poorrabbit

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Thanks for the info Casper. I expected as much. And that makes sense.
 

Kneeshaw

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Would this good a good plugin to add People and Tutorials?
 

casper667

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@Kneeshaw I am not so sure how well it would work for tutorials, but there are custom categories where you could add people and even group them by faction/town/whatever. They currently support a description field and an image field per custom entry. I am looking to expand how many custom fields you can display as well but no ETA on that.
 

casper667

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HI all, I fixed some bugs in the latest version today:
Version 1.1.1:
- Fixed totals window being too large in some cases
- Fixed list window items having no padding
- Fixed bug with the list window not scrolling up after cancel

I have also made a demo to show how to use the plugin if anyone was confused, you can play it in browser on my website or download it to see how it was done at the plugin's main page: https://www.caspergaming.com/plugins/cgmz/encyclopedia/
 

casper667

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Hi all, fixed a bug that would cause automatic achievements with CGMZ to not track automatically for bestiary/encyclopedia categories. Thanks @AeroPergold for bringing this to my attention.

Version 1.1.2
- This plugin now initiates a check for CGMZ Achievements after discovery
 

AeroPergold

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Hi all, fixed a bug that would cause automatic achievements with CGMZ to not track automatically for bestiary/encyclopedia categories. Thanks @AeroPergold for bringing this to my attention.

Version 1.1.2
- This plugin now initiates a check for CGMZ Achievements after discovery

My pleasure.
 

Jennavieve

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Your plugins are super helpful and easy to use. Thank you so much for all your hard work. Excited to play around with a few of these tonight. I'll probably be supporting you as a patron soon too. Keep em coming! :)
 

JacSkulls

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Hello! I have a question but first, AWESOME Plugin! I really like how you set it up, especially how if I add a large image, it scales down. That's friggin awesome. :D Even more so, I only have to describe in the description only once. :D Which is through Weapons, Armors, etc... I enjoy it. :D

My question, though... I notice \N[x] don't work. (I have a Character that the player can rename Lol) Will there be an update to allow it?

1610924753839.png
 

casper667

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@JacSkulls Yes, eventually. It is a common request across many plugins of mine. I just have not had the time to implement it yet (mostly since color and custom codes are tricky and the way it's currently coded will need to be refactored almost completely) but it's rather high on my to do list. I can probably expedite the substitution codes since those are easy to add.
 

JacSkulls

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@JacSkulls Yes, eventually. It is a common request across many plugins of mine. I just have not had the time to implement it yet (mostly since color and custom codes are tricky and the way it's currently coded will need to be refactored almost completely) but it's rather high on my to do list. I can probably expedite the substitution codes since those are easy to add.
I totally understand! I look forwards to seeing future updates from you. :D Good luck!
 

Tuomo L

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Can I use a script call to check if players have filled encyclopedia sections? I wanted to reward them for doing so.
 

casper667

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@Tuomo L yes you can use

JavaScript:
$cgmz.getEncyclopediaTotalPercent()
$cgmz.getEncyclopediaBestiaryPercent()
$cgmz.getEncyclopediaItemsPercent()
$cgmz.getEncyclopediaWeaponsPercent()
$cgmz.getEncyclopediaArmorsPercent()
$cgmz.getEncyclopediaSkillsPercent()
$cgmz.getEncyclopediaStatesPercent()
$cgmz.getEncyclopediaCustomPercent(customSymbolHere)
 

casper667

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Hi all, small update today:

Version 1.1.3:
- Fixed a bug with TP Gain effects being drawn over Item descriptions
- Whitespace is now trimmed from the currency unit for the heading in bestiary
 
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Always appreciate a bestiary in any game that has you fighting or collecting monsters. It's a simple and engaging way to really expand the lore of your universe, or just add in titbits that aren't really worth directly showing the player. Great work!
 

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