions but a recipe doesn't have a profession
- Fixed bug with back button on non-scrolling display window
Version 1.3.0
- Added ability to change what info is displayed in display window
- Added ability to change the order of information in display window
- Added ability to show fail products in display window
- You can now set recipe(s) to be learned when crafting another recipe
- More documentation added
- Documentation no longer horizontally scrolls
Version 1.4.0
- Added ability to increase a variable after a successful craft
- Added generic items, you can now designate multiple item/wep/armor as a "type" and crafting ingredient/tools will count any items of that type
Version 1.4.1
- Fixed crash if using CGMZ Professions and recipe profession did not exist
Last edited: