casper667

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@Dope Thanks for the suggestions, I have added them to my to-do list, but most likely it will take quite some time before they make it into the plugin.
 

Dope

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Not gonna lie... That's a bit unfortunate, but the world doesn't revolve around me so that's to be expected. Thanks for your work on the plugins.

Edit: @casper667 After trying some things out I found a workable solution. My recipes are switch based so I just reinitialize the plugin before calling the scene every time the craft menu is opened. The only downside to this, that I can tell, is that it resets the # crafted for all recipes every time the menu is loaded. But I can easily deal with that until a more permanent solution is worked out. Actually, can I somehow hide that line until the plugin is updated?
 
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casper667

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Hi all, the 1.3.0 update for CGMZ Crafting is here :kaohi:

This update brings the following changes: you can now set up crafting recipes to have a chance to learn multiple other crafting recipes, for example, "Smelt Iron 1" could have a 25% chance to learn "Smelt Iron 2" automatically each time it is crafted.

You can also reorder or disable any line item from displaying in the crafting display window, and I also added a few new things which you can choose to show in the display window such as the failure products or blank lines if you want additional space separating certain things. This parameter is set up similar to my other plugins where you can simply drag+drop whatever you want to display in whichever order you want.

I also updated the documentation a bit.

Please note that some text parameters have changed, so if you are updating from an older version you will probably need to re-set some of the text parameters up if you had customized them.

Please report any bugs you might find in the new update here. I do my best to test the changes but in larger updates some things can slip by :kaothx:

Version 1.3.0:
- Added ability to change what info is displayed in display window
- Added ability to change the order of information in display window
- Added ability to show fail products in display window
- You can now set recipe(s) to be learned when crafting another recipe
- More documentation added
- Documentation no longer horizontally scrolls
 

Pozinhofan

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Hi Casper! I get this error when I update the plugin to the newest version. Using the old ones work though. 1659971753375.png
 

casper667

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@Pozinhofan There was a new Learn on Craft and Learn on Craft Chance parameter added to recipes in the last update, you will need to open each existing recipe up so it can load the default for that parameter.
 

casper667

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Hi all, update today for Crafting:

This update brings with it a new parameter for crafting recipes: a game variable to increase on successful craft. This might be useful if you want to keep track with an easy to use variable how many times a recipe has been crafted.

This update also introduces generic item types for both ingredients and tools. Recipes can require generic items just like specific item/weapon/armors, and any item of the generic type will be usable in the recipe. For example, you may have a "Vegetable" generic type and then have a recipe that requires 5x Vegetables, and you could mark both carrot and onion items as vegetable and then use either of those (or both) in crafting the recipe.

Version 1.4.0
- Added ability to increase a variable after a successful craft
- Added generic items, you can now designate multiple item/wep/armor as a "type" and crafting ingredient/tools will count any items of that type
 

casper667

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Hi all, update today to fix a bug that could occur if you use CGMZ Professions but did not want every recipe to be linked to a profession from that plugin.

Version 1.4.1
- Fixed crash if using CGMZ Professions and recipe profession did not exist
 

Dope

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Hi Casper! I get this error when I update the plugin to the newest version. Using the old ones work though.
@Pozinhofan There was a new Learn on Craft and Learn on Craft Chance parameter added to recipes in the last update, you will need to open each existing recipe up so it can load the default for that parameter.
I'm having the same issue. I've gone into the plugin and loaded each recipe, all 142 of them, several times. MZ CTDs on test launch. I don't understand what you mean when you say the plugin needs to load the default for each recipe. There is no default. The next unaltered recipe, 143 in my case, is blank. Am I supposed to go down every recipe and open every subcategory? I really don't get what you're saying if it's simply opening up the recipe because that isn't doing anything for me.

Edit: Nvm I figured it out. Somehow all my sound options got deleted, or maybe I never set them and it didn't matter in the previous version, but after setting all the sounds for the recipes the plugin worked normally. I had similar issue with the encyclopedia plugin but I got that sorted out too.
 
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nykx77

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Hello @casper667 ! Thanks for your plugin, it's very usefull!
I have two questions/suggestion :

- It's possible to remove the progress bar totaly?
AND
- Can we crafting more than one by one item?

Thanks for your answer, keep going man!
 

casper667

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@nykx77 Hi, currently both of those are not added, but they have been suggested and are on my to-do list.
 

FreyaSolaris

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Great plugin! Is there a way to make the "Crafting" option appear in the menu?
 

casper667

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@FreyaSolaris Yes you can use CGMZ Menu Command Window or any other plugin that can add custom menu entries. If you download the demo, it uses CGMZ Menu Command Window to get Crafting in the main menu.
 

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@FreyaSolaris Yes you can use CGMZ Menu Command Window or any other plugin that can add custom menu entries. If you download the demo, it uses CGMZ Menu Command Window to get Crafting in the main menu.
And is there a way to create a menu with the VisuStella Core Menu Plugin?
 

casper667

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@FreyaSolaris I don't know as I don't use any plugins other than my own. You would need to ask the author of that plugin for help if you are unsure of what it can do.
 

seanwoods599

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@casper667 Hello! Is there any way to limit which recipes are visible at different in game stations? Such as certain foods can be crafted at a bonfire only or at a stove only etc.
 

casper667

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@seanwoods599 You can set them to different professions and then when you call the scene, set it to only show those professions' recipes.
 

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@seanwoods599 You can set them to different professions and then when you call the scene, set it to only show those professions' recipes.
I see that option here, but is there a way to limit which recipes in the same profession will show up per "station" aside from changing the level or tool requirements?
 

casper667

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@seanwoods599 No that is the only way currently. In a future update there will be more you can filter by.
 

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