casper667

Casper Gaming
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CGMZ Crafting
By: Casper Gaming
Last Update: 6/23/2022
Latest Version: 1.3.0
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Adds a crafting system to your game that works well with CGMZ Professions. It can handle ingredients (consumed on craft), tool requirements (not consumed on craft), products (produced on craft success) and fail products (produced on craft fail). Recipes can be discovered by using an item or via plugin command.
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  • Crafting system with ingredients, tools, fail products, and success products
  • Works well with CGMZ Professions
  • Learn recipes on level up, item use, or plugin command
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The crafting scene
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Crafting display window can scroll up/down
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Call the crafting scene with only certain recipes, such as cooking recipes only
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During the craft
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v1.3.0+ crafting window display:
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Import into plugin manager and enable the plugin. Some customization options available. Further instructions in plugin.
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Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/crafting/
For a profession system that works well with this plugin: https://www.caspergaming.com/plugins/cgmz/professions/
For popup window when learning a recipe, use my toast manager: https://www.caspergaming.com/plugins/cgmz/toastmanager/
Requires CGMZ Core plugin: https://www.caspergaming.com/plugins/cgmz/core/
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https://www.caspergaming.com/terms-of-use/
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Version 1.0.0
- Initial Release

Version 1.0.1
- Made it easier to select items/armors/weapons for crafting recipes
- Fixed crash if recipe had no toast SE but Toast Manager was imported

Version 1.0.2
- Added option to hide the percentage text on the progress window
- Made the recipe list refresh after every craft

Version 1.0.3
- Added option to show the current supply of ingredients in craft window

Version 1.0.4
- Rearranged the recipe parameter to show the name first

Version 1.1.0
- Added ability to use gold as ingredient, tool, fail product, or product
- Added ability to increase success change by equipment
- Added ability to increase success chance by profession level
- Added option to close crafting scene on profession level up
- Added option to use your own background image for the scene
- Added option to make the windows transparent

Version 1.2.0
- Descriptions and item names now compatible with text codes such as \c[x]
- Added ability to use custom icon image in place of big icon in display window
- Added option to show a confirmation window before crafting
- Added option to change label text color
- Added plugin command to set a recipe's description
- The display window now shows the current profession level
- Changed the Call Scene plugin command. You can now input multiple professions to include more than 1 type in the scene
- New recipes should be automatically recognized on saved game load
- Compatibility with CGMZ Professions profession level buffs

Version 1.2.1
- Fixed bug with click to craft for windows that don't scroll

Version 1.2.2
- Fixed bug when using cgmz professions but a recipe doesn't have a profession
- Fixed bug with back button on non-scrolling display window

Version 1.3.0
- Added ability to change what info is displayed in display window
- Added ability to change the order of information in display window
- Added ability to show fail products in display window
- You can now set recipe(s) to be learned when crafting another recipe
- More documentation added
- Documentation no longer horizontally scrolls
 
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casper667

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Hi all, small update of something I was debating with myself before release but after release I got a few requests to change how items were selected, so I have changed that in this version to (hopefully) be easier to set up recipes. Existing recipes will need to be updated for the new format though. Also fixed a bug so that recipes no longer require toast SE's if using toast manager.

Version 1.0.1:
- Made it easier to select items/armors/weapons for crafting recipes
- Fixed crash if recipe had no toast SE but Toast Manager was imported
 

drack_669

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I love it, it easy to use, practical, it have everything that more than one needs for their RPG Game.

It works perfect with Visustella Plugins.

You can have multiples scenes, one for Alchemy, other for Smith, other for Cooking, having or not the profession plugin of Casper, only on profession definition inside the plugin parameter when you are making the recipe, there you put the name of the "type scene" like Smith, Cooking, or anything else.

It have also plugin commands for making this easy, if you want to put this menu inside the visustella menu, in the main menu core, inside of command window list, there you found the common event, turning on true in the option JS: Enable. Make a Common event with the plugin command of this crafting plugin to show the recipe type (by a profesion or all) and there you have the menu in the visustella menu.

It's a great and awesome plugin.
 

Zaven

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Thanks for the great plugin. Especially for the possibility of fail products and success products. I hadn't thought of that yet and it now opens up completely new possibilities. A little question: is it possible to use only the bar for the progress display without the percentage display?
 
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Zaven

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I discovered some small thing (maybe I forgot something - then I´m sorry for posting)
Craft.png
I set up 2 swords for crafting. (Dont mind the icon, description and things like that - its only for testing). The second sword (D) needs two swords (E) to craft. If I first make sword (E) twice, I can switch to sword (D) and craft it too, but the color stays gray. It would be nice if the color changes to white as soon as the requirements are met. (The color changes of course when you close the menu and open it again).
 

casper667

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@Zaven thanks for bringing this to my attention, I have made the list window always refresh after craft to fix the issue. I also added the option to show/hide the progress percentage text as requested.

Version 1.0.2:
- Added option to hide the percentage text on the progress window
- Made the recipe list refresh after every craft
 

Zaven

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@Zaven thanks for bringing this to my attention, I have made the list window always refresh after craft to fix the issue. I also added the option to show/hide the progress percentage text as requested.

Version 1.0.2:
- Added option to hide the percentage text on the progress window
- Made the recipe list refresh after every craft

Wow, that was quick. Thank you very much!
 

Zaven

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Would it be possible to include the use of gold in the plugin? That would be great if you wanted to implement crafting into the game as a shop.
 

casper667

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@Zaven I will look into adding gold as an ingredient/product. It is possible of course, but probably not something I can implement quickly.
 

Zaven

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I have one more request if you don't mind? Would it be possible to show the currently available number behind the ingredients, as in the picture? And thanks again for your great plugins. I really love them.

CRAFTING.png
 

Logica

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This script will be very useful in my project! Thanks for making it available!
 

casper667

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@Zaven Thanks for the suggestions, I agree those would be cool features and I have added them to my to-do list tracker. I will implement them when I have some time, I have been a bit busy lately with making demos for my plugins (and of course working on new plugins).

@Logica Glad you find it useful, thanks for the support :kaothx:
 

casper667

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@Zaven Pinging you to let you know that I have updated this plugin today for one of your requested features (showing how many items the player currently has for ingredients). I am still going to be adding gold for crafting as a feature but didn't have time to get that in today.

Update 1.0.3:
- Added option to show the current supply of ingredients in craft window

I have also added a demo for this plugin in case anyone was confused on how to use it. You can play the demo in-browser or download it and open it in editor to see how things were done on the plugin's main page on my website: https://www.caspergaming.com/plugins/cgmz/crafting/
 

Zaven

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Thank you for the update and for letting me know. That's great. About the gold: It would still be a great feature and I'll be sure to use it when it becomes available later. But right now it works just fine with tools that you just have to buy beforehand.
 

Zaven

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It's me again with a suggestion. I don't know if it's even that easy as it affects both the crafting and the professions plugin. But it would be nice if you could see during the crafting process how many exp are missing until the next professions level. (something like in the attached picture). Of course, that would only make sense for those who use both plugins.
Alchemy_001.png
 

casper667

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@Zaven Thanks for the suggestion, I don't think it would be too difficult to add, but to me in the image it looks a bit weird since it looks like you have 9/50 exp to go until you hit the level requirement, it might be confusing there. I could add another line for experience to next level.
 

Zaven

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Yes, the picture was only meant to be an example of what I mean. English is not my main language and I have to use google translate a lot. (Reading is easy, but writing - not really). Hence the picture. It doesn't have to look like the picture. An extra line for the experience up to the next level sounds really good.
 

TheGameAfter

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I was checking your 'crafting' plugin, I copy posy everything from your demo to make sure I don't miss anything, It seems like I can't get the crafting seen to show the 'recipes' set up with/ in the items, I'm not sure what I'm doing wrong (I use one to one what you shows in the demo just change the item number).

I'm asking for 'mv' and 'mz' (if there is any difference setup).

Below is the setup screenshot fo confirmation:

crafting-secne-1_Crafting-Setup.PNGcrafting-secne-0_Per-Setup.PNG

crafting-secne-1-2_Crafting-Setup.PNG

crafting-secne-2_Items.PNG

crafting-secne-3_plugin commend.PNG

The same setup in the demo shows the 'crafting' recipes however when trying on my project I get an empty scene. I also tried to give the player all of these items from the demo (just with different numbers, but still nothing.

crafting-secne-4.PNG
 
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casper667

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@TheGameAfter It looks like you are using the MV version of this plugin? Keep in mind that the MV version will not work in MZ if you are trying to use it there, and the MZ version will not work in MV.

On to the issue of why nothing is appearing, it looks like your Recipe is of type "Cooking" but your event is calling recipes of type "Coocking".
 

TheGameAfter

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Thanks. So I fixed it to 'cooking', but still nothing show up And yes sorry I'm asking for 'mv' at the moment then. And I don't see any log error problem (f8). I also turn off all of my other plugins, only your demo plugins on and still the secne' not open. I'm using mv virsion 1.6.2
 
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